X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fmesh%2Fmesh-visual.cpp;h=3e94f9e74493db68437c9c354893d6306246e8df;hb=97d688bcdfb692dd2ff535c1965077dd747cfcf6;hp=2c56eae25c7a6a7ec8a6186c48ebdd6e93517e23;hpb=260c832bfaa0294e74a4f96d321f149adf09a3ce;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp b/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp index 2c56eae..3e94f9e 100644 --- a/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp +++ b/dali-toolkit/internal/visuals/mesh/mesh-visual.cpp @@ -288,7 +288,12 @@ const char* NORMAL_MAP_FRAGMENT_SHADER = DALI_COMPOSE_SHADER( }\n ); -} // namespace +} // unnamed namespace + +MeshVisualPtr MeshVisual::New( VisualFactoryCache& factoryCache ) +{ + return new MeshVisual( factoryCache ); +} MeshVisual::MeshVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), @@ -303,7 +308,7 @@ MeshVisual::~MeshVisual() { } -void MeshVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void MeshVisual::DoSetProperties( const Property::Map& propertyMap ) { Property::Value* objectUrl = propertyMap.Find( Toolkit::MeshVisual::Property::OBJECT_URL, OBJECT_URL_NAME ); if( !objectUrl || !objectUrl->Get( mObjectUrl ) ) @@ -372,6 +377,8 @@ void MeshVisual::SetSize( const Vector2& size ) void MeshVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); + + actor.AddRenderer( mImpl->mRenderer ); } void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -387,6 +394,17 @@ void MeshVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::MeshVisual::Property::LIGHT_POSITION, mLightPosition ); } +void MeshVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +{ + // TODO +} + +Dali::Property::Value MeshVisual::DoGetProperty( Dali::Property::Index index ) +{ + // TODO + return Dali::Property::Value(); +} + void MeshVisual::InitializeRenderer() { //Try to load the geometry from the file. @@ -425,6 +443,7 @@ void MeshVisual::InitializeRenderer() mImpl->mRenderer = Renderer::New( mGeometry, mShader ); mImpl->mRenderer.SetTextures( mTextureSet ); mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_WRITE_MODE, DepthWriteMode::ON ); + mImpl->mRenderer.SetProperty( Renderer::Property::DEPTH_TEST_MODE, DepthTestMode::ON ); } void MeshVisual::SupplyEmptyGeometry()