X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=dcd76f6e2e30595154ea52a466647d5efd004ea5;hb=ff5648f97fac481394ea81164e947f19e2a0e50a;hp=729185a07e803e6cc0d71d210bdefbde7b192525;hpb=ecf31ea6865a0ebd5b668166427def6499b3ddc1;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 729185a..dcd76f6 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -33,6 +33,7 @@ #include #include #include +#include namespace Dali { @@ -45,6 +46,7 @@ namespace Toolkit namespace Internal { +class ImageVisualShaderFactory; class ImageVisual; typedef IntrusivePtr< ImageVisual > ImageVisualPtr; @@ -83,7 +85,7 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * * where imageFittingMode should be one of the following fitting modes: * "SHRINK_TO_FIT" - * "SCALE_TO_FIT" + * "SCALE_TO_FILL" * "FIT_WIDTH" * "FIT_HEIGHT" * "DEFAULT" @@ -120,6 +122,7 @@ public: * The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL of the image resource to use * @param[in] properties A Property::Map containing settings for this visual * @param[in] size The width and height to fit the loaded image to. @@ -128,6 +131,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties, ImageDimensions size = ImageDimensions(), @@ -140,6 +144,7 @@ public: * The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL of the image resource to use * @param[in] size The width and height to fit the loaded image to. * @param[in] fittingMode The FittingMode of the resource to load @@ -147,6 +152,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, @@ -156,26 +162,32 @@ public: * @brief Create a new image visual with an Image type. * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] image The image to use */ - static ImageVisualPtr New( VisualFactoryCache& factoryCache, const Image& image ); + static ImageVisualPtr New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - virtual void GetNaturalSize( Vector2& naturalSize ); + void GetNaturalSize( Vector2& naturalSize ) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - virtual void DoCreatePropertyMap( Property::Map& map ) const; + void DoCreatePropertyMap( Property::Map& map ) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + void DoCreateInstancePropertyMap( Property::Map& map ) const override; + + /** + * @copydoc Visual::Base::OnDoAction + */ + void OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes ) override; protected: @@ -185,12 +197,14 @@ protected: * The visual will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] imageUrl The URL of the image resource to use * @param[in] size The width and height to fit the loaded image to. * @param[in] fittingMode The FittingMode of the resource to load * @param[in] samplingMode The SamplingMode of the resource to load */ ImageVisual( VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size, FittingMode::Type fittingMode, @@ -200,9 +214,10 @@ protected: * @brief Constructor with an Image type. * * @param[in] factoryCache The VisualFactoryCache object + * @param[in] shaderFactory The ImageVisualShaderFactory object * @param[in] image The image to use */ - ImageVisual( VisualFactoryCache& factoryCache, const Image& image ); + ImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const Image& image ); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -212,45 +227,37 @@ protected: /** * @copydoc Visual::Base::DoSetProperties */ - virtual void DoSetProperties( const Property::Map& propertyMap ); + void DoSetProperties( const Property::Map& propertyMap ) override; /** * @copydoc Visual::Base::DoSetOnStage */ - virtual void DoSetOnStage( Actor& actor ); + void DoSetOnStage( Actor& actor ) override; /** * @copydoc Visual::Base::DoSetOffStage */ - virtual void DoSetOffStage( Actor& actor ); + void DoSetOffStage( Actor& actor ) override; /** * @copydoc Visual::Base::OnSetTransform */ - virtual void OnSetTransform(); + void OnSetTransform() override; /** * @copydoc Visual::Base::IsResourceReady */ - virtual bool IsResourceReady() const; + bool IsResourceReady() const override; public: /** - * Get the standard image rendering shader. - * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object - * @param[in] atlasing Whether texture atlasing is applied. - * @param[in] defaultTextureWrapping Whether the default texture wrap mode is applied. - */ - static Shader GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping ); - - /** * @copydoc AtlasUploadObserver::UploadCompleted * * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - virtual void UploadCompleted(); + void UploadCompleted() override; /** * @copydoc TextureUploadObserver::UploadCompleted @@ -258,7 +265,8 @@ public: * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, + bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied ) override; private: @@ -280,8 +288,15 @@ private: * @param[out] atlasRect if atlasing is used this the texture area of the image in the atlas. * @param[out] textures resulting texture set from the image loading. * @param[in] orientationCorrection flag determines if orientation correction should be performed + * @param[in] forceReload flag determines if the texture should be reloaded from its source or use the cached texture. */ - void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection ); + void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload ); + + /** + * @brief Checks if atlasing should be attempted + * @return bool returns true if atlasing can be attempted. + */ + bool AttemptAtlasing(); /** * @brief Initializes the Dali::Renderer from the image url @@ -353,13 +368,16 @@ private: TextureManager::TextureId mTextureId; TextureSet mTextures; + ImageVisualShaderFactory& mImageVisualShaderFactory; + Dali::FittingMode::Type mFittingMode:3; Dali::SamplingMode::Type mSamplingMode:4; Dali::WrapMode::Type mWrapModeU:3; Dali::WrapMode::Type mWrapModeV:3; - DevelImageVisual::LoadPolicy::Type mLoadPolicy; - DevelImageVisual::ReleasePolicy::Type mReleasePolicy; + Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy; + Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; Vector4 mAtlasRect; + Dali::ImageDimensions mAtlasRectSize; bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture bool mLoading; ///< True if the texture is still loading. bool mOrientationCorrection; ///< true if the image will have it's orientation corrected.