X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fborder%2Fborder-visual.cpp;h=ac5cf01376daf0bfaba9a47a0218ae7d1a78688c;hb=6fac6c064c9002b166b6292d0814fea8f16d7467;hp=7f7c7b5b012c68b4392e6272eb0bdc0787a48b7a;hpb=c3f9162ab11786380e2ec9c55f217c2daf7722e8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/border/border-visual.cpp b/dali-toolkit/internal/visuals/border/border-visual.cpp index 7f7c7b5..ac5cf01 100644 --- a/dali-toolkit/internal/visuals/border/border-visual.cpp +++ b/dali-toolkit/internal/visuals/border/border-visual.cpp @@ -20,9 +20,11 @@ // EXTERNAL INCLUDES #include +#include // INTERNAL INCLUDES #include +#include #include #include #include @@ -55,9 +57,24 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump vec3 uSize;\n uniform mediump float borderSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec2 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy;\n + }\n + void main()\n {\n - vec2 position = aPosition*uSize.xy + aDrift*borderSize;\n + vec2 position = ComputeVertexPosition() + aDrift*borderSize;\n gl_Position = uMvpMatrix * vec4(position, 0.0, 1.0);\n }\n ); @@ -102,6 +119,11 @@ const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( ); } +BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache ) +{ + return new BorderVisual( factoryCache ); +} + BorderVisual::BorderVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), mBorderColor( Color::TRANSPARENT ), @@ -116,7 +138,7 @@ BorderVisual::~BorderVisual() { } -void BorderVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void BorderVisual::DoSetProperties( const Property::Map& propertyMap ) { Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME ); if( !( color && color->Get(mBorderColor) ) ) @@ -141,12 +163,12 @@ void BorderVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); - mBorderColorIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); + mBorderColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); if( mBorderColor.a < 1.f || mAntiAliasing) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } - mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); + mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); actor.AddRenderer( mImpl->mRenderer ); } @@ -154,12 +176,20 @@ void BorderVisual::DoSetOnStage( Actor& actor ) void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::BORDER ); + map.Insert( DevelVisual::Property::TYPE, Toolkit::Visual::BORDER ); map.Insert( Toolkit::BorderVisual::Property::COLOR, mBorderColor ); map.Insert( Toolkit::BorderVisual::Property::SIZE, mBorderSize ); map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing ); } +void BorderVisual::OnSetTransform() +{ + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } +} + void BorderVisual::InitializeRenderer() { Geometry geometry = mFactoryCache.GetGeometry( VisualFactoryCache::BORDER_GEOMETRY ); @@ -173,6 +203,9 @@ void BorderVisual::InitializeRenderer() Shader shader = GetBorderShader(); mImpl->mRenderer = Renderer::New( geometry, shader ); + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } void BorderVisual::SetBorderColor(const Vector4& color)