X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=dd63c168022174ab60f66cfb9780170b19b50c64;hb=327e9280031da8874029123bf52ce2f31fb4ffd7;hp=d78cecaa937ede0a21c27082fc0e1215c4fe2dcd;hpb=4365dab5fd64788ab0c1215ac6f14619cfb9a67d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index d78ceca..dd63c16 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -84,7 +84,7 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * * where imageFittingMode should be one of the following fitting modes: * "SHRINK_TO_FIT" - * "SCALE_TO_FIT" + * "SCALE_TO_FILL" * "FIT_WIDTH" * "FIT_HEIGHT" * "DEFAULT" @@ -256,7 +256,7 @@ public: * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - virtual void UploadCompleted(); + virtual void UploadCompleted() override; /** * @copydoc TextureUploadObserver::UploadCompleted @@ -264,7 +264,8 @@ public: * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, + bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied ) override; private: @@ -373,6 +374,7 @@ private: Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy; Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; Vector4 mAtlasRect; + Dali::ImageDimensions mAtlasRectSize; bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture bool mLoading; ///< True if the texture is still loading. bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.