X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fmesh%2Fmesh-visual.h;h=2c227a3c350268b091051c4d54fe3de248faf39f;hb=d6f1c901d74aef4e66ffb6565bb61de952a090a3;hp=972f24ea90a0093f2e953f5153771473644bba9b;hpb=cc0aefb3259c6fe818d9949ebf768843cc01e6fd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/mesh/mesh-visual.h b/dali-toolkit/internal/visuals/mesh/mesh-visual.h index 972f24e..2c227a3 100644 --- a/dali-toolkit/internal/visuals/mesh/mesh-visual.h +++ b/dali-toolkit/internal/visuals/mesh/mesh-visual.h @@ -21,9 +21,11 @@ // EXTERNAL INCLUDES #include #include +#include // INTERNAL INCLUDES -#include +#include +#include #include namespace Dali @@ -35,6 +37,9 @@ namespace Toolkit namespace Internal { +class MeshVisual; +typedef IntrusivePtr< MeshVisual > MeshVisualPtr; + /** * The visual which renders a 3D object to the control's quad * @@ -45,58 +50,57 @@ namespace Internal * | objectUrl | STRING | A URL to the .obj file | * | materialUrl | STRING | A URL to the .mtl file | * | texturesPath | STRING | A URL of the path to the texture images | - * | shaderType | STRING | An enum of shader types | + * | shadingMode | STRING | An enum of shading modes | * | useMipmapping | BOOLEAN | If true, use mipmaps for textures. Default true. | * | useSoftNormals | BOOLEAN | If true, average normals at points for smooth textures. Default true. | * | lightPosition | VECTOR3 | The position (on stage) of the light | */ -class MeshVisual: public Visual +class MeshVisual: public Visual::Base { public: /** - * @brief Constructor. + * @brief Create a new mesh visual. * * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object + * @param[in] properties A Property::Map containing settings for this visual + * @return A smart-pointer to the newly allocated visual. */ - MeshVisual( VisualFactoryCache& factoryCache ); - - /** - * @brief A reference counted object may only be deleted by calling Unreference(). - */ - virtual ~MeshVisual(); + static MeshVisualPtr New( VisualFactoryCache& factoryCache, const Property::Map& properties ); public: // from Visual /** - * @copydoc Visual::SetSize + * @copydoc Visual::Base::CreatePropertyMap */ - virtual void SetSize( const Vector2& size ); + virtual void DoCreatePropertyMap( Property::Map& map ) const; + +protected: /** - * @copydoc Visual::SetClipRect + * @brief Constructor. + * + * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object */ - virtual void SetClipRect( const Rect& clipRect ); + MeshVisual( VisualFactoryCache& factoryCache ); /** - * @copydoc Visual::SetOffset + * @brief A reference counted object may only be deleted by calling Unreference(). */ - virtual void SetOffset( const Vector2& offset ); + virtual ~MeshVisual(); /** - * @copydoc Visual::CreatePropertyMap + * @copydoc Visual::Base::DoSetProperties */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; - -protected: + virtual void DoSetProperties( const Property::Map& propertyMap ); /** - * @copydoc Visual::DoInitialize + * @copydoc Visual::Base::OnSetTransform */ - virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap ); + virtual void OnSetTransform(); /** - * @copydoc Visual::DoSetOnStage + * @copydoc Visual::Base::DoSetOnStage */ virtual void DoSetOnStage( Actor& actor ); @@ -116,14 +120,6 @@ public: private: - //Corresponds to the shader that will be used by the mesh visual. - enum ShaderType - { - TEXTURELESS, - DIFFUSE_TEXTURE, - ALL_TEXTURES - }; - /** * @brief Provide an empty geometry for the visual to use. * @details For use in error cases where the initialisation has failed for varying reasons. @@ -169,6 +165,13 @@ private: */ bool LoadTextures(); + /** + * Helper method to set individual values by index key. + * @param[in] index The index key of the value + * @param[in] value The value + */ + void DoSetProperty( Property::Index index, const Property::Value& value ); + private: // Undefined @@ -196,7 +199,7 @@ private: Vector3 mSceneSize; Vector3 mLightPosition; - ShaderType mShaderType; + Toolkit::MeshVisual::ShadingMode::Value mShadingMode; bool mUseTexture; bool mUseMipmapping;