X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage-visual-shader-factory.cpp;h=7f2cac7b82b9e19e10a8c013f6ce5ad6b4da8445;hb=ec0f0792f651f58e887bf53801da23a6d76de0e0;hp=523c374163af86ac4543df810c1903222e152a80;hpb=70510385d88cfbd5c232117d8436ca74c523e172;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp b/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp index 523c374..7f2cac7 100644 --- a/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp +++ b/dali-toolkit/internal/visuals/image-visual-shader-factory.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -20,22 +20,18 @@ // EXTERNAL INCLUDES // INTERNAL INCLUDES -#include #include +#include #include namespace Dali { - namespace Toolkit { - namespace Internal { - namespace { - const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f); // global string variable to caching complate vertex shader @@ -54,58 +50,77 @@ ImageVisualShaderFactory::~ImageVisualShaderFactory() { } -Shader ImageVisualShaderFactory::GetShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping, bool roundedCorner ) +Shader ImageVisualShaderFactory::GetShader(VisualFactoryCache& factoryCache, TextureAtlas atlasing, DefaultTextureWrapMode defaultTextureWrapping, RoundedCorner roundedCorner, Borderline borderline) { Shader shader; - if( atlasing ) + VisualFactoryCache::ShaderType shaderType = VisualFactoryCache::IMAGE_SHADER; + if(atlasing == TextureAtlas::ENABLED) { - if( defaultTextureWrapping ) + if(defaultTextureWrapping == DefaultTextureWrapMode::APPLY) { - shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP ); - if( !shader ) + shaderType = VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP; + } + else + { + shaderType = VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP; + } + } + else + { + if(roundedCorner == RoundedCorner::ENABLED) + { + if(borderline == Borderline::ENABLED) + { + shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_BORDERLINE; + } + else { - shader = Shader::New( Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), - Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_ATLAS_CLAMP_SHADER_FRAG.data() ); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_DEFAULT_WRAP, shader ); + shaderType = VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER; } } else { - shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP ); - if( !shader ) + if(borderline == Borderline::ENABLED) { - shader = Shader::New( Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), - Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_ATLAS_VARIOUS_WRAP_SHADER_FRAG.data() ); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ATLAS_CUSTOM_WRAP, shader ); + shaderType = VisualFactoryCache::IMAGE_SHADER_BORDERLINE; } } } - else + + shader = factoryCache.GetShader(shaderType); + if(!shader) { - if( roundedCorner ) + std::string vertexShaderPrefixList; + std::string fragmentShaderPrefixList; + if(atlasing == TextureAtlas::ENABLED) { - shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER ); - if( !shader ) + if(defaultTextureWrapping == DefaultTextureWrapMode::APPLY) { - shader = Shader::New( Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_ROUNDED_CORNER_SHADER_VERT.data(), - Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_ROUNDED_CORNER_SHADER_FRAG.data() ); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER_ROUNDED_CORNER, shader ); + fragmentShaderPrefixList += "#define ATLAS_DEFAULT_WARP 1\n"; + } + else + { + fragmentShaderPrefixList += "#define ATLAS_CUSTOM_WARP 1\n"; } } else { - shader = factoryCache.GetShader( VisualFactoryCache::IMAGE_SHADER ); - if( !shader ) + if(roundedCorner == RoundedCorner::ENABLED) { - shader = Shader::New( Dali::Shader::GetVertexShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), - Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_NO_ATLAS_SHADER_FRAG.data() ); - shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT ); - factoryCache.SaveShader( VisualFactoryCache::IMAGE_SHADER, shader ); + vertexShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n"; + fragmentShaderPrefixList += "#define IS_REQUIRED_ROUNDED_CORNER 1\n"; + } + if(borderline == Borderline::ENABLED) + { + vertexShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n"; + fragmentShaderPrefixList += "#define IS_REQUIRED_BORDERLINE 1\n"; } } + + shader = Shader::New(Dali::Shader::GetVertexShaderPrefix() + vertexShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_VERT.data(), + Dali::Shader::GetFragmentShaderPrefix() + fragmentShaderPrefixList + SHADER_IMAGE_VISUAL_SHADER_FRAG.data()); + shader.RegisterProperty(PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT); + factoryCache.SaveShader(shaderType, shader); } return shader; @@ -125,7 +140,7 @@ std::string_view ImageVisualShaderFactory::GetFragmentShaderSource() { if(gFragmentShaderNoAtlas.empty()) { - gFragmentShaderNoAtlas = Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_NO_ATLAS_SHADER_FRAG.data(); + gFragmentShaderNoAtlas = Dali::Shader::GetFragmentShaderPrefix() + SHADER_IMAGE_VISUAL_SHADER_FRAG.data(); } return gFragmentShaderNoAtlas; }