X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fmesh%2Fmesh-visual.cpp;h=e6a7bf418aea47bbbd833fce96e793bda78a03b6;hb=67ea1e508cc155651fcb79825ed02f3cad7a6c0e;hp=73140cff7d681cfdcf9686bcad833aba82147bf7;hpb=8e7cfd0c114bf778287cc6e67d0f42f3c866e205;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp b/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp index 73140cf..e6a7bf4 100644 --- a/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp +++ b/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp @@ -21,7 +21,7 @@ // EXTERNAL INCLUDES #include #include -#include +#include #include #include #include @@ -46,12 +46,12 @@ namespace Texture LoadTexture( const char* imageUrl, bool generateMipmaps ) { Texture texture; - Dali::BitmapLoader loader = Dali::BitmapLoader::New( imageUrl ); - loader.Load(); - PixelData pixelData = loader.GetPixelData(); - if( pixelData ) + + Devel::PixelBuffer pixelBuffer = LoadImageFromFile( imageUrl ); + if( pixelBuffer ) { - texture = Texture::New( TextureType::TEXTURE_2D, pixelData.GetPixelFormat(), pixelData.GetWidth(), pixelData.GetHeight() ); + texture = Texture::New( TextureType::TEXTURE_2D, pixelBuffer.GetPixelFormat(), pixelBuffer.GetWidth(), pixelBuffer.GetHeight() ); + PixelData pixelData = Devel::PixelBuffer::Convert( pixelBuffer ); texture.Upload( pixelData ); if( generateMipmaps ) @@ -164,12 +164,13 @@ const char* SIMPLE_FRAGMENT_SHADER = DALI_COMPOSE_SHADER( precision mediump float;\n varying mediump vec3 vIllumination;\n uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n uniform lowp float preMultipliedAlpha;\n lowp vec4 visualMixColor()\n {\n - return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n }\n void main()\n {\n @@ -247,12 +248,13 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( varying mediump float vSpecular;\n uniform sampler2D sDiffuse;\n uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n uniform lowp float preMultipliedAlpha;\n lowp vec4 visualMixColor()\n {\n - return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n }\n void main()\n {\n @@ -339,12 +341,13 @@ const char* NORMAL_MAP_FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform sampler2D sNormal;\n uniform sampler2D sGloss;\n uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n uniform lowp float preMultipliedAlpha;\n lowp vec4 visualMixColor()\n {\n - return vec4( mixColor.rgb * mix( 1.0, mixColor.a, preMultipliedAlpha ), mixColor.a );\n + return vec4( mixColor * mix( 1.0, opacity, preMultipliedAlpha ), opacity );\n }\n void main()\n {\n @@ -515,6 +518,9 @@ void MeshVisual::DoSetOnStage( Actor& actor ) InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Mesh loaded and ready to display + ResourceReady(); } void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -530,6 +536,11 @@ void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition ); } +void MeshVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +{ + // Do nothing +} + void MeshVisual::InitializeRenderer() { //Try to load the geometry from the file.