X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fnpatch%2Fnpatch-visual.h;h=02db5a4d69784f4ffc4acec01ec5429274f3c282;hb=77cfccf524aa92099d786a8ee13528b597593d48;hp=d10e6870001b34861c1eaccbe84ca0856fcb8377;hpb=6f2c97cdf289951bf0182f99c9d528d3ff2d78e7;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/npatch/npatch-visual.h b/dali-toolkit/internal/visuals/npatch/npatch-visual.h index d10e687..02db5a4 100644 --- a/dali-toolkit/internal/visuals/npatch/npatch-visual.h +++ b/dali-toolkit/internal/visuals/npatch/npatch-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_N_PATCH_VISUAL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,28 +20,27 @@ // EXTERNAL INCLUDES #include -#include #include -#include +#include #include #include #include // INTERNAL INCLUDES +#include #include #include +#include namespace Dali { - namespace Toolkit { - namespace Internal { - +class ImageVisualShaderFactory; class NPatchVisual; -typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; +typedef IntrusivePtr NPatchVisualPtr; /** * The visual which renders an 9 patch image to the control's quad @@ -56,21 +55,21 @@ typedef IntrusivePtr< NPatchVisual > NPatchVisualPtr; * | auxiliaryImage | STRING | * | auxiliaryImageAlpha | FLOAT | */ -class NPatchVisual: public Visual::Base +class NPatchVisual : public Visual::Base, public TextureUploadObserver { public: - /** * @brief Create an N-patch visual using an image URL. * * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to 9 patch image resource to use * @param[in] properties A Property::Map containing settings for this visual * @return A smart-pointer to the newly allocated visual. */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl, const Property::Map& properties ); + static NPatchVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties); /** * @brief Create an N-patch visual using an image URL. @@ -78,44 +77,35 @@ public: * The visual will load the image synchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL to 9 patch image resource to use * @return A smart-pointer to the newly allocated visual. */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, const VisualUrl& imageUrl ); - - /** - * @brief Create an N-patch visual with a NinePatchImage resource. - * - * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object - * @param[in] image The NinePatchImage to use - */ - static NPatchVisualPtr New( VisualFactoryCache& factoryCache, NinePatchImage image ); - -public: // from Visual + static NPatchVisualPtr New(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl); +public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ); + void GetNaturalSize(Vector2& naturalSize) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap(Property::Map& map) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap(Property::Map& map) const override; protected: - /** * @brief Constructor. * * @param[in] factoryCache Reference to the VisualFactoryCache object */ - NPatchVisual( VisualFactoryCache& factoryCache ); + NPatchVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -123,27 +113,31 @@ protected: virtual ~NPatchVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties(const Property::Map& propertyMap) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - virtual void DoSetOffStage( Actor& actor ); + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; private: - /** * Loads the NPatch image and the Auxiliary image if needed */ @@ -173,7 +167,7 @@ private: * @param subType to use * @return the geometry */ - Geometry GetNinePatchGeometry( VisualFactoryCache::GeometryType subType ); + Geometry GetNinePatchGeometry(VisualFactoryCache::GeometryType subType); /** * @brief Creates a geometry for the grid size to be used by this visuals' shaders @@ -181,7 +175,7 @@ private: * @param[in] gridSize The grid size of the solid geometry to create * @return Returns the created geometry for the grid size */ - Geometry CreateGridGeometry( Uint16Pair gridSize ); + Geometry CreateGridGeometry(Uint16Pair gridSize); /** * @brief Creates a geometry with the border only for the grid size to be used by this visuals' shaders @@ -204,18 +198,42 @@ private: * @param[in] gridSize The grid size of the solid geometry to create * @return Returns the created geometry for the grid size */ - Geometry CreateBorderGeometry( Uint16Pair gridSize ); + Geometry CreateBorderGeometry(Uint16Pair gridSize); + + /** + * @brief Creates a renderer by using loaded resource. + */ + void SetResource(); private: + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void UploadComplete(bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, bool preMultiplied) override; + + /** + * @copydoc TextureUploadObserver::LoadComplete + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + void LoadComplete(bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied) override; - NPatchLoader& mLoader; ///< reference to N patch loader for fast access - VisualUrl mImageUrl; ///< The url to the N patch to load - VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch - std::size_t mId; ///< id of the N patch (from loader/cache) - Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image - bool mBorderOnly; ///< if only border is desired - Rect mBorder; ///< The size of the border - float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only +private: + WeakHandle mPlacementActor; ///< Weakhandle to contain Actor during texture loading + NPatchLoader& mLoader; ///< reference to N patch loader for fast access + ImageVisualShaderFactory& mImageVisualShaderFactory; + VisualUrl mImageUrl; ///< The url to the N patch to load + VisualUrl mAuxiliaryUrl; ///< An auxiliary image that can be displayed on top of the N-Patch + NPatchData::NPatchDataId mId; ///< id of the N patch (from loader/cache) + Devel::PixelBuffer mAuxiliaryPixelBuffer; ///< pixel buffer of the auxiliary mask image + bool mBorderOnly; ///< if only border is desired + Rect mBorder; ///< The size of the border + float mAuxiliaryImageAlpha; ///< The alpha value for the auxiliary image only + Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; ///< The release policy to determine when an image should no longer be cached. }; } // namespace Internal