X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=4712f390b5c4942d4c644a31e82db43a994691e5;hb=HEAD;hp=4868a32ebf45128aacb59ed4c53c5d414203b059;hpb=6261b85db16d8e9f842c9dc152046747eec67eaa;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 4868a32..5680d61 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,29 +24,28 @@ #include #include #include +#include // INTERNAL INCLUDES #include -#include +#include +#include +#include #include #include -#include #include namespace Dali { - class NativeImage; namespace Toolkit { - namespace Internal { - class ImageVisualShaderFactory; class ImageVisual; -typedef IntrusivePtr< ImageVisual > ImageVisualPtr; +typedef IntrusivePtr ImageVisualPtr; /** * The visual which renders an image to a quad geometry @@ -110,10 +109,9 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment. * Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect. */ -class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver +class ImageVisual : public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver { public: - /** * @brief Create a new image visual with a URL. * @@ -128,13 +126,13 @@ public: * @param[in] samplingMode The SamplingMode of the resource to load * @return A smart-pointer to the newly allocated visual. */ - static ImageVisualPtr New( VisualFactoryCache& factoryCache, - ImageVisualShaderFactory& shaderFactory, - const VisualUrl& imageUrl, - const Property::Map& properties, - ImageDimensions size = ImageDimensions(), - FittingMode::Type fittingMode = FittingMode::DEFAULT, - Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); + static ImageVisualPtr New(VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, + const VisualUrl& imageUrl, + const Property::Map& properties, + ImageDimensions size = ImageDimensions(), + FittingMode::Type fittingMode = FittingMode::VISUAL_FITTING, + Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR); /** * @brief Create a new image visual with a URL. @@ -149,37 +147,35 @@ public: * @param[in] samplingMode The SamplingMode of the resource to load * @return A smart-pointer to the newly allocated visual. */ - static ImageVisualPtr New( VisualFactoryCache& factoryCache, - ImageVisualShaderFactory& shaderFactory, - const VisualUrl& imageUrl, - ImageDimensions size = ImageDimensions(), - FittingMode::Type fittingMode = FittingMode::DEFAULT, - Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); - -public: // from Visual - + static ImageVisualPtr New(VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, + const VisualUrl& imageUrl, + ImageDimensions size = ImageDimensions(), + FittingMode::Type fittingMode = FittingMode::VISUAL_FITTING, + Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR); + +public: // from Visual /** * @copydoc Visual::Base::GetNaturalSize */ - void GetNaturalSize( Vector2& naturalSize ) override; + void GetNaturalSize(Vector2& naturalSize) override; /** * @copydoc Visual::Base::CreatePropertyMap */ - void DoCreatePropertyMap( Property::Map& map ) const override; + void DoCreatePropertyMap(Property::Map& map) const override; /** * @copydoc Visual::Base::CreateInstancePropertyMap */ - void DoCreateInstancePropertyMap( Property::Map& map ) const override; + void DoCreateInstancePropertyMap(Property::Map& map) const override; /** * @copydoc Visual::Base::OnDoAction */ - void OnDoAction( const Dali::Property::Index actionName, const Dali::Property::Value& attributes ) override; + void OnDoAction(const Dali::Property::Index actionId, const Dali::Property::Value& attributes) override; protected: - /** * @brief Constructor with a URL. * @@ -192,12 +188,12 @@ protected: * @param[in] fittingMode The FittingMode of the resource to load * @param[in] samplingMode The SamplingMode of the resource to load */ - ImageVisual( VisualFactoryCache& factoryCache, - ImageVisualShaderFactory& shaderFactory, - const VisualUrl& imageUrl, - ImageDimensions size, - FittingMode::Type fittingMode, - Dali::SamplingMode::Type samplingMode ); + ImageVisual(VisualFactoryCache& factoryCache, + ImageVisualShaderFactory& shaderFactory, + const VisualUrl& imageUrl, + ImageDimensions size, + FittingMode::Type fittingMode, + Dali::SamplingMode::Type samplingMode); /** * @brief A reference counted object may only be deleted by calling Unreference(). @@ -205,19 +201,24 @@ protected: virtual ~ImageVisual(); /** + * @copydoc Visual::Base::OnInitialize + */ + void OnInitialize() override; + + /** * @copydoc Visual::Base::DoSetProperties */ - void DoSetProperties( const Property::Map& propertyMap ) override; + void DoSetProperties(const Property::Map& propertyMap) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene(Actor& actor) override; /** - * @copydoc Visual::Base::DoSetOffStage + * @copydoc Visual::Base::DoSetOffScene */ - void DoSetOffStage( Actor& actor ) override; + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform @@ -225,13 +226,22 @@ protected: void OnSetTransform() override; /** - * @copydoc Visual::Base::IsResourceReady + * @copydoc Visual::Base::UpdateShader */ - bool IsResourceReady() const override; + void UpdateShader() override; -public: + /** + * @copydoc Visual::Base::GenerateShader + */ + Shader GenerateShader() const override; /** + * @copydoc Visual::Base::OnGetPropertyObject + */ + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; + +public: + /** * @copydoc AtlasUploadObserver::UploadCompleted * * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. @@ -240,24 +250,21 @@ public: void UploadCompleted() override; /** - * @copydoc TextureUploadObserver::UploadCompleted + * @copydoc TextureUploadObserver::LoadCompleted * * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. * This callback is the place to add the renderer as it would be called once the loading is finished. */ - void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, - bool usingAtlas, const Vector4& atlasRectangle, bool