X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=886485bd365545223275cfb515640ba0c7a1a11d;hb=refs%2Fchanges%2F87%2F196487%2F4;hp=f4a733bbc7cac0099cd2c936490bb90ab2422cc1;hpb=f558388c388bcdf4939ca7af098cbcfc1631ad89;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index f4a733b..886485b 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -20,7 +20,7 @@ // EXTERNAL INCLUDES #include -#include +#include #include // INTERNAL INCLUDES @@ -32,7 +32,6 @@ #include #include #include -#include namespace Dali { @@ -46,9 +45,17 @@ namespace Internal namespace { -const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); constexpr auto LOOP_FOREVER = -1; +const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); + +// Flags for re-sending data to the rasterize thread +enum Flags +{ + RESEND_PLAY_RANGE = 1 << 0, + RESEND_LOOP_COUNT = 1 << 1 +}; + } // unnamed namespace AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, const Property::Map& properties ) @@ -70,15 +77,21 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factor : Visual::Base( factoryCache, Visual::FittingMode::FILL ), mImageVisualShaderFactory( shaderFactory ), mUrl( imageUrl ), + mVectorRasterizeThread( imageUrl.GetUrl() ), mVisualSize(), mPlayRange( 0.0f, 1.0f ), mPlacementActor(), - mVectorRasterizeThread(), mLoopCount( LOOP_FOREVER ), + mResendFlag( 0 ), mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; + + mVectorRasterizeThread.SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); + mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); + + mVectorRasterizeThread.Start(); } AnimatedVectorImageVisual::~AnimatedVectorImageVisual() @@ -98,17 +111,10 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const { map.Insert( Toolkit::ImageVisual::Property::URL, mUrl.GetUrl() ); } - map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, static_cast< int >( mLoopCount ) ); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, static_cast< Vector2 >( mPlayRange ) ); - - if( mVectorRasterizeThread ) - { - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread->GetPlayState() ) ); - } - else - { - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( DevelImageVisual::PlayState::STOPPED ) ); - } + map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount ); + map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, mPlayRange ); + map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_PROGRESS, mVectorRasterizeThread.GetCurrentProgress() ); } void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const @@ -150,10 +156,7 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop if( value.Get( loopCount ) ) { mLoopCount = loopCount; - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->SetLoopCount( loopCount ); - } + mResendFlag |= RESEND_LOOP_COUNT; } break; } @@ -162,23 +165,8 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop Vector2 range; if( value.Get( range ) ) { - // Make sure the range specified is between 0.0 and 1.0 - if( range.x >= 0.0f && range.x <= 1.0f && range.y >= 0.0f && range.y <= 1.0f ) - { - Vector2 orderedRange( range ); - // If the range is not in order swap values - if( range.x > range.y ) - { - orderedRange = Vector2( range.y, range.x ); - } - - mPlayRange = orderedRange; - - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->SetPlayRange( mPlayRange ); - } - } + mPlayRange = range; + mResendFlag |= RESEND_PLAY_RANGE; } break; } @@ -217,21 +205,19 @@ void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor ) // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished. mPlacementActor = actor; - // This visual needs it's size set before it can be rasterized hence set ResourceReady once on stage - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + mVectorRasterizeThread.SetRenderer( mImpl->mRenderer ); } void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor ) { - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->PauseAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; - } + mVectorRasterizeThread.PauseAnimation(); + + mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; if( mImpl->mRenderer ) { + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); } @@ -252,38 +238,36 @@ void AnimatedVectorImageVisual::OnSetTransform() { mVisualSize = visualSize; - if( !mVectorRasterizeThread ) + uint32_t width = static_cast< uint32_t >( visualSize.width ); + uint32_t height = static_cast< uint32_t >( visualSize.height ); + + mVectorRasterizeThread.SetSize( width, height ); + } + + SendAnimationData(); + + if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) + { + mVectorRasterizeThread.PlayAnimation(); + + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); + } + else + { + // Render one frame + mVectorRasterizeThread.RenderFrame(); + } + + if( mVectorRasterizeThread.IsResourceReady() ) + { + Actor actor = mPlacementActor.GetHandle(); + if( actor ) { - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); - - mVectorRasterizeThread = std::unique_ptr< VectorRasterizeThread >( new VectorRasterizeThread( mUrl.GetUrl(), mImpl->mRenderer, width, height ) ); - - mVectorRasterizeThread->SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); - mVectorRasterizeThread->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); - mVectorRasterizeThread->SetLoopCount( mLoopCount ); - mVectorRasterizeThread->SetPlayRange( mPlayRange ); - - mVectorRasterizeThread->Start(); - - if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) - { - mVectorRasterizeThread->StartAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY ); - } - else - { - // Render one frame - mVectorRasterizeThread->RenderFrame(); - } + actor.AddRenderer( mImpl->mRenderer ); + mPlacementActor.Reset(); } - else - { - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); - mVectorRasterizeThread->SetSize( width, height ); - } + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } } } @@ -295,48 +279,58 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons { case DevelAnimatedVectorImageVisual::Action::PLAY: { - if( IsOnStage()) + if( IsOnStage() ) { - if( mVectorRasterizeThread ) - { - mVectorRasterizeThread->StartAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::CONTINUOUSLY ); //TODO: Should manage this globally - } + mVectorRasterizeThread.PlayAnimation(); + + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); } mActionStatus = DevelAnimatedVectorImageVisual::Action::PLAY; break; } case DevelAnimatedVectorImageVisual::Action::PAUSE: { - if( mVectorRasterizeThread ) + mVectorRasterizeThread.PauseAnimation(); + + if( mImpl->mRenderer ) { - mVectorRasterizeThread->PauseAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); } + mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; break; } case DevelAnimatedVectorImageVisual::Action::STOP: { - if( mVectorRasterizeThread ) + if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED ) { - bool emitSignal = false; - if( mVectorRasterizeThread->GetPlayState() != DevelImageVisual::PlayState::STOPPED ) - { - emitSignal = true; - } - - mVectorRasterizeThread->StopAnimation(); - DevelStage::SetRenderingBehavior( Stage::GetCurrent(), DevelStage::Rendering::IF_REQUIRED ); - - if( emitSignal ) - { - OnAnimationFinished(); - } + mVectorRasterizeThread.StopAnimation(); + + OnAnimationFinished(); } mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; break; } + case DevelAnimatedVectorImageVisual::Action::JUMP_TO: + { + float progress; + if( attributes.Get( progress ) ) + { + mVectorRasterizeThread.SetCurrentProgress( progress ); + } + break; + } + case DevelAnimatedVectorImageVisual::Action::UPDATE_PROPERTY: + { + Property::Map* map = attributes.GetMap(); + if( map ) + { + DoSetProperties( *map ); + + SendAnimationData(); + } + break; + } } } @@ -350,7 +344,7 @@ void AnimatedVectorImageVisual::OnResourceReady() // reset the weak handle so that the renderer only get added to actor once mPlacementActor.Reset(); - Stage::GetCurrent().KeepRendering( 0.0f ); + ResourceReady( Toolkit::Visual::ResourceStatus::READY ); } } @@ -360,6 +354,48 @@ void AnimatedVectorImageVisual::OnAnimationFinished() { mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ); } + + mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + } +} + +void AnimatedVectorImageVisual::SendAnimationData() +{ + if( mResendFlag ) + { + bool isPlaying = false; + if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING ) + { + mVectorRasterizeThread.PauseAnimation(); + isPlaying = true; + } + + if( mResendFlag & RESEND_LOOP_COUNT ) + { + mVectorRasterizeThread.SetLoopCount( mLoopCount ); + } + + if( mResendFlag & RESEND_PLAY_RANGE ) + { + mVectorRasterizeThread.SetPlayRange( mPlayRange ); + } + + if( isPlaying ) + { + mVectorRasterizeThread.PlayAnimation(); + } + else + { + mVectorRasterizeThread.RenderFrame(); + Stage::GetCurrent().KeepRendering( 0.0f ); + } + + mResendFlag = 0; + } } } // namespace Internal