X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.h;h=0e4009bd09d1049fa0ff3b9514a85e7c4dc02a4c;hb=a0031834b728e9f87f39be2e191f145b7b98fa86;hp=52312eacebc3b694191fee18428883d0b32e34d1;hpb=29fc13106a1c1d787e112d1d16b882a9c6a58067;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.h b/dali-toolkit/internal/visuals/image/image-visual.h index 52312ea..0e4009b 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.h +++ b/dali-toolkit/internal/visuals/image/image-visual.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_VISUAL_H /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,15 +19,20 @@ */ // EXTERNAL INCLUDES +#include + #include #include #include #include -#include +#include // INTERNAL INCLUDES -#include #include +#include +#include +#include +#include namespace Dali { @@ -44,13 +49,14 @@ class ImageVisual; typedef IntrusivePtr< ImageVisual > ImageVisualPtr; /** - * The visual which renders an image to the control's quad + * The visual which renders an image to a quad geometry * * The following properties are optional * * | %Property Name | Type | * |--------------------|-------------------| * | url | STRING | + * | alphaMaskUrl | STRING | * | fittingMode | INTEGER OR STRING | * | samplingMode | INTEGER OR STRING | * | desiredWidth | INTEGER | @@ -59,6 +65,7 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * | pixelArea | VECTOR4 | * | wrapModeU | INTEGER OR STRING | * | wrapModeV | INTEGER OR STRING | + * | releasePolicy | INTEGER OR STRING | * * where pixelArea is a rectangular area. * In its Vector4 value, the first two elements indicate the top-left position of the area, @@ -89,8 +96,16 @@ typedef IntrusivePtr< ImageVisual > ImageVisualPtr; * "DONT_CARE" * "DEFAULT" * + * + * where releasePolicy should be one of the following policies for when to cache the image + * "DETACHED" // Release image from cache when visual detached from stage + * "DESTROYED" // Keep image in cache until the visual is destroyed + * "NEVER" // Keep image in cache until application ends. + * + * If the Visual is in a LayerUI it will pixel align the image, using a Layer3D will disable pixel alignment. + * Changing layer behaviour between LayerUI to Layer3D whilst the visual is already staged will not have an effect. */ -class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver +class ImageVisual: public Visual::Base, public ConnectionTracker, public AtlasUploadObserver, public TextureUploadObserver { public: @@ -108,7 +123,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, const Property::Map& properties, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, @@ -127,7 +142,7 @@ public: * @return A smart-pointer to the newly allocated visual. */ static ImageVisualPtr New( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size = ImageDimensions(), FittingMode::Type fittingMode = FittingMode::DEFAULT, Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR ); @@ -152,6 +167,11 @@ public: // from Visual */ virtual void DoCreatePropertyMap( Property::Map& map ) const; + /** + * @copydoc Visual::Base::CreateInstancePropertyMap + */ + virtual void DoCreateInstancePropertyMap( Property::Map& map ) const; + protected: /** @@ -166,7 +186,7 @@ protected: * @param[in] samplingMode The SamplingMode of the resource to load */ ImageVisual( VisualFactoryCache& factoryCache, - const std::string& imageUrl, + const VisualUrl& imageUrl, ImageDimensions size, FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode ); @@ -222,9 +242,22 @@ public: */ virtual void UploadCompleted(); + /** + * @copydoc TextureUploadObserver::UploadCompleted + * + * To avoid rendering garbage pixels, renderer should be added to actor after the resources are ready. + * This callback is the place to add the renderer as it would be called once the loading is finished. + */ + virtual void UploadComplete( bool success, int32_t textureId, TextureSet textureSet, bool usingAtlas, const Vector4& atlasRectangle ); + private: /** + * Allocate the mask data when a masking property is defined in the property map + */ + void AllocateMaskData(); + + /** * @brief Applies the image to the texture set used for this renderer * * @param[in] image The Image to apply to the texture set used for this renderer @@ -232,11 +265,9 @@ private: void ApplyImageToSampler( const Image& image ); /** - * @brief Initializes the Dali::Renderer from an image url string - * - * @param[in] imageUrl The image url string to intialize this ImageVisual from + * @brief Initializes the Dali::Renderer from the image url */ - void InitializeRenderer( const std::string& imageUrl ); + void InitializeRenderer(); /** * @brief Initializes the Dali::Renderer from an image handle @@ -264,11 +295,6 @@ private: bool IsSynchronousResourceLoading() const; /** - * @brief Load the resource synchronously - */ - void LoadResourceSynchronously(); - - /** * Creates the texture set and adds the texture to it * @param[out] textureRect The texture area of the texture in the atlas. * @param[in] url The URL of the image resource to use. @@ -276,13 +302,7 @@ private: * @param[in] attemptAtlasing If true will attempt atlasing, otherwise create unique texture * @return the texture set to use */ - TextureSet CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading, bool attemptAtlasing ); - - /** - * Callback function of image resource loading succeed - * @param[in] image The Image content that we attempted to load from mImageUrl - */ - void OnImageLoaded( ResourceImage image ); + TextureSet CreateTextureSet( Vector4& textureRect, bool synchronousLoading, bool attemptAtlasing ); /** * Set the value to the uTextureRect uniform @@ -291,9 +311,9 @@ private: void SetTextureRectUniform( const Vector4& textureRect ); /** - * Clean the renderer from cache, and remove the image from atlas if it is not used anymore + * Remove texture with valid TextureId */ - void CleanCache(const std::string& url); + void RemoveTexture(); /** * Helper method to set individual values by index key. @@ -305,19 +325,25 @@ private: private: Image mImage; - PixelData mPixels; Vector4 mPixelArea; WeakHandle mPlacementActor; - std::string mImageUrl; + VisualUrl mImageUrl; + TextureManager::MaskingDataPointer mMaskingData; Dali::ImageDimensions mDesiredSize; + TextureManager::TextureId mTextureId; + Dali::FittingMode::Type mFittingMode:3; Dali::SamplingMode::Type mSamplingMode:4; Dali::WrapMode::Type mWrapModeU:3; Dali::WrapMode::Type mWrapModeV:3; - + DevelImageVisual::ReleasePolicy::Type mReleasePolicy; + bool mAttemptAtlasing; ///< If true will attempt atlasing, otherwise create unique texture + bool mLoading; ///< True if the texture is still loading. }; + + } // namespace Internal } // namespace Toolkit