X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.h;h=5910ff24666b0e61fd153d0dfc670718d1a07bcb;hb=f3e45e41c5f16ccc2538b283897ed6efb07e4ea9;hp=87e9d434af3215f4a2209daa775bb83b0b020e4f;hpb=5a6809a40da6a50d2edce9202466aa289ad96162;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.h b/dali-toolkit/internal/visuals/svg/svg-visual.h index 87e9d43..5910ff2 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.h +++ b/dali-toolkit/internal/visuals/svg/svg-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_SVG_VISUAL_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -26,8 +26,6 @@ #include #include -struct NSVGimage; - namespace Dali { @@ -116,42 +114,51 @@ protected: virtual ~SvgVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform */ void OnSetTransform() override; + /** + * @copydoc Visual::Base::IsResourceReady + */ + bool IsResourceReady() const override; + public: /** * @bried Apply the rasterized image to the visual. * - * @param[in] parsedSvg The data of parsed image. + * @param[in] vectorImage The data of vector image. * @param[in] rasterizedPixelData The pixel buffer with the rasterized pixels + * @param[in] bool Whether the resource is loaded */ - void ApplyRasterizedImage( NSVGimage* parsedSvg, PixelData rasterizedPixelData ); + void ApplyRasterizedImage( VectorImageRenderer vectorImage, PixelData rasterizedPixelData, bool isLoaded ); private: /** - * @brief Parses the SVG Image from the set URL. - * - * @param[in] imageUrl The URL of the image to parse the SVG from. - */ - void ParseFromUrl( const VisualUrl& imageUrl ); + * @brief Load the SVG Image from the set URL. + */ + void Load(); /** * @bried Rasterize the svg with the given size, and add it to the visual. @@ -177,9 +184,12 @@ private: ImageVisualShaderFactory& mImageVisualShaderFactory; Vector4 mAtlasRect; VisualUrl mImageUrl; - NSVGimage* mParsedImage; + VectorImageRenderer mVectorRenderer; + uint32_t mDefaultWidth; + uint32_t mDefaultHeight; WeakHandle mPlacementActor; Vector2 mVisualSize; + bool mLoadFailed; bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture };