X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=53ea0413b4d6736d4b426934c057914793b9a539;hb=7dbe383e1d72909ceb2ef46e33b880243911df7e;hp=bc354e5827b5a1002a53904385a1b8f474dfa714;hpb=2b8d1a092d8c907339acb33a58604a8f70251ace;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index bc354e5..53ea041 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -29,7 +29,7 @@ // INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -48,19 +48,6 @@ namespace Internal namespace { -// properties: linear gradient -const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2 -const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2 - -// properties: radial gradient -const char * const CENTER_NAME("center"); // Property::VECTOR2 -const char * const RADIUS_NAME("radius"); // Property::FLOAT - -// properties: linear&radial gradient -const char * const STOP_OFFSET_NAME("stopOffset"); // Property::Array FLOAT -const char * const STOP_COLOR_NAME("stopColor"); // Property::Array VECTOR4 -const char * const UNITS_NAME("units"); // Property::String "userSpaceOnUse | objectBoundingBox" -const char * const SPREAD_METHOD_NAME("spreadMethod"); // Property::String "pad | reflect | repeat" DALI_ENUM_TO_STRING_TABLE_BEGIN( UNITS ) DALI_ENUM_TO_STRING_WITH_SCOPE( Toolkit::GradientVisual::Units, OBJECT_BOUNDING_BOX ) @@ -103,7 +90,7 @@ const char* VERTEX_SHADER[] = // vertex shader for gradient units as OBJECT_BOUNDING_BOX DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n - uniform mediump mat4 uMvpMatrix;\n + uniform highp mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n uniform mediump mat3 uAlignmentMatrix;\n varying mediump vec2 vTexCoord;\n @@ -135,7 +122,7 @@ const char* VERTEX_SHADER[] = // vertex shader for gradient units as USER_SPACE DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n - uniform mediump mat4 uMvpMatrix;\n + uniform highp mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n uniform mediump mat3 uAlignmentMatrix;\n varying mediump vec2 vTexCoord;\n @@ -172,11 +159,12 @@ const char* FRAGMENT_SHADER[] = DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n }\n ), @@ -184,11 +172,12 @@ DALI_COMPOSE_SHADER( DALI_COMPOSE_SHADER( uniform sampler2D sTexture;\n // sampler1D? uniform lowp vec4 uColor;\n + uniform lowp vec3 mixColor;\n varying mediump vec2 vTexCoord;\n \n void main()\n {\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * uColor;\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n }\n ) }; @@ -215,13 +204,15 @@ Dali::WrapMode::Type GetWrapMode( Toolkit::GradientVisual::SpreadMethod::Type sp } // unnamed namespace -GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache ) +GradientVisualPtr GradientVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) { - return new GradientVisual( factoryCache ); + GradientVisualPtr gradientVisualPtr( new GradientVisual( factoryCache ) ); + gradientVisualPtr->SetProperties( properties ); + return gradientVisualPtr; } GradientVisual::GradientVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL ), mGradientType( LINEAR ), mIsOpaque( true ) { @@ -272,12 +263,15 @@ void GradientVisual::DoSetOnStage( Actor& actor ) InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Gradient Visual generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::VisualProperty::TYPE, Toolkit::Visual::GRADIENT ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::GRADIENT ); map.Insert( Toolkit::GradientVisual::Property::UNITS, mGradient->GetGradientUnits() ); map.Insert( Toolkit::GradientVisual::Property::SPREAD_METHOD, mGradient->GetSpreadMethod() ); @@ -317,25 +311,14 @@ void GradientVisual::DoCreatePropertyMap( Property::Map& map ) const } } -void GradientVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) -{ - // TODO -} - -Dali::Property::Value GradientVisual::DoGetProperty( Dali::Property::Index index ) +void GradientVisual::DoCreateInstancePropertyMap( Property::Map& map ) const { - // TODO - return Dali::Property::Value(); + // Do nothing } void GradientVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::QUAD_GEOMETRY ); - if( !geometry ) - { - geometry = VisualFactoryCache::CreateQuadGeometry(); - mFactoryCache.SaveGeometry( VisualFactoryCache::QUAD_GEOMETRY, geometry ); - } Toolkit::GradientVisual::Units::Type gradientUnits = mGradient->GetGradientUnits(); VisualFactoryCache::ShaderType shaderType = GetShaderType( mGradientType, gradientUnits );