X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-vector-image%2Fanimated-vector-image-visual.cpp;h=122d407920a7ca59279998dd2f41f40e49a16375;hb=7b9ee1662abec72bc1c62e948a2a57f76010853b;hp=fbb727b8332ac06725507d2e48b85b9d02845bc1;hpb=f241f4e0ee21b508d75e622db5f81e505ec1166d;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp index fbb727b..122d407 100644 --- a/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp +++ b/dali-toolkit/internal/visuals/animated-vector-image/animated-vector-image-visual.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2019 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -21,6 +21,7 @@ // EXTERNAL INCLUDES #include #include +#include #include // INTERNAL INCLUDES @@ -52,10 +53,25 @@ const Dali::Vector4 FULL_TEXTURE_RECT( 0.f, 0.f, 1.f, 1.f ); // Flags for re-sending data to the rasterize thread enum Flags { - RESEND_PLAY_RANGE = 1 << 0, - RESEND_LOOP_COUNT = 1 << 1 + RESEND_PLAY_RANGE = 1 << 0, + RESEND_LOOP_COUNT = 1 << 1, + RESEND_STOP_BEHAVIOR = 1 << 2, + RESEND_LOOPING_MODE = 1 << 3 }; +// stop behavior +DALI_ENUM_TO_STRING_TABLE_BEGIN( STOP_BEHAVIOR ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, CURRENT_FRAME ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, FIRST_FRAME ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::StopBehavior, LAST_FRAME ) +DALI_ENUM_TO_STRING_TABLE_END( STOP_BEHAVIOR ) + +// looping mode +DALI_ENUM_TO_STRING_TABLE_BEGIN( LOOPING_MODE ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::LoopingMode, RESTART ) +DALI_ENUM_TO_STRING_WITH_SCOPE( Dali::Toolkit::DevelImageVisual::LoopingMode, AUTO_REVERSE ) +DALI_ENUM_TO_STRING_TABLE_END( LOOPING_MODE ) + #if defined(DEBUG_ENABLED) Debug::Filter* gVectorAnimationLogFilter = Debug::Filter::New( Debug::NoLogging, false, "LOG_VECTOR_ANIMATION" ); #endif @@ -79,51 +95,49 @@ AnimatedVectorImageVisualPtr AnimatedVectorImageVisual::New( VisualFactoryCache& AnimatedVectorImageVisual::AnimatedVectorImageVisual( VisualFactoryCache& factoryCache, ImageVisualShaderFactory& shaderFactory, const VisualUrl& imageUrl ) : Visual::Base( factoryCache, Visual::FittingMode::FILL ), - mImageVisualShaderFactory( shaderFactory ), mUrl( imageUrl ), - mVectorRasterizeThread( imageUrl.GetUrl() ), + mVectorAnimationTask( new VectorAnimationTask( factoryCache, imageUrl.GetUrl() ) ), + mImageVisualShaderFactory( shaderFactory ), mVisualSize(), + mVisualScale( Vector2::ONE ), mPlacementActor(), mLoopCount( LOOP_FOREVER ), mStartFrame( 0 ), mEndFrame( 0 ), mResendFlag( 0 ), - mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ) + mActionStatus( DevelAnimatedVectorImageVisual::Action::STOP ), + mStopBehavior( DevelImageVisual::StopBehavior::CURRENT_FRAME ), + mLoopingMode( DevelImageVisual::LoopingMode::RESTART ), + mRendererAdded( false ) { // the rasterized image is with pre-multiplied alpha format mImpl->mFlags |= Impl::IS_PREMULTIPLIED_ALPHA; - mVectorRasterizeThread.SetResourceReadyCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnResourceReady ) ) ); - mVectorRasterizeThread.SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); - - mVectorRasterizeThread.Start(); + mVectorAnimationTask->UploadCompletedSignal().Connect( this, &AnimatedVectorImageVisual::OnUploadCompleted ); + mVectorAnimationTask->SetAnimationFinishedCallback( new EventThreadCallback( MakeCallback( this, &AnimatedVectorImageVisual::OnAnimationFinished ) ) ); } AnimatedVectorImageVisual::~AnimatedVectorImageVisual() { + // Finalize animation task in the main thread + mVectorAnimationTask->Finalize(); } void AnimatedVectorImageVisual::GetNaturalSize( Vector2& naturalSize ) { - if( mImpl->mRenderer ) // Check if we have a rendered image + if( mVisualSize != Vector2::ZERO ) { - auto textureSet = mImpl->mRenderer.GetTextures(); - if( textureSet ) - { - if( textureSet.GetTextureCount() > 0 ) - { - auto texture = textureSet.GetTexture( 0 ); - naturalSize.x = texture.GetWidth(); - naturalSize.y = texture.GetHeight(); - return; - } - } + naturalSize = mVisualSize; + } + else + { + uint32_t width, height; + mVectorAnimationTask->GetDefaultSize( width, height ); + naturalSize.x = width; + naturalSize.y = height; } - uint32_t width, height; - mVectorRasterizeThread.GetDefaultSize( width, height ); - naturalSize.x = width; - naturalSize.y = height; + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::GetNaturalSize: w = %f, h = %f [%p]\n", naturalSize.width, naturalSize.height, this ); } void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const @@ -136,14 +150,24 @@ void AnimatedVectorImageVisual::DoCreatePropertyMap( Property::Map& map ) const } map.Insert( Toolkit::DevelImageVisual::Property::LOOP_COUNT, mLoopCount ); + uint32_t startFrame, endFrame; + mVectorAnimationTask->GetPlayRange( startFrame, endFrame ); + Property::Array playRange; - playRange.PushBack( mStartFrame ); - playRange.PushBack( mEndFrame ); + playRange.PushBack( static_cast< int32_t >( startFrame ) ); + playRange.PushBack( static_cast< int32_t >( endFrame ) ); map.Insert( Toolkit::DevelImageVisual::Property::PLAY_RANGE, playRange ); - map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int >( mVectorRasterizeThread.GetPlayState() ) ); - map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetCurrentFrameNumber() ) ); - map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorRasterizeThread.GetTotalFrameNumber() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::PLAY_STATE, static_cast< int32_t >( mVectorAnimationTask->GetPlayState() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::CURRENT_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetCurrentFrameNumber() ) ); + map.Insert( Toolkit::DevelImageVisual::Property::TOTAL_FRAME_NUMBER, static_cast< int32_t >( mVectorAnimationTask->GetTotalFrameNumber() ) ); + + map.Insert( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, mStopBehavior ); + map.Insert( Toolkit::DevelImageVisual::Property::LOOPING_MODE, mLoopingMode ); + + Property::Map layerInfo; + mVectorAnimationTask->GetLayerInfo( layerInfo ); + map.Insert( Toolkit::DevelImageVisual::Property::CONTENT_INFO, layerInfo ); } void AnimatedVectorImageVisual::DoCreateInstancePropertyMap( Property::Map& map ) const @@ -171,6 +195,14 @@ void AnimatedVectorImageVisual::DoSetProperties( const Property::Map& propertyMa { DoSetProperty( Toolkit::DevelImageVisual::Property::PLAY_RANGE, keyValue.second ); } + else if( keyValue.first == STOP_BEHAVIOR_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR, keyValue.second ); + } + else if( keyValue.first == LOOPING_MODE_NAME ) + { + DoSetProperty( Toolkit::DevelImageVisual::Property::LOOPING_MODE, keyValue.second ); + } } } } @@ -198,7 +230,7 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop if( count >= 2 ) { int startFrame, endFrame; - int totalFrame = mVectorRasterizeThread.GetTotalFrameNumber(); + int totalFrame = mVectorAnimationTask->GetTotalFrameNumber(); array->GetElementAt( 0 ).Get( startFrame ); array->GetElementAt( 1 ).Get( endFrame ); @@ -216,6 +248,26 @@ void AnimatedVectorImageVisual::DoSetProperty( Property::Index index, const Prop } break; } + case Toolkit::DevelImageVisual::Property::STOP_BEHAVIOR: + { + int32_t stopBehavior = mStopBehavior; + if( Scripting::GetEnumerationProperty( value, STOP_BEHAVIOR_TABLE, STOP_BEHAVIOR_TABLE_COUNT, stopBehavior ) ) + { + mStopBehavior = DevelImageVisual::StopBehavior::Type( stopBehavior ); + mResendFlag |= RESEND_STOP_BEHAVIOR; + } + break; + } + case Toolkit::DevelImageVisual::Property::LOOPING_MODE: + { + int32_t loopingMode = mLoopingMode; + if( Scripting::GetEnumerationProperty( value, LOOPING_MODE_TABLE, LOOPING_MODE_TABLE_COUNT, loopingMode ) ) + { + mLoopingMode = DevelImageVisual::LoopingMode::Type( loopingMode ); + mResendFlag |= RESEND_LOOPING_MODE; + } + break; + } } } @@ -251,71 +303,83 @@ void AnimatedVectorImageVisual::DoSetOnStage( Actor& actor ) // Hold the weak handle of the placement actor and delay the adding of renderer until the rasterization is finished. mPlacementActor = actor; - mVectorRasterizeThread.SetRenderer( mImpl->mRenderer ); + mVectorAnimationTask->SetRenderer( mImpl->mRenderer ); + + // Add property notification for scaling & size + mScaleNotification = actor.AddPropertyNotification( Actor::Property::WORLD_SCALE, StepCondition( 0.1f, 1.0f ) ); + mScaleNotification.NotifySignal().Connect( this, &AnimatedVectorImageVisual::OnScaleNotification ); + + mSizeNotification = actor.AddPropertyNotification( Actor::Property::SIZE, StepCondition( 3.0f ) ); + mSizeNotification.NotifySignal().Connect( this, &AnimatedVectorImageVisual::OnSizeNotification ); + + DevelActor::VisibilityChangedSignal( actor ).Connect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged ); + + Window window = DevelWindow::Get( actor ); + if( window ) + { + DevelWindow::VisibilityChangedSignal( window ).Connect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged ); + } + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOnStage [%p]\n", this ); } void AnimatedVectorImageVisual::DoSetOffStage( Actor& actor ) { - mVectorRasterizeThread.PauseAnimation(); - - mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; + PauseAnimation(); if( mImpl->mRenderer ) { - mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); - actor.RemoveRenderer( mImpl->mRenderer ); mImpl->mRenderer.Reset(); + + mRendererAdded = false; + } + + // Remove property notification + actor.RemovePropertyNotification( mScaleNotification ); + actor.RemovePropertyNotification( mSizeNotification ); + + DevelActor::VisibilityChangedSignal( actor ).Disconnect( this, &AnimatedVectorImageVisual::OnControlVisibilityChanged ); + + Window window = DevelWindow::Get( actor ); + if( window ) + { + DevelWindow::VisibilityChangedSignal( window ).Disconnect( this, &AnimatedVectorImageVisual::OnWindowVisibilityChanged ); } mPlacementActor.Reset(); // Reset the visual size to zero so that when adding the actor back to stage the rasterization is forced mVisualSize = Vector2::ZERO; + mVisualScale = Vector2::ONE; + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::DoSetOffStage [%p]\n", this ); } void AnimatedVectorImageVisual::OnSetTransform() { Vector2 visualSize = mImpl->mTransform.GetVisualSize( mImpl->mControlSize ); - if( IsOnStage() ) + if( IsOnStage() && visualSize != mVisualSize ) { - DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f\n", visualSize.width, visualSize.height ); - - if( visualSize != mVisualSize ) - { - mVisualSize = visualSize; + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSetTransform: width = %f, height = %f [%p]\n", visualSize.width, visualSize.height, this ); - uint32_t width = static_cast< uint32_t >( visualSize.width ); - uint32_t height = static_cast< uint32_t >( visualSize.height ); + mVisualSize = visualSize; - mVectorRasterizeThread.SetSize( width, height ); - } + SetVectorImageSize(); SendAnimationData(); if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) { - mVectorRasterizeThread.PlayAnimation(); + mVectorAnimationTask->PlayAnimation(); mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); } else { // Render one frame - mVectorRasterizeThread.RenderFrame(); - } - - if( mVectorRasterizeThread.IsResourceReady() ) - { - Actor actor = mPlacementActor.GetHandle(); - if( actor ) - { - actor.AddRenderer( mImpl->mRenderer ); - mPlacementActor.Reset(); - } - - ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + mVectorAnimationTask->RenderFrame(); } } } @@ -329,7 +393,7 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons { if( IsOnStage() && mVisualSize != Vector2::ZERO ) { - mVectorRasterizeThread.PlayAnimation(); + mVectorAnimationTask->PlayAnimation(); mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::CONTINUOUSLY ); } @@ -338,7 +402,7 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons } case DevelAnimatedVectorImageVisual::Action::PAUSE: { - mVectorRasterizeThread.PauseAnimation(); + mVectorAnimationTask->PauseAnimation(); if( mImpl->mRenderer ) { @@ -350,12 +414,16 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons } case DevelAnimatedVectorImageVisual::Action::STOP: { - if( mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::STOPPED ) + if( mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::STOPPED ) { - mVectorRasterizeThread.StopAnimation(); + mVectorAnimationTask->StopAnimation(); + } - OnAnimationFinished(); + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); } + mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; break; } @@ -364,11 +432,11 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons int32_t frameNumber; if( attributes.Get( frameNumber ) ) { - mVectorRasterizeThread.SetCurrentFrameNumber( frameNumber ); + mVectorAnimationTask->SetCurrentFrameNumber( frameNumber ); - if( IsOnStage() && mVectorRasterizeThread.GetPlayState() != DevelImageVisual::PlayState::PLAYING ) + if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING ) { - mVectorRasterizeThread.RenderFrame(); + mVectorAnimationTask->RenderFrame(); Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering } } @@ -388,28 +456,34 @@ void AnimatedVectorImageVisual::OnDoAction( const Property::Index actionId, cons } } -void AnimatedVectorImageVisual::OnResourceReady() +void AnimatedVectorImageVisual::OnUploadCompleted() { // If weak handle is holding a placement actor, it is the time to add the renderer to actor. Actor actor = mPlacementActor.GetHandle(); - if( actor ) + if( actor && !mRendererAdded ) { actor.AddRenderer( mImpl->mRenderer ); - // reset the weak handle so that the renderer only get added to actor once - mPlacementActor.Reset(); + mRendererAdded = true; ResourceReady( Toolkit::Visual::ResourceStatus::READY ); + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnUploadCompleted: Renderer is added [%p]\n", this ); } } void AnimatedVectorImageVisual::OnAnimationFinished() { - if( mImpl->mEventObserver ) + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnAnimationFinished: action state = %d [%p]\n", mActionStatus, this ); + + if( mActionStatus != DevelAnimatedVectorImageVisual::Action::STOP ) { - mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ); - } + mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; - mActionStatus = DevelAnimatedVectorImageVisual::Action::STOP; + if( mImpl->mEventObserver ) + { + mImpl->mEventObserver->NotifyVisualEvent( *this, DevelAnimatedVectorImageVisual::Signal::ANIMATION_FINISHED ); + } + } if( mImpl->mRenderer ) { @@ -422,31 +496,41 @@ void AnimatedVectorImageVisual::SendAnimationData() if( mResendFlag ) { bool isPlaying = false; - if( mVectorRasterizeThread.GetPlayState() == DevelImageVisual::PlayState::PLAYING ) + if( mVectorAnimationTask->GetPlayState() == DevelImageVisual::PlayState::PLAYING ) { - mVectorRasterizeThread.PauseAnimation(); + mVectorAnimationTask->PauseAnimation(); isPlaying = true; } if( mResendFlag & RESEND_LOOP_COUNT ) { - mVectorRasterizeThread.SetLoopCount( mLoopCount ); + mVectorAnimationTask->SetLoopCount( mLoopCount ); } if( mResendFlag & RESEND_PLAY_RANGE ) { - mVectorRasterizeThread.SetPlayRange( mStartFrame, mEndFrame ); + mVectorAnimationTask->SetPlayRange( mStartFrame, mEndFrame ); + } + + if( mResendFlag & RESEND_STOP_BEHAVIOR ) + { + mVectorAnimationTask->SetStopBehavior( mStopBehavior ); + } + + if( mResendFlag & RESEND_LOOPING_MODE ) + { + mVectorAnimationTask->SetLoopingMode( mLoopingMode ); } if( IsOnStage() ) { if( isPlaying ) { - mVectorRasterizeThread.PlayAnimation(); + mVectorAnimationTask->PlayAnimation(); } else { - mVectorRasterizeThread.RenderFrame(); + mVectorAnimationTask->RenderFrame(); Stage::GetCurrent().KeepRendering( 0.0f ); } } @@ -455,6 +539,85 @@ void AnimatedVectorImageVisual::SendAnimationData() } } +void AnimatedVectorImageVisual::SetVectorImageSize() +{ + uint32_t width = static_cast< uint32_t >( mVisualSize.width * mVisualScale.width ); + uint32_t height = static_cast< uint32_t >( mVisualSize.height * mVisualScale.height ); + + mVectorAnimationTask->SetSize( width, height ); + + if( IsOnStage() && mVectorAnimationTask->GetPlayState() != DevelImageVisual::PlayState::PLAYING ) + { + mVectorAnimationTask->RenderFrame(); + Stage::GetCurrent().KeepRendering( 0.0f ); // Trigger rendering + } +} + +void AnimatedVectorImageVisual::PauseAnimation() +{ + if( mActionStatus == DevelAnimatedVectorImageVisual::Action::PLAY ) + { + mVectorAnimationTask->PauseAnimation(); + + mActionStatus = DevelAnimatedVectorImageVisual::Action::PAUSE; + + if( mImpl->mRenderer ) + { + mImpl->mRenderer.SetProperty( DevelRenderer::Property::RENDERING_BEHAVIOR, DevelRenderer::Rendering::IF_REQUIRED ); + } + } +} + +void AnimatedVectorImageVisual::OnScaleNotification( PropertyNotification& source ) +{ + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + Vector3 scale = actor.GetProperty< Vector3 >( Actor::Property::WORLD_SCALE ); + mVisualScale.width = scale.width; + mVisualScale.height = scale.height; + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnScaleNotification: scale = %f, %f [%p]\n", mVisualScale.width, mVisualScale.height, this ); + + SetVectorImageSize(); + } +} + +void AnimatedVectorImageVisual::OnSizeNotification( PropertyNotification& source ) +{ + Actor actor = mPlacementActor.GetHandle(); + if( actor ) + { + Vector3 size = actor.GetCurrentSize(); + mVisualSize.width = size.width; + mVisualSize.height = size.height; + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnSizeNotification: size = %f, %f [%p]\n", mVisualSize.width, mVisualSize.height, this ); + + SetVectorImageSize(); + } +} + +void AnimatedVectorImageVisual::OnControlVisibilityChanged( Actor actor, bool visible, DevelActor::VisibilityChange::Type type ) +{ + if( !visible ) + { + PauseAnimation(); + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnControlVisibilityChanged: invisibile. Pause animation [%p]\n", this ); + } +} + +void AnimatedVectorImageVisual::OnWindowVisibilityChanged( Window window, bool visible ) +{ + if( !visible ) + { + PauseAnimation(); + + DALI_LOG_INFO( gVectorAnimationLogFilter, Debug::Verbose, "AnimatedVectorImageVisual::OnWindowVisibilityChanged: invisibile. Pause animation [%p]\n", this ); + } +} + } // namespace Internal } // namespace Toolkit