X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fsvg%2Fsvg-visual.cpp;h=6344510453ee9fe8e4d70596f878e0858f32f5f4;hb=ae40f5742410f8308e066fd926a88abfcf9d1c39;hp=7676a533b4615350c6da876ac78d3d1ef4a47fe8;hpb=e320e3cd737833c295c98313fdd82f287f557a96;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/svg/svg-visual.cpp b/dali-toolkit/internal/visuals/svg/svg-visual.cpp index 7676a53..6344510 100644 --- a/dali-toolkit/internal/visuals/svg/svg-visual.cpp +++ b/dali-toolkit/internal/visuals/svg/svg-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,7 +27,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -41,6 +41,9 @@ namespace { const char * const UNITS("px"); +// property name +const char * const IMAGE_ATLASING( "atlasing" ); + const Dali::Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); } @@ -53,7 +56,7 @@ namespace Toolkit namespace Internal { -SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl, const Property::Map& properties ) +SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties ) { SvgVisualPtr svgVisual( new SvgVisual( factoryCache ) ); svgVisual->ParseFromUrl( imageUrl ); @@ -62,7 +65,7 @@ SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string return svgVisual; } -SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string& imageUrl ) +SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ) { SvgVisualPtr svgVisual( new SvgVisual( factoryCache ) ); svgVisual->ParseFromUrl( imageUrl ); @@ -71,12 +74,13 @@ SvgVisualPtr SvgVisual::New( VisualFactoryCache& factoryCache, const std::string } SvgVisual::SvgVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL ), mAtlasRect( FULL_TEXTURE_RECT ), - mImageUrl(), + mImageUrl( ), mParsedImage( NULL ), mPlacementActor(), - mVisualSize(Vector2::ZERO) + mVisualSize(Vector2::ZERO), + mAttemptAtlasing( false ) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; @@ -93,11 +97,35 @@ SvgVisual::~SvgVisual() void SvgVisual::DoSetProperties( const Property::Map& propertyMap ) { // url already passed in from constructor + for( Property::Map::SizeType iter = 0; iter < propertyMap.Count(); ++iter ) + { + KeyValuePair keyValue = propertyMap.GetKeyValue( iter ); + if( keyValue.first.type == Property::Key::INDEX ) + { + DoSetProperty( keyValue.first.indexKey, keyValue.second ); + } + else if( keyValue.first == IMAGE_ATLASING ) + { + DoSetProperty( Toolkit::ImageVisual::Property::ATLASING, keyValue.second ); + } + } +} + +void SvgVisual::DoSetProperty( Property::Index index, const Property::Value& value ) +{ + switch( index ) + { + case Toolkit::ImageVisual::Property::ATLASING: + { + value.Get( mAttemptAtlasing ); + break; + } + } } void SvgVisual::DoSetOnStage( Actor& actor ) { - Shader shader = ImageVisual::GetImageShader( mFactoryCache, true, true ); + Shader shader = ImageVisual::GetImageShader( mFactoryCache, mAttemptAtlasing, true ); Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); TextureSet textureSet = TextureSet::New(); mImpl->mRenderer = Renderer::New( geometry, shader ); @@ -110,6 +138,9 @@ void SvgVisual::DoSetOnStage( Actor& actor ) // Hold the weak handle of the placement actor and delay the adding of renderer until the svg rasterization is finished. mPlacementActor = actor; + + // SVG visual needs it's size set before it can be rasterized hence set ResourceReady once on stage + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void SvgVisual::DoSetOffStage( Actor& actor ) @@ -137,10 +168,11 @@ void SvgVisual::GetNaturalSize( Vector2& naturalSize ) void SvgVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::DevelVisual::SVG ); - if( !mImageUrl.empty() ) + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::SVG ); + if( mImageUrl.IsValid() ) { - map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl ); + map.Insert( Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl() ); + map.Insert( Toolkit::ImageVisual::Property::ATLASING, mAttemptAtlasing ); } } @@ -149,13 +181,15 @@ void SvgVisual::DoCreateInstancePropertyMap( Property::Map& map ) const // Do nothing } -void SvgVisual::ParseFromUrl( const std::string& imageUrl ) +void SvgVisual::ParseFromUrl( const VisualUrl& imageUrl ) { mImageUrl = imageUrl; - - Vector2 dpi = Stage::GetCurrent().GetDpi(); - float meanDpi = (dpi.height + dpi.width) * 0.5f; - mParsedImage = nsvgParseFromFile( imageUrl.c_str(), UNITS, meanDpi ); + if( mImageUrl.IsLocalResource() ) + { + Vector2 dpi = Stage::GetCurrent().GetDpi(); + float meanDpi = (dpi.height + dpi.width) * 0.5f; + mParsedImage = nsvgParseFromFile( mImageUrl.GetUrl().c_str(), UNITS, meanDpi ); + } } void SvgVisual::AddRasterizationTask( const Vector2& size ) @@ -175,24 +209,30 @@ void SvgVisual::ApplyRasterizedImage( PixelData rasterizedPixelData ) if( IsOnStage() ) { TextureSet currentTextureSet = mImpl->mRenderer.GetTextures(); - if( mAtlasRect != FULL_TEXTURE_RECT ) + if( mImpl->mFlags |= Impl::IS_ATLASING_APPLIED ) { mFactoryCache.GetAtlasManager()->Remove( currentTextureSet, mAtlasRect ); } - Vector4 atlasRect; - TextureSet textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData ); - if( textureSet ) // atlasing + TextureSet textureSet; + + if( mAttemptAtlasing ) { - if( textureSet != currentTextureSet ) + Vector4 atlasRect; + textureSet = mFactoryCache.GetAtlasManager()->Add(atlasRect, rasterizedPixelData ); + if( textureSet ) // atlasing { - mImpl->mRenderer.SetTextures( textureSet ); + if( textureSet != currentTextureSet ) + { + mImpl->mRenderer.SetTextures( textureSet ); + } + mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); + mAtlasRect = atlasRect; + mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; } - mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect ); - mAtlasRect = atlasRect; - mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; } - else // no atlasing + + if( !textureSet ) // no atlasing - mAttemptAtlasing is false or adding to atlas is failed { Texture texture = Texture::New( Dali::TextureType::TEXTURE_2D, Pixel::RGBA8888, rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() ); @@ -226,6 +266,9 @@ void SvgVisual::ApplyRasterizedImage( PixelData rasterizedPixelData ) // reset the weak handle so that the renderer only get added to actor once mPlacementActor.Reset(); } + + // Svg loaded and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } }