X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=6f50a9a77d589861a0fb473dfc0bc720139207bc;hb=fc829906bc88730e08c8d483a351bd1a1ffc563f;hp=d6d90cbd5495a6074a4443c714ac8ea57ce6c2ab;hpb=a1e6ba9ce55ab38ec56cbd718cb62624a8c656a3;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index d6d90cb..6f50a9a 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -108,13 +108,27 @@ const char* VERTEX_SHADER[] = uniform mediump mat3 uAlignmentMatrix;\n varying mediump vec2 vTexCoord;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n + void main()\n {\n mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n vTexCoord = (uAlignmentMatrix*vertexPosition.xyw).xy;\n \n - vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n }\n ), @@ -126,11 +140,26 @@ DALI_COMPOSE_SHADER( uniform mediump mat3 uAlignmentMatrix;\n varying mediump vec2 vTexCoord;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec4 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return vec4( (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy, 0.0, 1.0 );\n + }\n + void main()\n {\n mediump vec4 vertexPosition = vec4(aPosition, 0.0, 1.0);\n vertexPosition.xyz *= uSize;\n - gl_Position = uMvpMatrix * vertexPosition;\n + gl_Position = uMvpMatrix * ComputeVertexPosition();\n \n vTexCoord = (uAlignmentMatrix*vertexPosition.xyw).xy;\n }\n @@ -193,7 +222,8 @@ GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache ) GradientVisual::GradientVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), - mGradientType( LINEAR ) + mGradientType( LINEAR ), + mIsOpaque( true ) { mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; } @@ -229,6 +259,14 @@ void GradientVisual::DoSetProperties( const Property::Map& propertyMap ) } } +void GradientVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } +} + void GradientVisual::SetSize( const Vector2& size ) { Visual::Base::SetSize( size ); @@ -325,7 +363,16 @@ void GradientVisual::InitializeRenderer() mImpl->mRenderer = Renderer::New( geometry, shader ); mImpl->mRenderer.SetTextures( textureSet ); + // If opaque then no need to have blending + if( mIsOpaque ) + { + mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::OFF ); + } + mImpl->mRenderer.RegisterProperty( UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform ); + + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propertyMap) @@ -383,6 +430,10 @@ bool GradientVisual::NewGradient(Type gradientType, const Property::Map& propert { mGradient->AddStop( offsetArray[i], Vector4(color.r*color.a, color.g*color.a, color.b*color.a, color.a)); numValidStop++; + if( ! Equals( color.a, 1.0f, Math::MACHINE_EPSILON_1 ) ) + { + mIsOpaque = false; + } } } }