X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=7f58d66f04dadb95efb5d24199d217260e250a0c;hb=edd703ba97ff54cc54f6e8734ba23a9bfbe63c7e;hp=bc354e5827b5a1002a53904385a1b8f474dfa714;hpb=be7711b99f7e5db0b712194636745045d4da1154;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index bc354e5..7f58d66 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -172,11 +172,12 @@ const char* FRAGMENT_SHADER[] = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec4 mixColor;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor.rgb*mixColor.a, mixColor.a) * uColor;\n }\n ), @@ -184,11 +185,12 @@ DALI_COMPOSE_SHADER( DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec4 mixColor;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor.rgb*mixColor.a, mixColor.a) * uColor;\n }\n ) }; @@ -215,9 +217,11 @@ Dali::WrapMode::Type GetWrapMode( Toolkit::GradientVisual::SpreadMethod::Type sp } // unnamed namespace -GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache ) +GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) { - return new GradientVisual( factoryCache ); + GradientVisualPtr gradientVisualPtr( new GradientVisual( factoryCache ) ); + gradientVisualPtr->SetProperties( properties ); + return gradientVisualPtr; } GradientVisual::GradientVisual( VisualFactoryCache& factoryCache ) @@ -277,7 +281,7 @@ void GradientVisual::DoSetOnStage( Actor& actor ) void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::GRADIENT ); + map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::GRADIENT ); map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() ); map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() ); @@ -317,25 +321,9 @@ void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const } } -void GradientVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) -{ - // TODO -} - -Dali::Property::Value GradientVisual::DoGetProperty( Dali::Property::Index index ) -{ - // TODO - return Dali::Property::Value(); -} - void GradientVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = VisualFactoryCache::CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } Toolkit::GradientVisual::Units::Type gradientUnits = mGradient->GetGradientUnits(); VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, gradientUnits );