X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fprimitive%2Fprimitive-visual.h;h=6b38bd7b858b85a96183403293eddbc8d5049bf1;hb=4d00f5fe754246c36aba847105e7ffbb15f2fec2;hp=01b588520c45184cfbea7b02d8cef41cf9d4ccdd;hpb=3a727ff0ae4baf350511079f016aeaadd4b0faa9;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/primitive/primitive-visual.h b/dali-toolkit/internal/visuals/primitive/primitive-visual.h index 01b5885..6b38bd7 100644 --- a/dali-toolkit/internal/visuals/primitive/primitive-visual.h +++ b/dali-toolkit/internal/visuals/primitive/primitive-visual.h @@ -44,6 +44,8 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +// EXTERNAL INCLUDES +#include // INTERNAL INCLUDES #include @@ -58,6 +60,9 @@ namespace Toolkit namespace Internal { +class PrimitiveVisual; +typedef IntrusivePtr< PrimitiveVisual > PrimitiveVisualPtr; + /** * The visual which renders a simple 3D shape to the control's quad * @@ -74,11 +79,11 @@ namespace Internal * | %Property Name | Type | Shapes Affected | * |-------------------|-------------|------------------------------------------| * | shapeColor | VECTOR4 | all | - * | slices | INTEGER | sphere, cone, conical frustrum, cylinder | + * | slices | INTEGER | sphere, cone, conical frustum, cylinder | * | stacks | INTEGER | sphere | - * | scaleTopRadius | FLOAT | conical frustrum | - * | scaleBottomRadius | FLOAT | cone, conical frustrum | - * | scaleHeight | FLOAT | cone, conical frustrum, cylinder | + * | scaleTopRadius | FLOAT | conical frustum | + * | scaleBottomRadius | FLOAT | cone, conical frustum | + * | scaleHeight | FLOAT | cone, conical frustum, cylinder | * | scaleRadius | FLOAT | cylinder | * | scaleDimensions | VECTOR3 | cube, octahedron, bevelled cube | * | bevelPercentage | FLOAT | bevelled cube | @@ -97,56 +102,60 @@ class PrimitiveVisual: public Visual::Base public: /** - * @brief Constructor. + * @brief Create a new primitive visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. */ - PrimitiveVisual( VisualFactoryCache& factoryCache ); - - /** - * @brief A reference counted object may only be deleted by calling Unreference(). - */ - virtual ~PrimitiveVisual(); + static PrimitiveVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); public: // from Visual /** - * @copydoc Visual::SetSize + * @copydoc Visual::Base::GetNaturalSize */ - virtual void SetSize( const Vector2& size ); + virtual void GetNaturalSize( Vector2& naturalSize ); /** - * @copydoc Visual::GetNaturalSize + * @copydoc Visual::Base::CreatePropertyMap */ - virtual void GetNaturalSize( Vector2& naturalSize ) const; + virtual void DoCreatePropertyMap( Property::Map& map ) const; /** - * @copydoc Visual::SetClipRect + * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void SetClipRect( const Rect& clipRect ); + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + +protected: /** - * @copydoc Visual::SetOffset + * @brief Constructor. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object */ - virtual void SetOffset( const Vector2& offset ); + PrimitiveVisual( VisualFactoryCache& factoryCache ); /** - * @copydoc Visual::CreatePropertyMap + * @brief A reference counted object may only be deleted by calling Unreference(). */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; - -protected: + virtual ~PrimitiveVisual(); /** - * @copydoc Visual::DoInitialize + * @copydoc Visual::Base::DoSetProperties */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + virtual void DoSetProperties( const Property::Map& propertyMap ); /** - * @copydoc Visual::DoSetOnStage + * @copydoc Visual::Base::DoSetOnStage */ virtual void DoSetOnStage( Actor& actor ); + /** + * @copydoc Visual::Base::OnSetTransform + */ + virtual void OnSetTransform(); + private: //Simple struct to store the position and normal of a single vertex. @@ -316,7 +325,6 @@ private: Shader mShader; Geometry mGeometry; - Vector4 mColor; //Color of shape. Vector3 mObjectDimensions; //Dimensions of shape, scaled to be between 0.0 and 1.0. Vector3 mSceneCenter;