X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fgradient%2Fgradient-visual.cpp;h=497dccd6e1a736c24187ca77394f9a6aa591eabc;hb=1b94b490ac40ab9e80ad85af483a307a0fcba645;hp=7a3af39b67109f2e21beb81f6b95595b6abf2eb4;hpb=edcb22faa25d03e71f8a4cb5c3dc5fa328a42f5f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp index 7a3af39..497dccd 100644 --- a/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp +++ b/dali-toolkit/internal/visuals/gradient/gradient-visual.cpp @@ -274,8 +274,15 @@ DALI_COMPOSE_SHADER( void main()\n {\n mediump float dist = length( max( abs( vPosition ), vRectSize ) - vRectSize ) - vCornerRadius;\n - gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n - gl_FragColor *= 1.0 - smoothstep( -1.0, 1.0, dist );\n + if(dist > 1.0)\n + {\n + discard;\n + }\n + else\n + {\n + gl_FragColor = texture2D( sTexture, vec2( vTexCoord.y, 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n + gl_FragColor *= 1.0 - smoothstep( -1.0, 1.0, dist );\n + }\n }\n ), @@ -292,8 +299,15 @@ DALI_COMPOSE_SHADER( void main()\n {\n mediump float dist = length( max( abs( vPosition ), vRectSize ) - vRectSize ) - vCornerRadius;\n - gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n - gl_FragColor *= 1.0 - smoothstep( -1.0, 1.0, dist );\n + if(dist > 1.0)\n + {\n + discard;\n + }\n + else\n + {\n + gl_FragColor = texture2D( sTexture, vec2( length(vTexCoord), 0.5 ) ) * vec4(mixColor, 1.0) * uColor;\n + gl_FragColor *= 1.0 - smoothstep( -1.0, 1.0, dist );\n + }\n }\n ) }; @@ -589,7 +603,7 @@ void GradientVisual::GetStopOffsets(const Property::Value* value, Vector& } case Property::ARRAY: { - Property::Array* offsetArray = value->GetArray(); + const Property::Array* offsetArray = value->GetArray(); if( offsetArray ) { unsigned int numStop = offsetArray->Count();