X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage-visual-shader-factory.cpp;h=ceb5848d7594c27b86f706b191e846b06d9989f1;hb=a6e73b84ce0442ad28197c3ef2ed1b48fa682508;hp=f5753fa6bc7ca8b245b9c674b8d51b3d60001472;hpb=79c48ed0f1dc5f7fbcc0f8ea5c5e1b1fd297b42d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp b/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp index f5753fa..ceb5848 100644 --- a/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp +++ b/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -43,6 +43,27 @@ static std::string gFragmentShaderNoAtlas; const int NATIVE_SHADER_TYPE_OFFSET = VisualFactoryCache::ShaderType::NATIVE_IMAGE_SHADER - VisualFactoryCache::ShaderType::IMAGE_SHADER; +// enum of required list when we select shader +enum class ImageVisualRequireFlag : uint32_t +{ + DEFAULT = 0, + ROUNDED_CORNER = 1 << 0, + BORDERLINE = 1 << 1, + ALPHA_MASKING = 1 << 2, +}; + +static constexpr auto SHADER_TYPE_COUNT = 8u; +VisualFactoryCache::ShaderType SHADER_TYPE_TABLE[SHADER_TYPE_COUNT] = + { + VisualFactoryCache::IMAGE_SHADER, + VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER, + VisualFactoryCache::IMAGE_SHADER_BORDERLINE, + VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE, + VisualFactoryCache::IMAGE_SHADER_MASKING, + VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER_MASKING, + VisualFactoryCache::IMAGE_SHADER_BORDERLINE_MASKING, + VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE_MASKING}; + } // unnamed namespace namespace ImageVisualShaderFeature @@ -72,6 +93,11 @@ FeatureBuilder& FeatureBuilder::SetTextureForFragmentShaderCheck(const Dali::Tex mTexture = texture; return *this; } +FeatureBuilder& FeatureBuilder::EnableAlphaMaskingOnRendering(bool enableAlphaMaskingOnRendering) +{ + mAlphaMaskingOnRendering = (enableAlphaMaskingOnRendering ? AlphaMaskingOnRendering::ENABLED : AlphaMaskingOnRendering::DISABLED); + return *this; +} } // namespace ImageVisualShaderFeature ImageVisualShaderFactory::ImageVisualShaderFactory() @@ -85,14 +111,15 @@ ImageVisualShaderFactory::~ImageVisualShaderFactory() Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, const ImageVisualShaderFeature::FeatureBuilder& featureBuilder) { - Shader shader; + Shader shader; VisualFactoryCache::ShaderType shaderType = VisualFactoryCache::IMAGE_SHADER; - const auto& atlasing = featureBuilder.mTextureAtlas; - const auto& defaultTextureWrapping = featureBuilder.mDefaultTextureWrapMode; - const auto& roundedCorner = featureBuilder.mRoundedCorner; - const auto& borderline = featureBuilder.mBorderline; - const auto& changeFragmentShader = (featureBuilder.mTexture && DevelTexture::IsNative(featureBuilder.mTexture)) + const auto& atlasing = featureBuilder.mTextureAtlas; + const auto& defaultTextureWrapping = featureBuilder.mDefaultTextureWrapMode; + const auto& roundedCorner = featureBuilder.mRoundedCorner; + const auto& borderline = featureBuilder.mBorderline; + const auto& alphaMaskingOnRendering = featureBuilder.mAlphaMaskingOnRendering; + const auto& changeFragmentShader = (featureBuilder.mTexture && DevelTexture::IsNative(featureBuilder.mTexture)) ? ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE : ImageVisualShaderFeature::ChangeFragmentShader::DONT_CHANGE; @@ -109,24 +136,20 @@ Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, con } else { + uint32_t shaderTypeFlag = static_cast(ImageVisualRequireFlag::DEFAULT); if(roundedCorner == ImageVisualShaderFeature::RoundedCorner::ENABLED) { - if(borderline == ImageVisualShaderFeature::Borderline::ENABLED) - { - shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE; - } - else - { - shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER; - } + shaderTypeFlag |= static_cast(ImageVisualRequireFlag::ROUNDED_CORNER); } - else + if(borderline == ImageVisualShaderFeature::Borderline::ENABLED) { - if(borderline == ImageVisualShaderFeature::Borderline::ENABLED) - { - shaderType = VisualFactoryCache::IMAGE_SHADER_BORDERLINE; - } + shaderTypeFlag |= static_cast(ImageVisualRequireFlag::BORDERLINE); + } + if(alphaMaskingOnRendering == ImageVisualShaderFeature::AlphaMaskingOnRendering::ENABLED) + { + shaderTypeFlag |= static_cast(ImageVisualRequireFlag::ALPHA_MASKING); } + shaderType = SHADER_TYPE_TABLE[shaderTypeFlag]; } if(changeFragmentShader == ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE && @@ -145,28 +168,33 @@ Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, con { if(defaultTextureWrapping == ImageVisualShaderFeature::DefaultTextureWrapMode::APPLY) { - fragmentShaderPrefixList += "#define ATLAS_DEFAULT_WARP 1\n"; + fragmentShaderPrefixList += "#define ATLAS_DEFAULT_WARP\n"; } else { - fragmentShaderPrefixList += "#define ATLAS_CUSTOM_WARP 1\n"; + fragmentShaderPrefixList += "#define ATLAS_CUSTOM_WARP\n"; } } else { if(roundedCorner == ImageVisualShaderFeature::RoundedCorner::ENABLED) { - vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n"; - fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n"; + vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n"; + fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER\n"; } if(borderline == ImageVisualShaderFeature::Borderline::ENABLED) { - vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n"; - fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n"; + vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n"; + fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE\n"; + } + if(alphaMaskingOnRendering == ImageVisualShaderFeature::AlphaMaskingOnRendering::ENABLED) + { + vertexShaderPrefixList += "#define IS_REQUIRED_ALPHA_MASKING\n"; + fragmentShaderPrefixList += "#define IS_REQUIRED_ALPHA_MASKING\n"; } } - std::string vertexShader = std::string(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_VERT.data()); + std::string vertexShader = std::string(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_VERT.data()); std::string fragmentShader = std::string(Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_FRAG.data()); if(changeFragmentShader == ImageVisualShaderFeature::ChangeFragmentShader::NEED_CHANGE)