X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fborder%2Fborder-visual.cpp;h=229d12cf11bff345bd2f0838e2b540daba66a6e6;hb=refs%2Fchanges%2F16%2F240216%2F2;hp=da0ec77a70c031f0bb6e355c61cb801140d2482c;hpb=410125f32fcd135226a2a0a668b2855ea9e17a69;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/border/border-visual.cpp b/dali-toolkit/internal/visuals/border/border-visual.cpp index da0ec77..229d12c 100644 --- a/dali-toolkit/internal/visuals/border/border-visual.cpp +++ b/dali-toolkit/internal/visuals/border/border-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -41,10 +41,6 @@ namespace Internal namespace { -const char * const COLOR_NAME("borderColor"); -const char * const SIZE_NAME("borderSize"); -const char * const ANTI_ALIASING("antiAliasing"); - const char * const POSITION_ATTRIBUTE_NAME("aPosition"); const char * const DRIFT_ATTRIBUTE_NAME("aDrift"); const char * const INDEX_NAME("indices"); @@ -53,7 +49,7 @@ const char * const INDEX_NAME("indices"); const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aDrift;\n - uniform mediump mat4 uMvpMatrix;\n + uniform highp mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n uniform mediump float borderSize;\n \n @@ -83,18 +79,17 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n uniform lowp vec4 borderColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n \n void main()\n {\n - gl_FragColor = vec4(mixColor, opacity)*borderColor*uColor;\n + gl_FragColor = vec4(mixColor, 1.0)*borderColor*uColor;\n }\n ); const char* VERTEX_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aDrift;\n - uniform mediump mat4 uMvpMatrix;\n + uniform highp mat4 uMvpMatrix;\n uniform mediump vec3 uSize;\n uniform mediump float borderSize;\n varying mediump float vAlpha;\n @@ -111,13 +106,12 @@ const char* FRAGMENT_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( uniform lowp vec4 uColor;\n uniform lowp vec4 borderColor;\n uniform lowp vec3 mixColor;\n - uniform lowp float opacity;\n uniform mediump float borderSize;\n varying mediump float vAlpha;\n \n void main()\n {\n - gl_FragColor = vec4(mixColor, opacity)*borderColor*uColor;\n + gl_FragColor = vec4(mixColor, 1.0)*borderColor*uColor;\n gl_FragColor.a *= smoothstep(0.0, 1.5, vAlpha)*smoothstep( borderSize+1.5, borderSize, vAlpha );\n }\n ); @@ -131,7 +125,7 @@ BorderVisualPtr BorderVisual::New( VisualFactoryCache& factoryCache, const Prope } BorderVisual::BorderVisual( VisualFactoryCache& factoryCache ) -: Visual::Base( factoryCache ), +: Visual::Base( factoryCache, Visual::FittingMode::FILL, Toolkit::Visual::BORDER ), mBorderColor( Color::TRANSPARENT ), mBorderSize( 0.f ), mBorderColorIndex( Property::INVALID_INDEX ), @@ -203,7 +197,7 @@ void BorderVisual::DoSetProperty( Dali::Property::Index index, } } -void BorderVisual::DoSetOnStage( Actor& actor ) +void BorderVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); @@ -217,7 +211,7 @@ void BorderVisual::DoSetOnStage( Actor& actor ) actor.AddRenderer( mImpl->mRenderer ); // Border Visual Generated and ready to display - ResourceReady(); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } void BorderVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -258,47 +252,6 @@ void BorderVisual::InitializeRenderer() mImpl->mTransform.RegisterUniforms( mImpl->mRenderer, Direction::LEFT_TO_RIGHT ); } -void BorderVisual::SetBorderColor(const Vector4& color) -{ - mBorderColor = color; - - if( mImpl->mRenderer ) - { - (mImpl->mRenderer).SetProperty( mBorderColorIndex, color ); - if( color.a < 1.f ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } - } -} - -void BorderVisual::SetBorderSize( float size ) -{ - mBorderSize = size; - - if( mImpl->mRenderer ) - { - (mImpl->mRenderer).SetProperty( mBorderSizeIndex, size ); - } -} - -void BorderVisual::RequireAntiAliasing( bool antiAliasing ) -{ - if( mAntiAliasing != antiAliasing ) - { - mAntiAliasing = antiAliasing; - if( mImpl->mRenderer ) - { - Shader borderShader( GetBorderShader() ); - mImpl->mRenderer.SetShader( borderShader ); - if( mAntiAliasing ) - { - mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); - } - } - } -} - Shader BorderVisual::GetBorderShader() { Shader shader;