X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fimage%2Fimage-visual.cpp;h=f4652dddb649c0b9b8dd8fe36e0b25edac7b41ef;hb=04dface1b4b122e8eef10026bf0a45d621d5f3d7;hp=6d980f685e75628058dcce5cb801cc5674124ceb;hpb=e6757fc2f8c05d6da32f329a874b0ae129abf3d4;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/image/image-visual.cpp b/dali-toolkit/internal/visuals/image/image-visual.cpp index 6d980f6..f4652dd 100644 --- a/dali-toolkit/internal/visuals/image/image-visual.cpp +++ b/dali-toolkit/internal/visuals/image/image-visual.cpp @@ -134,7 +134,7 @@ const char* FRAGMENT_SHADER_ATLAS_CLAMP = DALI_COMPOSE_SHADER( \n void main()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, clamp( vTexCoord, 0.0, 1.0 ) );\n + mediump vec2 texCoord = clamp( mix( uAtlasRect.xy, uAtlasRect.zw, vTexCoord ), uAtlasRect.xy, uAtlasRect.zw );\n gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n }\n ); @@ -147,17 +147,20 @@ const char* FRAGMENT_SHADER_ATLAS_VARIOUS_WRAP = DALI_COMPOSE_SHADER( uniform lowp vec2 wrapMode;\n uniform lowp vec4 uColor;\n \n - mediump float wrapCoordinate( mediump float coordinate, lowp float wrap )\n + mediump float wrapCoordinate( mediump vec2 range, mediump float coordinate, lowp float wrap )\n {\n - if( abs(wrap-2.0) < 0.5 )\n // REFLECT - return 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n + mediump float coord;\n + if( wrap > 1.5 )\n // REFLECT + coord = 1.0-abs(fract(coordinate*0.5)*2.0 - 1.0);\n else \n// warp == 0 or 1 - return mix( clamp( coordinate, 0.0, 1.0 ), fract( coordinate ), wrap);\n + coord = mix(coordinate, fract( coordinate ), wrap);\n + return clamp( mix(range.x, range.y, coord), range.x, range.y ); }\n + \n void main()\n {\n - mediump vec2 texCoord = mix( uAtlasRect.xy, uAtlasRect.zw, - vec2( wrapCoordinate( vTexCoord.x, wrapMode.x ), wrapCoordinate( vTexCoord.y, wrapMode.y ) ) );\n + mediump vec2 texCoord = vec2( wrapCoordinate( uAtlasRect.xz, vTexCoord.x, wrapMode.x ), + wrapCoordinate( uAtlasRect.yw, vTexCoord.y, wrapMode.y ) );\n gl_FragColor = texture2D( sTexture, texCoord ) * uColor;\n }\n ); @@ -475,7 +478,7 @@ TextureSet ImageVisual::CreateTextureSet( Vector4& textureRect, const std::strin } else { - textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode ); + textureSet = mFactoryCache.GetAtlasManager()->Add(textureRect, url, mDesiredSize, mFittingMode, true, this ); mImpl->mFlags |= Impl::IS_ATLASING_APPLIED; if( !textureSet ) // big image, no atlasing { @@ -506,6 +509,7 @@ void ImageVisual::InitializeRenderer( const std::string& imageUrl ) mImageUrl = imageUrl; mImpl->mRenderer.Reset(); + mImpl->mFlags &= ~Impl::IS_ATLASING_APPLIED; if( !mImpl->mCustomShader && ( strncasecmp( imageUrl.c_str(), HTTP_URL, sizeof(HTTP_URL) -1 ) != 0 ) && // ignore remote images @@ -570,8 +574,22 @@ void ImageVisual::InitializeRenderer( const Image& image ) } } +void ImageVisual::UploadCompleted() +{ + // Resource image is loaded. If weak handle is holding a placement actor, it is the time to add the renderer to actor. + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + actor.AddRenderer( mImpl->mRenderer ); + // reset the weak handle so that the renderer only get added to actor once + mPlacementActor.Reset(); + } +} + void ImageVisual::DoSetOnStage( Actor& actor ) { + mPlacementActor = actor; + if( !mImageUrl.empty() ) { InitializeRenderer( mImageUrl ); @@ -585,6 +603,12 @@ void ImageVisual::DoSetOnStage( Actor& actor ) { mImpl->mRenderer.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, mPixelArea ); } + + if( IsSynchronousResourceLoading() || !(mImpl->mFlags & Impl::IS_ATLASING_APPLIED) ) + { + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); + } } void ImageVisual::DoSetOffStage( Actor& actor ) @@ -601,6 +625,7 @@ void ImageVisual::DoSetOffStage( Actor& actor ) actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } + mPlacementActor.Reset(); } void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -636,6 +661,17 @@ void ImageVisual::DoCreatePropertyMap( Property::Map& map ) const map.Insert( Toolkit::ImageVisual::Property::WRAP_MODE_V, mWrapModeV ); } +void ImageVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +{ + // TODO +} + +Dali::Property::Value ImageVisual::DoGetProperty( Dali::Property::Index index ) +{ + // TODO + return Dali::Property::Value(); +} + Shader ImageVisual::GetImageShader( VisualFactoryCache& factoryCache, bool atlasing, bool defaultTextureWrapping ) { Shader shader;