X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Frolling-animated-image-cache.h;h=605fbb9b10c8c1ba7cf36884706bae10e39efda1;hb=refs%2Fchanges%2F77%2F266977%2F34;hp=08aec528dfd6b2054230f4ae0467b5869e75169e;hpb=7946b5a1a7188e31803ac8de5c4a8ea3cbc560cc;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h b/dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h index 08aec52..605fbb9 100644 --- a/dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/rolling-animated-image-cache.h @@ -40,10 +40,9 @@ class RollingAnimatedImageCache : public ImageCache, public TextureUploadObserve { public: /** - * Constructor. + * @brief Constructor. * @param[in] textureManager The texture manager * @param[in] animatedImageLoader The loaded animated image - * @param[in] frameCount The number of frames in the animated image * @param[in] observer FrameReady observer * @param[in] cacheSize The size of the cache * @param[in] batchSize The size of a batch to load @@ -54,112 +53,128 @@ public: */ RollingAnimatedImageCache(TextureManager& textureManager, AnimatedImageLoading& animatedImageLoader, - uint32_t frameCount, ImageCache::FrameReadyObserver& observer, uint16_t cacheSize, uint16_t batchSize, bool isSynchronousLoading); /** - * Destructor + * @brief Destructor */ ~RollingAnimatedImageCache() override; /** - * Get the Nth frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::Frame() */ TextureSet Frame(uint32_t frameIndex) override; /** - * Get the first frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::FirstFrame() */ TextureSet FirstFrame() override; /** - * Get the next frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. - */ - TextureSet NextFrame() override; - - /** - * Get the interval of Nth frame. + * @copydoc Internal::ImageCache::GetFrameInterval() */ uint32_t GetFrameInterval(uint32_t frameIndex) const override; /** - * Get the current rendered frame index. - * If there isn't any loaded frame, returns -1. + * @copydoc Internal::ImageCache::GetCurrentFrameIndex() */ int32_t GetCurrentFrameIndex() const override; /** - * Get total frame count of the animated image file. + * @copydoc Internal::ImageCache::GetTotalFrameCount() */ int32_t GetTotalFrameCount() const override; + /** + * @copydoc Internal::ImageCache::ClearCache() + */ + void ClearCache() override; + private: /** + * @brief Check whether the front frame is ready or not. + * * @return true if the front frame is ready */ bool IsFrontReady() const; /** - * Request to Load a frame + * @brief Request to Load a frame + * + * @param[in] frameIndex index of frame to be loaded. + * @param[in] useCache true if this frame loading uses cache. + * @param[in] synchronousLoading true if the frame should be loaded synchronously + * + * @return the texture set currently loaded. */ - void RequestFrameLoading(uint32_t frameIndex); + TextureSet RequestFrameLoading(uint32_t frameIndex, bool useCache, bool synchronousLoading); /** - * Load the next batch of images + * @brief Load the next batch of images + * + * @param[in] frameIndex starting frame index of batch to be loaded. */ - void LoadBatch(); + void LoadBatch(uint32_t frameIndex); /** - * Find the matching image frame, and set it to ready + * @brief Find the matching image frame, and set it to ready + * + * @param[in] textureId texture id to be marked as ready. */ void SetImageFrameReady(TextureManager::TextureId textureId); /** - * Get the texture set of the front frame. - * @return the texture set + * @brief Get the texture set of the front frame. + * + * @return the texture set of the front of Cache. */ TextureSet GetFrontTextureSet() const; /** - * Get the texture id of the given index + * @brief Get the texture id of the given index + * + * @param[in] index index of the queue. */ TextureManager::TextureId GetCachedTextureId(int index) const; /** - * Check if the front frame has become ready - if so, inform observer - * @param[in] wasReady Readiness before call. + * @brief Make the loaded frame ready and notify it to the texture upload observer + * + * @param[in] loadSuccess whether the loading is succeded or not. + * @param[in] textureSet textureSet for this frame. + * @param[in] interval interval between this frame and next frame. */ - void CheckFrontFrame(bool wasReady); + void MakeFrameReady(bool loadSuccess, TextureSet textureSet, uint32_t interval); protected: + /** + * @copydoc Toolkit::TextureUploadObserver::LoadComplete() + */ void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override; private: + /** * Secondary class to hold readiness and index into url */ struct ImageFrame { - unsigned int mFrameNumber = 0u; - bool mReady = false; + uint32_t mFrameNumber = 0u; + bool mReady = false; }; Dali::AnimatedImageLoading mAnimatedImageLoading; uint32_t mFrameCount; - int mFrameIndex; - int mCacheSize; + uint32_t mFrameIndex; + uint32_t mCacheSize; std::vector mImageUrls; std::vector mIntervals; std::vector mLoadWaitingQueue; CircularQueue mQueue; bool mIsSynchronousLoading; - bool mOnLoading; }; } // namespace Internal