X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=668bcc959181631c97dc40b7f6ee5c45f6998cc0;hb=HEAD;hp=8a4ada948f8e8b61dd8fc4d92f40718d4fb54c44;hpb=d8513e29d4fe78790204d51e3f682c38a69e3c6d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index 8a4ada9..506bd80 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2023 Samsung Electronics Co., Ltd. + * Copyright (c) 2024 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -22,6 +22,7 @@ #include #include #include +#include #include #include #include @@ -32,6 +33,7 @@ #include #include #include +#include #include #include #include @@ -85,8 +87,8 @@ AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New(VisualFactoryCache& } AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl, ImageDimensions size) -: Visual::Base(factoryCache, Visual::FittingMode::FILL, static_cast(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)), - mUrl(imageUrl), +: Visual::Base(factoryCache, Visual::FittingMode::DONT_CARE, static_cast(Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE)), + mImageUrl(imageUrl), mAnimationData(), mVectorAnimationTask(new VectorAnimationTask(factoryCache)), mImageVisualShaderFactory(shaderFactory), @@ -96,10 +98,13 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factory mPlacementActor(), mPlayState(DevelImageVisual::PlayState::STOPPED), mEventCallback(nullptr), + mLastSentPlayStateId(0u), mLoadFailed(false), mRendererAdded(false), - mCoreShutdown(false), - mRedrawInScalingDown(true) + mRedrawInScalingDown(true), + mEnableFrameCache(false), + mUseNativeImage(false), + mNotifyAfterRasterization(false) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Visual::Base::Impl::IS_PREMULTIPLIED_ALPHA; @@ -110,10 +115,13 @@ AnimatedVectorImageVisual::AnimatedVectorImageVisual(VisualFactoryCache& factory AnimatedVectorImageVisual::~AnimatedVectorImageVisual() { - if(!mCoreShutdown) + if(Dali::Adaptor::IsAvailable()) { - auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); - vectorAnimationManager.RemoveObserver(*this); + if(mImageUrl.IsBufferResource()) + { + TextureManager& textureManager = mFactoryCache.GetTextureManager(); + textureManager.RemoveEncodedImageBuffer(mImageUrl.GetUrl()); + } if(mEventCallback) { @@ -127,12 +135,6 @@ AnimatedVectorImageVisual::~AnimatedVectorImageVisual() } } -void AnimatedVectorImageVisual::VectorAnimationManagerDestroyed() -{ - // Core is shutting down. Don't talk to the plugin any more. - mCoreShutdown = true; -} - void AnimatedVectorImageVisual::GetNaturalSize(Vector2& naturalSize) { if(mDesiredSize.GetWidth() > 0 && mDesiredSize.GetHeight() > 0) @@ -177,9 +179,9 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const { map.Clear(); map.Insert(Toolkit::Visual::Property::TYPE, Toolkit::DevelVisual::ANIMATED_VECTOR_IMAGE); - if(mUrl.IsValid()) + if(mImageUrl.IsValid()) { - map.Insert(Toolkit::ImageVisual::Property::URL, mUrl.GetUrl()); + map.Insert(Toolkit::ImageVisual::Property::URL, mImageUrl.GetUrl()); } map.Insert(Toolkit::DevelImageVisual::Property::LOOP_COUNT, mAnimationData.loopCount); @@ -203,9 +205,15 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap(Property::Map& map) const mVectorAnimationTask->GetLayerInfo(layerInfo); map.Insert(Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo); + Property::Map markerInfo; + mVectorAnimationTask->GetMarkerInfo(markerInfo); + map.Insert(Toolkit::DevelImageVisual::Property::MARKER_INFO, markerInfo); + map.Insert(Toolkit::ImageVisual::Property::SYNCHRONOUS_LOADING, IsSynchronousLoadingRequired()); map.Insert(Toolkit::ImageVisual::Property::DESIRED_WIDTH, mDesiredSize.GetWidth()); map.Insert(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, mDesiredSize.GetHeight()); + map.Insert(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, mEnableFrameCache); + map.Insert(Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, mNotifyAfterRasterization); } void AnimatedVectorImageVisual::DoCreateInstancePropertyMap(Property::Map& map) const @@ -266,6 +274,14 @@ void AnimatedVectorImageVisual::DoSetProperties(const Property::Map& propertyMap { DoSetProperty(Toolkit::ImageVisual::Property::DESIRED_HEIGHT, keyValue.second); } + else if(keyValue.first == ENABLE_FRAME_CACHE) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE, keyValue.second); + } + else if(keyValue.first == NOTIFY_AFTER_RASTERIZATION) + { + DoSetProperty(Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION, keyValue.second); + } } } @@ -371,6 +387,36 @@ void AnimatedVectorImageVisual::DoSetProperty(Property::Index index, const Prope } break; } + + case Toolkit::DevelImageVisual::Property::ENABLE_FRAME_CACHE: + { + bool enableFrameCache = false; + if(value.Get(enableFrameCache)) + { + mEnableFrameCache = enableFrameCache; + if(mVectorAnimationTask) + { + mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache); + } + } + break; + } + + case Toolkit::DevelImageVisual::Property::NOTIFY_AFTER_RASTERIZATION: + { + bool notifyAfterRasterization = false; + if(value.Get(notifyAfterRasterization)) + { + if(mNotifyAfterRasterization != notifyAfterRasterization) + { + mNotifyAfterRasterization = notifyAfterRasterization; + + mAnimationData.notifyAfterRasterization = mNotifyAfterRasterization; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION; + } + } + break; + } } } @@ -379,10 +425,21 @@ void AnimatedVectorImageVisual::OnInitialize(void) mVectorAnimationTask->ResourceReadySignal().Connect(this, &AnimatedVectorImageVisual::OnResourceReady); mVectorAnimationTask->SetAnimationFinishedCallback(MakeCallback(this, &AnimatedVectorImageVisual::OnAnimationFinished)); - mVectorAnimationTask->RequestLoad(mUrl.GetUrl(), IsSynchronousLoadingRequired()); + EncodedImageBuffer encodedImageBuffer; - auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); - vectorAnimationManager.AddObserver(*this); + if(mImageUrl.IsBufferResource()) + { + // Increase reference count of External Resources : + // EncodedImageBuffer. + // Reference count will be decreased at destructor of the visual. + TextureManager& textureManager = mFactoryCache.GetTextureManager(); + textureManager.UseExternalResource(mImageUrl.GetUrl()); + + encodedImageBuffer = textureManager.GetEncodedImageBuffer(mImageUrl.GetUrl()); + } + + mVectorAnimationTask->KeepRasterizedBuffer(mEnableFrameCache); + mVectorAnimationTask->RequestLoad(mImageUrl, encodedImageBuffer, IsSynchronousLoadingRequired()); Shader shader = GenerateShader(); @@ -412,6 +469,7 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor) Vector2 imageSize = actor.GetProperty(Actor::Property::SIZE).Get(); mFactoryCache.UpdateBrokenImageRenderer(mImpl->mRenderer, imageSize, false); actor.AddRenderer(mImpl->mRenderer); + mRendererAdded = true; ResourceReady(Toolkit::Visual::ResourceStatus::FAILED); } else @@ -423,11 +481,12 @@ void AnimatedVectorImageVisual::DoSetOnScene(Actor& actor) mSizeNotification = actor.AddPropertyNotification(Actor::Property::SIZE, StepCondition(3.0f)); mSizeNotification.NotifySignal().Connect(this, &AnimatedVectorImageVisual::OnSizeNotification); - DevelActor::VisibilityChangedSignal(actor).Connect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); + actor.InheritedVisibilityChangedSignal().Connect(this, &AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged); Window window = DevelWindow::Get(actor); if(window) { + mPlacementWindow = window; DevelWindow::VisibilityChangedSignal(window).Connect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); } @@ -459,12 +518,13 @@ void AnimatedVectorImageVisual::DoSetOffScene(Actor& actor) actor.RemovePropertyNotification(mScaleNotification); actor.RemovePropertyNotification(mSizeNotification); - DevelActor::VisibilityChangedSignal(actor).Disconnect(this, &AnimatedVectorImageVisual::OnControlVisibilityChanged); + actor.InheritedVisibilityChangedSignal().Disconnect(this, &AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged); - Window window = DevelWindow::Get(actor); + Window window = mPlacementWindow.GetHandle(); if(window) { DevelWindow::VisibilityChangedSignal(window).Disconnect(this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged); + mPlacementWindow.Reset(); } mPlacementActor.Reset(); @@ -518,11 +578,9 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const { if(IsOnScene() && mVisualSize != Vector2::ZERO) { - if(mAnimationData.playState != DevelImageVisual::PlayState::PLAYING) - { - mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; - mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; - } + // Always resend Playing state. If task is already playing, it will be ignored at Rasterize time. + mAnimationData.playState = DevelImageVisual::PlayState::PLAYING; + mAnimationData.resendFlag |= VectorAnimationTask::RESEND_PLAY_STATE; } mPlayState = DevelImageVisual::PlayState::PLAYING; break; @@ -557,12 +615,20 @@ void AnimatedVectorImageVisual::OnDoAction(const Property::Index actionId, const } break; } + case DevelAnimatedVectorImageVisual::Action::FLUSH: + { + if(DALI_LIKELY(Dali::Adaptor::IsAvailable())) + { + SendAnimationData(); + } + break; + } } TriggerVectorRasterization(); } -void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, Dali::Any attributes) +void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index actionId, const Dali::Any& attributes) { switch(actionId) { @@ -580,6 +646,8 @@ void AnimatedVectorImageVisual::OnDoActionExtension(const Property::Index action void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceStatus status) { + AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished + if(status == VectorAnimationTask::ResourceStatus::LOADED) { if(mImpl->mEventObserver) @@ -590,6 +658,29 @@ void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceSta else { mLoadFailed = status == VectorAnimationTask::ResourceStatus::FAILED ? true : false; + if(status == VectorAnimationTask::ResourceStatus::READY) + { + // Texture was ready. Change the shader if we need. + bool useNativeImage = false; + if(mImpl->mRenderer) + { + auto textureSet = mImpl->mRenderer.GetTextures(); + if(textureSet && textureSet.GetTextureCount() > 0) + { + auto texture = textureSet.GetTexture(0u); + if(texture) + { + useNativeImage = DevelTexture::IsNative(texture); + + if(mUseNativeImage != useNativeImage) + { + mUseNativeImage = useNativeImage; + UpdateShader(); + } + } + } + } + } // If weak handle is holding a placement actor, it is the time to add the renderer to actor. Actor actor = mPlacementActor.GetHandle(); @@ -615,8 +706,16 @@ void AnimatedVectorImageVisual::OnResourceReady(VectorAnimationTask::ResourceSta DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "status = %d [%p]\n", status, this); } -void AnimatedVectorImageVisual::OnAnimationFinished() +void AnimatedVectorImageVisual::OnAnimationFinished(uint32_t playStateId) { + // Only send event when animation is finished by the last Play/Pause/Stop request. + if(mLastSentPlayStateId != playStateId) + { + return; + } + + AnimatedVectorImageVisualPtr self = this; // Keep reference until this API finished + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mPlayState, this); if(mPlayState != DevelImageVisual::PlayState::STOPPED) @@ -631,7 +730,7 @@ void AnimatedVectorImageVisual::OnAnimationFinished() } } - if(mImpl->mRenderer) + if(!mNotifyAfterRasterization && mImpl->mRenderer) { mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); } @@ -641,16 +740,27 @@ void AnimatedVectorImageVisual::SendAnimationData() { if(mAnimationData.resendFlag) { + if(mAnimationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE) + { + // Keep last sent playId. It will be used when we try to emit AnimationFinished signal. + // The OnAnimationFinished signal what before Play/Pause/Stop action send could be come after action sent. + // To ensure the OnAnimationFinished signal comes belong to what we sent, we need to keep last sent playId. + mAnimationData.playStateId = ++mLastSentPlayStateId; + } mVectorAnimationTask->SetAnimationData(mAnimationData); - if(mImpl->mRenderer) + if(mImpl->mRenderer && + ((mAnimationData.resendFlag & VectorAnimationTask::RESEND_PLAY_STATE) || + (mAnimationData.resendFlag & VectorAnimationTask::RESEND_NOTIFY_AFTER_RASTERIZATION))) { - if(mAnimationData.playState == DevelImageVisual::PlayState::PLAYING) + if(!mNotifyAfterRasterization && mPlayState == DevelImageVisual::PlayState::PLAYING) { + // Make rendering behaviour if we don't notify after rasterization, but animation playing. mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY); } else { + // Otherwise, notify will be sended after rasterization. Make behaviour as required. mImpl->mRenderer.SetProperty(DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED); } } @@ -694,7 +804,7 @@ void AnimatedVectorImageVisual::StopAnimation() void AnimatedVectorImageVisual::TriggerVectorRasterization() { - if(!mEventCallback && !mCoreShutdown) + if(!mEventCallback && Dali::Adaptor::IsAvailable()) { mEventCallback = MakeCallback(this, &AnimatedVectorImageVisual::OnProcessEvents); auto& vectorAnimationManager = mFactoryCache.GetVectorAnimationManager(); @@ -747,14 +857,14 @@ void AnimatedVectorImageVisual::OnSizeNotification(PropertyNotification& source) } } -void AnimatedVectorImageVisual::OnControlVisibilityChanged(Actor actor, bool visible, DevelActor::VisibilityChange::Type type) +void AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged(Actor actor, bool visible) { if(!visible) { StopAnimation(); TriggerVectorRasterization(); - DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this); + DALI_LOG_INFO(gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlInheritedVisibilityChanged: invisibile. Pause animation [%p]\n", this); } } @@ -791,9 +901,10 @@ Shader AnimatedVectorImageVisual::GenerateShader() const { shader = mImageVisualShaderFactory.GetShader( mFactoryCache, - ImageVisualShaderFeature::FeatureBuilder() + ImageVisualShaderFeatureBuilder() .EnableRoundedCorner(IsRoundedCornerRequired()) - .EnableBorderline(IsBorderlineRequired())); + .EnableBorderline(IsBorderlineRequired()) + .SetTextureForFragmentShaderCheck(mUseNativeImage ? mImpl->mRenderer.GetTextures().GetTexture(0) : Dali::Texture())); } return shader; }