X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fborder%2Fborder-visual.cpp;h=03412bf67e75077558d58bec05e73dd21030533e;hb=edcb22faa25d03e71f8a4cb5c3dc5fa328a42f5f;hp=229d12cf11bff345bd2f0838e2b540daba66a6e6;hpb=3e429d522301e97a4333153145d56b9a127d89e8;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/border/border-visual.cpp b/dali-toolkit/internal/visuals/border/border-visual.cpp index 229d12c..03412bf 100644 --- a/dali-toolkit/internal/visuals/border/border-visual.cpp +++ b/dali-toolkit/internal/visuals/border/border-visual.cpp @@ -20,7 +20,6 @@ // EXTERNAL INCLUDES #include -#include // INTERNAL INCLUDES #include @@ -50,13 +49,13 @@ const char* VERTEX_SHADER = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aDrift;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n uniform mediump float borderSize;\n \n //Visual size and offset uniform mediump vec2 offset;\n - uniform mediump vec2 size;\n + uniform highp vec2 size;\n uniform mediump vec4 offsetSizeMode;\n uniform mediump vec2 origin;\n uniform mediump vec2 anchorPoint;\n @@ -90,7 +89,7 @@ const char* VERTEX_SHADER_ANTI_ALIASING = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aDrift;\n uniform highp mat4 uMvpMatrix;\n - uniform mediump vec3 uSize;\n + uniform highp vec3 uSize;\n uniform mediump float borderSize;\n varying mediump float vAlpha;\n \n @@ -201,12 +200,12 @@ void BorderVisual::DoSetOnScene( Actor& actor ) { InitializeRenderer(); - mBorderColorIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); + mBorderColorIndex = mImpl->mRenderer.RegisterProperty( Toolkit::BorderVisual::Property::COLOR, COLOR_NAME, mBorderColor ); if( mBorderColor.a < 1.f || mAntiAliasing) { mImpl->mRenderer.SetProperty( Renderer::Property::BLEND_MODE, BlendMode::ON ); } - mBorderSizeIndex = DevelHandle::RegisterProperty( mImpl->mRenderer, Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); + mBorderSizeIndex = mImpl->mRenderer.RegisterProperty( Toolkit::BorderVisual::Property::SIZE, SIZE_NAME, mBorderSize ); actor.AddRenderer( mImpl->mRenderer ); @@ -324,7 +323,7 @@ Geometry BorderVisual::CreateBorderGeometry() Property::Map borderVertexFormat; borderVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2; borderVertexFormat[DRIFT_ATTRIBUTE_NAME] = Property::VECTOR2; - PropertyBuffer borderVertices = PropertyBuffer::New( borderVertexFormat ); + VertexBuffer borderVertices = VertexBuffer::New( borderVertexFormat ); borderVertices.SetData( borderVertexData, 16 ); // Create indices