X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=4fae26879d17e55681283e8650717a4bb4c4abfb;hb=cfe61a5ac2e18dbabb7eec04d16bd39722b44672;hp=86fa121d4e99746926922dc8b74032fe890f83ff;hpb=129430611d13fed94f333b0429af19cc61001eb1;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 86fa121..4fae268 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -20,7 +20,6 @@ // EXTERNAL INCLUDES #include -#include //INTERNAL INCLUDES #include @@ -47,12 +46,12 @@ namespace const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n @@ -84,14 +83,14 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( const char* VERTEX_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n varying mediump vec2 vPosition;\n varying mediump vec2 vRectSize;\n varying mediump float vCornerRadius;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec2 extraSize;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n @@ -136,13 +135,13 @@ const char* FRAGMENT_SHADER_ROUNDED_CORNER = DALI_COMPOSE_SHADER( const char* VERTEX_SHADER_BLUR_EDGE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n varying mediump vec2 vPosition;\n varying mediump vec2 vRectSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec2 extraSize;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n @@ -245,7 +244,7 @@ void ColorVisual::DoSetProperties( const Property::Map& propertyMap ) } } -void ColorVisual::DoSetOnStage( Actor& actor ) +void ColorVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); @@ -290,7 +289,7 @@ void ColorVisual::OnDoAction( const Property::Index actionId, const Property::Va { case DevelColorVisual::Action::UPDATE_PROPERTY: { - Property::Map* map = attributes.GetMap(); + const Property::Map* map = attributes.GetMap(); if( map ) { DoSetProperties( *map ); @@ -338,7 +337,7 @@ void ColorVisual::InitializeRenderer() // ColorVisual has it's own index key for mix color - use this instead // of using the new base index to avoid changing existing applications // String keys will get to this property. - mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); + mImpl->mMixColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); mImpl->mRenderer.RegisterProperty( BLUR_RADIUS_NAME, mBlurRadius );