X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.h;h=19bdaff8493643d690a3b7fd8b15bf40a4019886;hb=ec1db95268e1cf8e8bd893027d45a19c64b32848;hp=901211d23739048aed086ef71e1303478a4edd13;hpb=ddef399f249128bef52cbb79eb321b0bfdaa0ced;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.h b/dali-toolkit/internal/visuals/npatch/npatch-visual.h index 901211d..19bdaff 100644 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.h +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,14 +20,15 @@ // EXTERNAL INCLUDES #include -#include #include -#include #include #include #include +#include // INTERNAL INCLUDES +#include +#include #include #include @@ -53,9 +54,10 @@ typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; * | url | STRING | * | borderOnly | BOOLEAN | * | border | RECTANGLE | - * + * | auxiliaryImage | STRING | + * | auxiliaryImageAlpha | FLOAT | */ -class NPatchVisual: public Visual::Base +class NPatchVisual: public Visual::Base, public TextureUploadObserver { public: @@ -82,30 +84,22 @@ public: */ static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ); - /** - * @brief Create an N-patch visual with a NinePatchImage resource. - * - * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object - * @param[in] image The NinePatchImage to use - */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, NinePatchImage image ); - public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ); + void GetNaturalSize( Vector2& naturalSize ) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; protected: @@ -124,26 +118,31 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene( Actor& actor ) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOffStage( Actor& actor ); + void DoSetOffScene( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; private: /** + * Loads the NPatch image and the Auxiliary image if needed + */ + void LoadImages(); + + /** * @brief Creates a geometry for this renderer's grid size * * @return Returns the created geometry for this renderer's grid size @@ -200,13 +199,40 @@ private: */ Geometry CreateBorderGeometry( Uint16Pair gridSize ); + /** + * @brief Creates a renderer by using loaded resource. + */ + void SetResource(); + private: - NPatchLoader& mLoader; ///< reference to N patch loader for fast access - VisualUrl mImageUrl; ///< The url to the N patch to load - std::size_t mId; ///< id of the N patch (from loader/cache) - bool mBorderOnly; ///< if only border is desired - Rect< int > mBorder; ///< The size of the border + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied ) override; + + /** + * @copydoc TextureUploadObserver::LoadComplete + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override; + +private: + WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading + NPatchLoader& mLoader; ///< reference to N patch loader for fast access + VisualUrl mImageUrl; ///< The url to the N patch to load + VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch + NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) + Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image + bool mBorderOnly; ///< if only border is desired + Rect mBorder; ///< The size of the border + float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached. }; } // namespace Internal