X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fprimitive%2Fprimitive-visual.cpp;h=6938eeff8f15c6cc66ab691ad0a92af89566b523;hb=97d688bcdfb692dd2ff535c1965077dd747cfcf6;hp=fa40339804f7b8ab6787c9b24365d944aa592dad;hpb=99f2a4758a1830accbcd79f4bc6b5c0ca836e2fe;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp index fa40339..6938eef 100644 --- a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp +++ b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp @@ -160,7 +160,12 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( }\n ); -} // namespace +} // unnamed namespace + +PrimitiveVisualPtr PrimitiveVisual::New( VisualFactoryCache& factoryCache ) +{ + return new PrimitiveVisual( factoryCache ); +} PrimitiveVisual::PrimitiveVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), @@ -182,7 +187,7 @@ PrimitiveVisual::~PrimitiveVisual() { } -void PrimitiveVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void PrimitiveVisual::DoSetProperties( const Property::Map& propertyMap ) { //Find out which shape to renderer. Property::Value* primitiveTypeValue = propertyMap.Find( Toolkit::PrimitiveVisual::Property::SHAPE, PRIMITIVE_SHAPE ); @@ -383,6 +388,8 @@ void PrimitiveVisual::GetNaturalSize( Vector2& naturalSize ) const void PrimitiveVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); } void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -403,6 +410,17 @@ void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::PrimitiveVisual::Property::LIGHT_POSITION, mLightPosition ); } +void PrimitiveVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +{ + // TODO +} + +Dali::Property::Value PrimitiveVisual::DoGetProperty( Dali::Property::Index index ) +{ + // TODO + return Dali::Property::Value(); +} + void PrimitiveVisual::InitializeRenderer() { if( !mGeometry ) @@ -531,7 +549,8 @@ void PrimitiveVisual::CreateConic( Vector& vertices, Vector& vertices, Vector& indices, Vector3 dimensions, float bevelPercentage, float bevelSmoothness ) { - dimensions.Normalize(); + float maxDimension = std::max( std::max( dimensions.x, dimensions.y ), dimensions.z ); + dimensions = dimensions / maxDimension; if( bevelPercentage <= MIN_BEVEL_PERCENTAGE ) //No bevel, form a cube. {