preMultiplied ) override; - -private: + void LoadComplete(bool success, TextureInformation textureInformation) override; /** - * @copydoc TextureUploadObserver::LoadComplete + * @brief Test callback for FastTrackLoadingTask * - * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. - * This callback is the place to add the renderer as it would be called once the PixelBuffer loading is finished. + * @param[in] task The pointer of task who call this callback. */ - void LoadComplete( bool loadSuccess, Devel::PixelBuffer pixelBuffer, const VisualUrl& url, bool preMultiplied ) override {} + void FastLoadComplete(FastTrackLoadingTaskPtr task); +private: /** * Allocate the mask data when a masking property is defined in the property map */ @@ -271,7 +278,7 @@ private: * @param[in] orientationCorrection flag determines if orientation correction should be performed * @param[in] forceReload flag determines if the texture should be reloaded from its source or use the cached texture. */ - void LoadTexture( bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload ); + void LoadTexture(bool& atlasing, Vector4& atlasRect, TextureSet& textures, bool orientationCorrection, TextureManager::ReloadPolicy forceReload); /** * @brief Checks if atlasing should be attempted @@ -285,12 +292,6 @@ private: void InitializeRenderer(); /** - * @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it - * @param[in] textures to use - */ - void CreateRenderer( TextureSet& textures ); - - /** * Creates the texture set and adds the texture to it * @param[out] textureRect The texture area of the texture in the atlas. * @param[in] url The URL of the image resource to use. @@ -298,13 +299,13 @@ private: * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture * @return the texture set to use */ - TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing ); + TextureSet CreateTextureSet(Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing); /** * Set the value to the uTextureRect uniform * @param[in] textureRect The texture rectangular area. */ - void SetTextureRectUniform( const Vector4& textureRect ); + void SetTextureRectUniform(const Vector4& textureRect); /** * Remove texture with valid TextureId @@ -312,40 +313,90 @@ private: void RemoveTexture(); /** + * @brief Compute texture size + */ + void ComputeTextureSize(); + + /** + * @brief Compute mask texture ratio + * @return The Mask Texture Ratio + */ + Vector2 ComputeMaskTextureRatio(); + + /** * Helper method to set individual values by index key. * @param[in] index The index key of the value * @param[in] value The value */ - void DoSetProperty( Property::Index index, const Property::Value& value ); + void DoSetProperty(Property::Index index, const Property::Value& value); -private: + /** + * @brief Check whether the mask texture is loaded or not. + * If MaskingType is MASKING_ON_LOADING and mask texture is failed to load, update shader. + */ + void CheckMaskTexture(); + + /** + * @brief Reset Renderer using empty texture + * For drawing empty visual, reset the renderer. + */ + void ResetRenderer(); + + /** + * @brief Show broken image when image loading is failed. + */ + void ShowBrokenImage(); - Vector4 mPixelArea; - WeakHandle mPlacementActor; - VisualUrl mImageUrl; + /** + * @brief Remove current added fast track upload task. + */ + void ResetFastTrackLoadingTask(); + + /** + * @brief Update geometry information and get the generated result. + * + * @param[in] textureId Id of texture. It will be used when we use AddOn. + * @param[in] createForce True if we need to create geometry forcely. False if we don't re-generate geometry. + * @return Generated geometry, or empty handle if we don't need to update geometry. + */ + Geometry GenerateGeometry(TextureManager::TextureId textureId, bool createForce); + +private: + Vector4 mPixelArea; + Property::Index mPixelAreaIndex; + WeakHandle mPlacementActor; + VisualUrl mImageUrl; TextureManager::MaskingDataPointer mMaskingData; - Dali::ImageDimensions mDesiredSize; + Dali::ImageDimensions mDesiredSize; TextureManager::TextureId mTextureId; - TextureSet mTextures; + TextureSet mTextures; + Vector2 mTextureSize; + Vector2 mPlacementActorSize; + + FastTrackLoadingTaskPtr mFastTrackLoadingTask; ///< For fast track uploading. ImageVisualShaderFactory& mImageVisualShaderFactory; - Dali::FittingMode::Type mFittingMode:3; - Dali::SamplingMode::Type mSamplingMode:4; - Dali::WrapMode::Type mWrapModeU:3; - Dali::WrapMode::Type mWrapModeV:3; - Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy; + Dali::FittingMode::Type mFittingMode : 3; + Dali::SamplingMode::Type mSamplingMode : 4; + Dali::WrapMode::Type mWrapModeU : 3; + Dali::WrapMode::Type mWrapModeV : 3; + Dali::Toolkit::ImageVisual::LoadPolicy::Type mLoadPolicy; Dali::Toolkit::ImageVisual::ReleasePolicy::Type mReleasePolicy; - Vector4 mAtlasRect; - Dali::ImageDimensions mAtlasRectSize; - bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture - bool mLoading; ///< True if the texture is still loading. - bool mOrientationCorrection; ///< true if the image will have it's orientation corrected. + Vector4 mAtlasRect; + Dali::ImageDimensions mAtlasRectSize; + TextureManager::LoadState mLoadState; ///< The texture loading state + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + bool mOrientationCorrection; ///< true if the image will have it's orientation corrected. + bool mNeedYuvToRgb{false}; ///< true if we need to convert yuv to rgb. + bool mNeedUnifiedYuvAndRgb{false}; ///< true if we need to support both yuv and rgb. + bool mEnableBrokenImage{true}; ///< true if enable broken image. + bool mUseFastTrackUploading{false}; ///< True if we use fast tack feature. + bool mRendererAdded{false}; ///< True if renderer added into actor. + bool mUseBrokenImageRenderer{false}; ///< True if renderer changed as broken image. }; - - } // namespace Internal } // namespace Toolkit