X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Frolling-image-cache.h;h=1fcbe88ccc0c0bd7be549275e639c723d7aef4b3;hb=f5b1adbd0137dbd4a753be628c736f89a9ae685f;hp=76a79ecf2c6dc54d9414b5f12597437b672f492d;hpb=01db027faaf245de80dfee0928fbd6f72360f7bd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h b/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h index 76a79ec..1fcbe88 100644 --- a/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/rolling-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_ROLLING_IMAGE_CACHE_H /* - * Copyright (c) 2018 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,9 +19,9 @@ // EXTERNAL INCLUDES -#include #include #include +#include namespace Dali { @@ -29,7 +29,6 @@ namespace Toolkit { namespace Internal { - /** * Class to manage a rolling cache of images, where the cache size * is smaller than the total number of images. @@ -48,29 +47,50 @@ public: * This will start loading textures immediately, according to the * batch and cache sizes. */ - RollingImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - uint16_t cacheSize, - uint16_t batchSize ); + RollingImageCache(TextureManager& textureManager, + UrlList& urlList, + ImageCache::FrameReadyObserver& observer, + uint16_t cacheSize, + uint16_t batchSize); /** * Destructor */ - virtual ~RollingImageCache(); + ~RollingImageCache() override; + + /** + * Get the Nth frame. If it's not ready, this will trigger the + * sending of FrameReady() when the image becomes ready. + */ + TextureSet Frame(uint32_t frameIndex) override; /** * Get the first frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. */ - virtual TextureSet FirstFrame(); + TextureSet FirstFrame() override; /** * Get the next frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. - * This will trigger the loading of the next batch. */ - virtual TextureSet NextFrame(); + TextureSet NextFrame() override; + + /** + * Get the interval of Nth frame. + */ + uint32_t GetFrameInterval(uint32_t frameIndex) const override; + + /** + * Get the current rendered frame index. + * If there isn't any loaded frame, returns -1. + */ + int32_t GetCurrentFrameIndex() const override; + + /** + * Get total frame count of the animated image file. + */ + int32_t GetTotalFrameCount() const override; private: /** @@ -86,7 +106,7 @@ private: /** * Find the matching image frame, and set it to ready */ - void SetImageFrameReady( TextureManager::TextureId textureId ); + void SetImageFrameReady(TextureManager::TextureId textureId); /** * Get the texture set of the front frame. @@ -97,22 +117,28 @@ private: /** * Get the texture id of the given index */ - TextureManager::TextureId GetCachedTextureId( int index ) const; + TextureManager::TextureId GetCachedTextureId(int index) const; /** * Check if the front frame has become ready - if so, inform observer * @param[in] wasReady Readiness before call. */ - void CheckFrontFrame( bool wasReady ); + void CheckFrontFrame(bool wasReady); protected: - virtual void UploadComplete( + void UploadComplete( bool loadSuccess, int32_t textureId, TextureSet textureSet, bool useAtlasing, const Vector4& atlasRect, - bool preMultiplied ) override; + bool preMultiplied) override; + + void LoadComplete( + bool loadSuccess, + Devel::PixelBuffer pixelBuffer, + const VisualUrl& url, + bool preMultiplied) override; private: /** @@ -121,10 +147,10 @@ private: struct ImageFrame { unsigned int mUrlIndex = 0u; - bool mReady = false; + bool mReady = false; }; - std::vector& mImageUrls; + std::vector& mImageUrls; CircularQueue mQueue; };