X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=fdc48356ac03486e6dc95d5e5dcba9718251d4c0;hb=refs%2Fchanges%2F91%2F170491%2F7;hp=2d8008f97687eeea23ceec67cc5f7f95445b3103;hpb=ecf31ea6865a0ebd5b668166427def6499b3ddc1;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 2d8008f..fdc4835 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -25,6 +25,7 @@ //INTERNAL INCLUDES #include #include +#include #include #include #include @@ -71,11 +72,10 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = vec4(mixColor, opacity)*uColor;\n + gl_FragColor = vec4(mixColor, 1.0)*uColor;\n }\n ); } @@ -88,7 +88,8 @@ ColorVisualPtr ColorVisual::New( VisualFactoryCache& factoryCache, const Propert } ColorVisual::ColorVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ) +: Visual::Base( factoryCache, Visual::FittingMode::FILL ), + mRenderIfTransparent( false ) { } @@ -122,13 +123,27 @@ void ColorVisual::DoSetProperties( const Property::Map& propertyMap ) DALI_LOG_ERROR("ColorVisual: mixColor property has incorrect type\n"); } } + + Property::Value* renderIfTransparentValue = propertyMap.Find( Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT, RENDER_IF_TRANSPARENT_NAME ); + if( renderIfTransparentValue ) + { + if( ! renderIfTransparentValue->Get( mRenderIfTransparent ) ) + { + DALI_LOG_ERROR( "ColorVisual: renderIfTransparent property has incorrect type: %d\n", renderIfTransparentValue->GetType() ); + } + } } void ColorVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); - actor.AddRenderer( mImpl->mRenderer ); + // Only add the renderer if it's not fully transparent + // We cannot avoid creating a renderer as it's used in the base class + if( mRenderIfTransparent || mImpl->mMixColor.a > 0.0f ) + { + actor.AddRenderer( mImpl->mRenderer ); + } // Color Visual generated and ready to display ResourceReady( Toolkit::Visual::ResourceStatus::READY ); @@ -139,6 +154,7 @@ void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const map.Clear(); map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ); map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor ); + map.Insert( Toolkit::DevelColorVisual::Property::RENDER_IF_TRANSPARENT, mRenderIfTransparent ); } void ColorVisual::DoCreateInstancePropertyMap( Property::Map& map ) const