X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=bddb7f0dcb967a723198cf7f73267604bc1f1e61;hb=65c40fb2f2ea1c8b677be4ad1cee04d271869d0b;hp=9a4746298941744a62043b5f8dd69bda28ccb265;hpb=4bc73f2e78812b262f09830bb2b1d87034f34496;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index 9a47462..bddb7f0 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -27,7 +27,6 @@ #include // EXTERNAL INCLUDES -#include #include #include @@ -49,7 +48,6 @@ const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties) { SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); - svgVisual->Load(); svgVisual->SetProperties(properties); svgVisual->Initialize(); return svgVisual; @@ -58,7 +56,6 @@ SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderF SvgVisualPtr SvgVisual::New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl) { SvgVisualPtr svgVisual(new SvgVisual(factoryCache, shaderFactory, imageUrl)); - svgVisual->Load(); svgVisual->Initialize(); return svgVisual; } @@ -72,7 +69,7 @@ SvgVisual::SvgVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& mDefaultWidth(0), mDefaultHeight(0), mPlacementActor(), - mVisualSize(Vector2::ZERO), + mRasterizedSize(Vector2::ZERO), mLoadFailed(false), mAttemptAtlasing(false) { @@ -169,8 +166,11 @@ void SvgVisual::DoSetOnScene(Actor& actor) } else { - // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage - ResourceReady(Toolkit::Visual::ResourceStatus::READY); + if(mImpl->mEventObserver) + { + // SVG visual needs it's size set before it can be rasterized hence request relayout once on stage + mImpl->mEventObserver->RelayoutRequest(*this); + } } } @@ -182,13 +182,31 @@ void SvgVisual::DoSetOffScene(Actor& actor) mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the SVG rasterization is forced - mVisualSize = Vector2::ZERO; + mRasterizedSize = Vector2::ZERO; } void SvgVisual::GetNaturalSize(Vector2& naturalSize) { - naturalSize.x = mDefaultWidth; - naturalSize.y = mDefaultHeight; + if(mLoadFailed && mImpl->mRenderer) + { + // Load failed, use broken image size + auto textureSet = mImpl->mRenderer.GetTextures(); + if(textureSet && textureSet.GetTextureCount()) + { + auto texture = textureSet.GetTexture(0); + if(texture) + { + naturalSize.x = texture.GetWidth(); + naturalSize.y = texture.GetHeight(); + return; + } + } + } + else + { + naturalSize.x = mDefaultWidth; + naturalSize.y = mDefaultHeight; + } } void SvgVisual::DoCreatePropertyMap(Property::Map& map) const @@ -217,34 +235,6 @@ void SvgVisual::EnablePreMultipliedAlpha(bool preMultiplied) } } -void SvgVisual::Load() -{ - // load remote resource on svg rasterize thread. - if(mImageUrl.IsLocalResource()) - { - Dali::Vector buffer; - if(Dali::FileLoader::ReadFile(mImageUrl.GetUrl(), buffer)) - { - buffer.PushBack('\0'); - - Vector2 dpi = Stage::GetCurrent().GetDpi(); - float meanDpi = (dpi.height + dpi.width) * 0.5f; - if(!mVectorRenderer.Load(buffer, meanDpi)) - { - mLoadFailed = true; - DALI_LOG_ERROR("SvgVisual::Load: Failed to load file! [%s]\n", mImageUrl.GetUrl().c_str()); - return; - } - mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight); - } - else - { - mLoadFailed = true; - DALI_LOG_ERROR("SvgVisual::Load: Failed to read file! [%s]\n", mImageUrl.GetUrl().c_str()); - } - } -} - void SvgVisual::AddRasterizationTask(const Vector2& size) { if(mImpl->mRenderer) @@ -256,11 +246,12 @@ void SvgVisual::AddRasterizationTask(const Vector2& size) float meanDpi = (dpi.height + dpi.width) * 0.5f; RasterizingTaskPtr newTask = new RasterizingTask(this, mVectorRenderer, mImageUrl, meanDpi, width, height); + if(IsSynchronousLoadingRequired() && mImageUrl.IsLocalResource()) { newTask->Load(); newTask->Rasterize(); - ApplyRasterizedImage(newTask->GetVectorRenderer(), newTask->GetPixelData(), newTask->IsLoaded()); + ApplyRasterizedImage(newTask->GetPixelData(), newTask->IsLoaded()); } else { @@ -269,10 +260,18 @@ void SvgVisual::AddRasterizationTask(const Vector2& size) } } -void SvgVisual::ApplyRasterizedImage(VectorImageRenderer vectorRenderer, PixelData rasterizedPixelData, bool isLoaded) +void SvgVisual::ApplyRasterizedImage(PixelData rasterizedPixelData, bool isLoaded) { if(isLoaded && rasterizedPixelData && IsOnScene()) { + if(mDefaultWidth == 0 || mDefaultHeight == 0) + { + mVectorRenderer.GetDefaultSize(mDefaultWidth, mDefaultHeight); + } + + mRasterizedSize.x = static_cast(rasterizedPixelData.GetWidth()); + mRasterizedSize.y = static_cast(rasterizedPixelData.GetHeight()); + TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); if(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) { @@ -336,6 +335,8 @@ void SvgVisual::ApplyRasterizedImage(VectorImageRenderer vectorRenderer, PixelDa } else if(!isLoaded || !rasterizedPixelData) { + mLoadFailed = true; + Actor actor = mPlacementActor.GetHandle(); if(actor) { @@ -355,10 +356,10 @@ void SvgVisual::OnSetTransform() if(IsOnScene() && !mLoadFailed) { - if(visualSize != mVisualSize) + if(visualSize != mRasterizedSize || mDefaultWidth == 0 || mDefaultHeight == 0) { + mRasterizedSize = visualSize; AddRasterizationTask(visualSize); - mVisualSize = visualSize; } }