X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.h;h=bf28d25a410c62c60e0720cc3c51f05a42708fe8;hb=368452e0541100af5ab3cd49353b427d2f38607f;hp=16c65a7e8df5e927963e0ea82c7471b84e998428;hpb=82d4420e3c533bc298d8fd81c572d05c70fd0336;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/color/color-visual.h b/dali-toolkit/internal/visuals/color/color-visual.h index 16c65a7..bf28d25 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.h +++ b/dali-toolkit/internal/visuals/color/color-visual.h @@ -90,9 +90,14 @@ protected: void DoSetProperties( const Property::Map& propertyMap ) override; /** - * @copydoc Visual::Base::DoSetOnStage + * @copydoc Visual::Base::DoSetOnScene */ - void DoSetOnStage( Actor& actor ) override; + void DoSetOnScene( Actor& actor ) override; + + /** + * @copydoc Visual::Base::DoSetOffScene + */ + void DoSetOffScene(Actor& actor) override; /** * @copydoc Visual::Base::OnSetTransform @@ -104,12 +109,28 @@ protected: */ void OnDoAction( const Property::Index actionId, const Property::Value& attributes ) override; + /** + * @copydoc Visual::Base::UpdateShader + */ + void UpdateShader() override; + + /** + * @copydoc Visual::Base::OnGetPropertyObject + */ + Dali::Property OnGetPropertyObject(Dali::Property::Key key) override; + private: /** * @brief Initialize the renderer with the geometry and shader from the cache, if not available, create and save to the cache for sharing. */ void InitializeRenderer(); + /** + * @brief Get a shader for the current properties. + * @return The shader for the current properties. + */ + Shader GetShader(); + private: // Undefined @@ -119,9 +140,10 @@ private: ColorVisual& operator=( const ColorVisual& colorRenderer ); private: - - float mBlurRadius; ///< The blur radius - bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent. + float mBlurRadius; ///< The blur radius + Property::Index mBlurRadiusIndex; ///< The blur radius property index + bool mRenderIfTransparent; ///< Whether we should render even if the mix-color is transparent. + bool mNeedBlurRadius; ///< Whether we need the blur radius in shader. }; } // namespace Internal