X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fprimitive%2Fprimitive-visual.cpp;h=6938eeff8f15c6cc66ab691ad0a92af89566b523;hb=97d688bcdfb692dd2ff535c1965077dd747cfcf6;hp=c85a7a0f43d498fb240879e8485acffd474b9c8e;hpb=6cb03e371972cf2707a35ab860c73f1a87470747;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp index c85a7a0..6938eef 100644 --- a/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp +++ b/dali-toolkit/internal/visuals/primitive/primitive-visual.cpp @@ -74,7 +74,7 @@ const float DEFAULT_SCALE_HEIGHT = 3.0; ///< For all conics const float DEFAULT_SCALE_RADIUS = 1.0; ///< For cylinders const float DEFAULT_BEVEL_PERCENTAGE = 0.0; ///< For bevelled cubes const float DEFAULT_BEVEL_SMOOTHNESS = 0.0; ///< For bevelled cubes -const Vector4 DEFAULT_COLOR = Vector4( 0.5, 0.5, 0.5, 0.0 ); ///< Grey, for all. +const Vector4 DEFAULT_COLOR = Vector4( 0.5, 0.5, 0.5, 1.0 ); ///< Grey, for all. //Property limits const int MIN_SLICES = 3; ///< Minimum number of slices for spheres and conics @@ -96,7 +96,7 @@ const char * const BEVELLED_CUBE_LABEL( "BEVELLED_CUBE" ); //Shader properties const char * const OBJECT_MATRIX_UNIFORM_NAME( "uObjectMatrix" ); -const char * const COLOR_UNIFORM_NAME( "uColor" ); +const char * const COLOR_UNIFORM_NAME( "mixColor" ); const char * const OBJECT_DIMENSIONS_UNIFORM_NAME( "uObjectDimensions" ); const char * const STAGE_OFFSET_UNIFORM_NAME( "uStageOffset" ); @@ -151,14 +151,21 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( precision mediump float;\n varying mediump vec3 vIllumination;\n uniform lowp vec4 uColor;\n + uniform lowp vec4 mixColor;\n void main()\n {\n - gl_FragColor = vec4( vIllumination.rgb * uColor.rgb, uColor.a );\n + vec4 baseColor = mixColor * uColor;\n + gl_FragColor = vec4( vIllumination.rgb * baseColor.rgb, baseColor.a );\n }\n ); -} // namespace +} // unnamed namespace + +PrimitiveVisualPtr PrimitiveVisual::New( VisualFactoryCache& factoryCache ) +{ + return new PrimitiveVisual( factoryCache ); +} PrimitiveVisual::PrimitiveVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), @@ -180,7 +187,7 @@ PrimitiveVisual::~PrimitiveVisual() { } -void PrimitiveVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void PrimitiveVisual::DoSetProperties( const Property::Map& propertyMap ) { //Find out which shape to renderer. Property::Value* primitiveTypeValue = propertyMap.Find( Toolkit::PrimitiveVisual::Property::SHAPE, PRIMITIVE_SHAPE ); @@ -381,6 +388,8 @@ void PrimitiveVisual::GetNaturalSize( Vector2& naturalSize ) const void PrimitiveVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); } void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -401,6 +410,17 @@ void PrimitiveVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::PrimitiveVisual::Property::LIGHT_POSITION, mLightPosition ); } +void PrimitiveVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +{ + // TODO +} + +Dali::Property::Value PrimitiveVisual::DoGetProperty( Dali::Property::Index index ) +{ + // TODO + return Dali::Property::Value(); +} + void PrimitiveVisual::InitializeRenderer() { if( !mGeometry ) @@ -529,7 +549,8 @@ void PrimitiveVisual::CreateConic( Vector& vertices, Vector& vertices, Vector& indices, Vector3 dimensions, float bevelPercentage, float bevelSmoothness ) { - dimensions.Normalize(); + float maxDimension = std::max( std::max( dimensions.x, dimensions.y ), dimensions.z ); + dimensions = dimensions / maxDimension; if( bevelPercentage <= MIN_BEVEL_PERCENTAGE ) //No bevel, form a cube. {