X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Frolling-image-cache.h;h=98ba45cdaebe64b659e558ad6021e2c7e461273d;hb=c73c74e3d226ab639907f2ee1a454691242e515a;hp=c20586fe73f27f476b562719f6d1961d453b2789;hpb=3b0dbb53f9e300e1dfc642d7040cf955b9c4b064;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h b/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h index c20586f..98ba45c 100644 --- a/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_ROLLING_IMAGE_CACHE_H /* - * Copyright (c) 2020 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,10 +18,9 @@ */ // EXTERNAL INCLUDES - -#include +#include #include -#include +#include namespace Dali { @@ -29,7 +28,6 @@ namespace Toolkit { namespace Internal { - /** * Class to manage a rolling cache of images, where the cache size * is smaller than the total number of images. @@ -44,15 +42,17 @@ public: * @param[in] observer FrameReady observer * @param[in] cacheSize The size of the cache * @param[in] batchSize The size of a batch to load + * @param[in] interval Time interval between each frame * * This will start loading textures immediately, according to the * batch and cache sizes. */ - RollingImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - uint16_t cacheSize, - uint16_t batchSize ); + RollingImageCache(TextureManager& textureManager, + UrlList& urlList, + ImageCache::FrameReadyObserver& observer, + uint16_t cacheSize, + uint16_t batchSize, + uint32_t interval); /** * Destructor @@ -60,81 +60,76 @@ public: ~RollingImageCache() override; /** - * Get the Nth frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::Frame() */ - TextureSet Frame( uint32_t frameIndex ) override; + TextureSet Frame(uint32_t frameIndex) override; /** - * Get the first frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::FirstFrame() */ TextureSet FirstFrame() override; /** - * Get the next frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::GetFrameInterval() */ - TextureSet NextFrame() override; + uint32_t GetFrameInterval(uint32_t frameIndex) const override; /** - * Get the interval of Nth frame. + * @copydoc Internal::ImageCache::GetCurrentFrameIndex() */ - uint32_t GetFrameInterval( uint32_t frameIndex ) const override; + int32_t GetCurrentFrameIndex() const override; /** - * Get the current rendered frame index. - * If there isn't any loaded frame, returns -1. + * @copydoc Internal::ImageCache::GetTotalFrameCount() */ - int32_t GetCurrentFrameIndex() const override; + int32_t GetTotalFrameCount() const override; -private: /** - * @return true if the front frame is ready + * @copydoc Internal::ImageCache::ClearCache() */ - bool IsFrontReady() const; + void ClearCache() override; +private: /** - * Load the next batch of images + * @brief Check whether the front frame is ready or not. + * + * @return true if the front frame is ready */ - void LoadBatch(); + bool IsFrontReady() const; /** - * Find the matching image frame, and set it to ready + * @brief Load the next batch of images + * + * @param[in] frameIndex starting frame index of batch to be loaded. */ - void SetImageFrameReady( TextureManager::TextureId textureId ); + void LoadBatch(uint32_t frameIndex); /** - * Get the texture set of the front frame. - * @return the texture set + * @brief Get the texture set of the front frame. + * + * @return the texture set of the front of Cache. */ TextureSet GetFrontTextureSet() const; /** - * Get the texture id of the given index + * @brief Get the texture id of the given index + * + * @param[in] index index of the queue. */ - TextureManager::TextureId GetCachedTextureId( int index ) const; + TextureManager::TextureId GetCachedTextureId(int index) const; /** - * Check if the front frame has become ready - if so, inform observer + * @brief Check if the front frame has become ready - if so, inform observer + * * @param[in] wasReady Readiness before call. */ - void CheckFrontFrame( bool wasReady ); + void CheckFrontFrame(bool wasReady); protected: - void UploadComplete( - bool loadSuccess, - int32_t textureId, - TextureSet textureSet, - bool useAtlasing, - const Vector4& atlasRect, - bool preMultiplied ) override; - - void LoadComplete( - bool loadSuccess, - Devel::PixelBuffer pixelBuffer, - const VisualUrl& url, - bool preMultiplied ) override; + /** + * @copydoc Toolkit::TextureUploadObserver::LoadComplete() + */ + void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override; private: /** @@ -143,11 +138,11 @@ private: struct ImageFrame { unsigned int mUrlIndex = 0u; - bool mReady = false; + bool mReady = false; }; - std::vector& mImageUrls; - CircularQueue mQueue; + std::vector& mImageUrls; + CircularQueue mQueue; }; } // namespace Internal