X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fcolor%2Fcolor-visual.cpp;h=2d8008f97687eeea23ceec67cc5f7f95445b3103;hb=fa39751a91e4154b8c29260c177fea8b369aca77;hp=6313211433f7e53ba82a308673e06f812470b4cc;hpb=edd703ba97ff54cc54f6e8734ba23a9bfbe63c7e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/color/color-visual.cpp b/dali-toolkit/internal/visuals/color/color-visual.cpp index 6313211..2d8008f 100644 --- a/dali-toolkit/internal/visuals/color/color-visual.cpp +++ b/dali-toolkit/internal/visuals/color/color-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -24,7 +24,7 @@ //INTERNAL INCLUDES #include -#include +#include #include #include #include @@ -70,11 +70,12 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n - uniform lowp vec4 mixColor;\n + uniform lowp vec3 mixColor;\n + uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = mixColor*uColor;\n + gl_FragColor = vec4(mixColor, opacity)*uColor;\n }\n ); } @@ -98,14 +99,23 @@ ColorVisual::~ColorVisual() void ColorVisual::DoSetProperties( const Property::Map& propertyMap ) { // By virtue of DoSetProperties being called last, this will override - // anything set by DevelVisual::Property::MIX_COLOR + // anything set by Toolkit::Visual::Property::MIX_COLOR Property::Value* colorValue = propertyMap.Find( Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR ); if( colorValue ) { Vector4 color; if( colorValue->Get( color ) ) { - SetMixColor( color ); + Property::Type type = colorValue->GetType(); + if( type == Property::VECTOR4 ) + { + SetMixColor( color ); + } + else if( type == Property::VECTOR3 ) + { + Vector3 color3(color); + SetMixColor( color3 ); + } } else { @@ -119,15 +129,24 @@ void ColorVisual::DoSetOnStage( Actor& actor ) InitializeRenderer(); actor.AddRenderer( mImpl->mRenderer ); + + // Color Visual generated and ready to display + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void ColorVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::DevelVisual::Property::TYPE, Toolkit::Visual::COLOR ); + map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::COLOR ); map.Insert( Toolkit::ColorVisual::Property::MIX_COLOR, mImpl->mMixColor ); } +void ColorVisual::DoCreateInstancePropertyMap( Property::Map& map ) const +{ + // Do nothing +} + + void ColorVisual::OnSetTransform() { if( mImpl->mRenderer ) @@ -152,7 +171,8 @@ void ColorVisual::InitializeRenderer() // ColorVisual has it's own index key for mix color - use this instead // of using the new base index to avoid changing existing applications // String keys will get to this property. - mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, mImpl->mMixColor ); + mImpl->mMixColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::ColorVisual::Property::MIX_COLOR, MIX_COLOR, Vector3(mImpl->mMixColor) ); + if( mImpl->mMixColor.a < 1.f ) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON );