X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fborder%2Fborder-visual.cpp;h=eecaa302a16f162cad2b004dcf112559365d4cf7;hb=5e04f7584e88f851481db93078a22100bbf88015;hp=feb19f3765cf150f914cf30bb1b575ca6cd38bdf;hpb=99e2ea03e6d6059f5803d700932df1ff1c848cd3;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/border/border-visual.cpp b/dali-toolkit/internal/visuals/border/border-visual.cpp index feb19f3..eecaa30 100644 --- a/dali-toolkit/internal/visuals/border/border-visual.cpp +++ b/dali-toolkit/internal/visuals/border/border-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2015 Samsung Electronics Co., Ltd. + * Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,7 +21,9 @@ // EXTERNAL INCLUDES #include -//INTERNAL INCLUDES +// INTERNAL INCLUDES +#include +#include #include #include #include @@ -54,9 +56,24 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump vec3 uSize;\n uniform mediump float borderSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec2 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy;\n + }\n + void main()\n {\n - vec2 position = aPosition*uSize.xy + aDrift*borderSize;\n + vec2 position = ComputeVertexPosition() + aDrift*borderSize;\n gl_Position = uMvpMatrix * vec4(position, 0.0, 1.0);\n }\n ); @@ -101,6 +118,11 @@ const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( ); } +BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache ) +{ + return new BorderVisual( factoryCache ); +} + BorderVisual::BorderVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), mBorderColor( Color::TRANSPARENT ), @@ -115,52 +137,56 @@ BorderVisual::~BorderVisual() { } -void BorderVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void BorderVisual::DoSetProperties( const Property::Map& propertyMap ) { - Property::Value* color = propertyMap.Find( COLOR_NAME ); + Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME ); if( !( color && color->Get(mBorderColor) ) ) { - DALI_LOG_ERROR( "Fail to provide a border color to the BorderVisual object" ); + DALI_LOG_ERROR( "Fail to provide a border color to the BorderVisual object\n" ); } - Property::Value* size = propertyMap.Find( SIZE_NAME ); + Property::Value* size = propertyMap.Find( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME ); if( !( size && size->Get(mBorderSize) ) ) { - DALI_LOG_ERROR( "Fail to provide a border size to the BorderVisual object" ); + DALI_LOG_ERROR( "Fail to provide a border size to the BorderVisual object\n" ); } - Property::Value* antiAliasing = propertyMap.Find( ANTI_ALIASING ); + Property::Value* antiAliasing = propertyMap.Find( Toolkit::BorderVisual::Property::ANTI_ALIASING, ANTI_ALIASING ); if( antiAliasing ) { antiAliasing->Get( mAntiAliasing ); } } -void BorderVisual::SetClipRect( const Rect& clipRect ) -{ - Visual::Base::SetClipRect( clipRect ); - - //ToDo: renderer responds to the clipRect change -} - void BorderVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); - mBorderColorIndex = (mImpl->mRenderer).RegisterProperty( COLOR_NAME, mBorderColor ); + mBorderColorIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); if( mBorderColor.a < 1.f || mAntiAliasing) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } - mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( SIZE_NAME, mBorderSize ); + mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); + + actor.AddRenderer( mImpl->mRenderer ); } void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( RENDERER_TYPE, BORDER_RENDERER ); - map.Insert( COLOR_NAME, mBorderColor ); - map.Insert( SIZE_NAME, mBorderSize ); + map.Insert( VisualProperty::TYPE, Toolkit::Visual::BORDER ); + map.Insert( Toolkit::BorderVisual::Property::COLOR, mBorderColor ); + map.Insert( Toolkit::BorderVisual::Property::SIZE, mBorderSize ); + map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing ); +} + +void BorderVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } } void BorderVisual::InitializeRenderer() @@ -176,6 +202,9 @@ void BorderVisual::InitializeRenderer() Shader shader = GetBorderShader(); mImpl->mRenderer = Renderer::New( geometry, shader ); + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } void BorderVisual::SetBorderColor(const Vector4& color) @@ -301,7 +330,7 @@ Geometry BorderVisual::CreateBorderGeometry() Geometry geometry = Geometry::New(); geometry.AddVertexBuffer( borderVertices ); geometry.SetIndexBuffer( indexData, sizeof(indexData)/sizeof(indexData[0]) ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); + geometry.SetType( Geometry::TRIANGLE_STRIP ); return geometry; }