X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fborder%2Fborder-visual.cpp;h=3811a64ca2e9163fc5b40dadcccb360825dc3295;hb=88b69217fe05ad98aab6d9d41e030d934093f82c;hp=0c2710325719fb76d587bddeedf4dcdff4cc1404;hpb=d6fead18ff8cc7fca3feb1aa1789e47583796814;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/border/border-visual.cpp b/dali-toolkit/internal/visuals/border/border-visual.cpp index 0c27103..3811a64 100644 --- a/dali-toolkit/internal/visuals/border/border-visual.cpp +++ b/dali-toolkit/internal/visuals/border/border-visual.cpp @@ -20,9 +20,11 @@ // EXTERNAL INCLUDES #include +#include // INTERNAL INCLUDES #include +#include #include #include #include @@ -55,9 +57,24 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( uniform mediump vec3 uSize;\n uniform mediump float borderSize;\n \n + + //Visual size and offset + uniform mediump vec2 offset;\n + uniform mediump vec2 size;\n + uniform mediump vec4 offsetSizeMode;\n + uniform mediump vec2 origin;\n + uniform mediump vec2 anchorPoint;\n + + vec2 ComputeVertexPosition()\n + {\n + vec2 visualSize = mix(uSize.xy*size, size, offsetSizeMode.zw );\n + vec2 visualOffset = mix( offset, offset/uSize.xy, offsetSizeMode.xy);\n + return (aPosition + anchorPoint)*visualSize + (visualOffset + origin)*uSize.xy;\n + }\n + void main()\n {\n - vec2 position = aPosition*uSize.xy + aDrift*borderSize;\n + vec2 position = ComputeVertexPosition() + aDrift*borderSize;\n gl_Position = uMvpMatrix * vec4(position, 0.0, 1.0);\n }\n ); @@ -102,6 +119,13 @@ const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( ); } +BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache, const Property::Map& properties ) +{ + BorderVisualPtr borderVisualPtr( new BorderVisual( factoryCache ) ); + borderVisualPtr->SetProperties( properties ); + return borderVisualPtr; +} + BorderVisual::BorderVisual( VisualFactoryCache& factoryCache ) : Visual::Base( factoryCache ), mBorderColor( Color::TRANSPARENT ), @@ -116,7 +140,7 @@ BorderVisual::~BorderVisual() { } -void BorderVisual::DoInitialize( Actor& actor, const Property::Map& propertyMap ) +void BorderVisual::DoSetProperties( const Property::Map& propertyMap ) { Property::Value* color = propertyMap.Find( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME ); if( !( color && color->Get(mBorderColor) ) ) @@ -141,12 +165,12 @@ void BorderVisual::DoSetOnStage( Actor& actor ) { InitializeRenderer(); - mBorderColorIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); + mBorderColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); if( mBorderColor.a < 1.f || mAntiAliasing) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } - mBorderSizeIndex = (mImpl->mRenderer).RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); + mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); actor.AddRenderer( mImpl->mRenderer ); } @@ -154,21 +178,18 @@ void BorderVisual::DoSetOnStage( Actor& actor ) void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Clear(); - map.Insert( Toolkit::Visual::Property::TYPE, Toolkit::Visual::BORDER ); + map.Insert( DevelVisual::Property::TYPE, Toolkit::Visual::BORDER ); map.Insert( Toolkit::BorderVisual::Property::COLOR, mBorderColor ); map.Insert( Toolkit::BorderVisual::Property::SIZE, mBorderSize ); map.Insert( Toolkit::BorderVisual::Property::ANTI_ALIASING, mAntiAliasing ); } -void BorderVisual::DoSetProperty( Dali::Property::Index index, const Dali::Property::Value& propertyValue ) +void BorderVisual::OnSetTransform() { - // TODO -} - -Dali::Property::Value BorderVisual::DoGetProperty( Dali::Property::Index index ) -{ - // TODO - return Dali::Property::Value(); + if( mImpl->mRenderer ) + { + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } } void BorderVisual::InitializeRenderer() @@ -184,6 +205,9 @@ void BorderVisual::InitializeRenderer() Shader shader = GetBorderShader(); mImpl->mRenderer = Renderer::New( geometry, shader ); + //Register transform properties + mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); + } void BorderVisual::SetBorderColor(const Vector4& color)