X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Fimage-cache.h;h=f21d707e3cbca9615bcd74ae7ba1fb6dc7791582;hb=b8da2e53925b9abb9fa362560069e8ca4aa62f81;hp=12e89e9313241458f40a6dff254218874649c0cf;hpb=58ae307297125b55c93c38a631a8745c6a7c51f1;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/image-cache.h b/dali-toolkit/internal/visuals/animated-image/image-cache.h index 12e89e9..f21d707 100644 --- a/dali-toolkit/internal/visuals/animated-image/image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_CACHE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,8 +18,8 @@ */ // EXTERNAL INCLUDES -#include #include +#include namespace Dali { @@ -27,8 +27,7 @@ namespace Toolkit { namespace Internal { - -class ImageCache : public TextureUploadObserver +class ImageCache : public TextureManager::LifecycleObserver { public: /** @@ -41,13 +40,13 @@ public: * Informs observer when the next texture set is ready to display * @param[in] textureSet The ready texture set */ - virtual void FrameReady( TextureSet textureSet ) = 0; + virtual void FrameReady(TextureSet textureSet) = 0; }; struct UrlStore { - TextureManager::TextureId mTextureId; - std::string mUrl; + TextureManager::TextureId mTextureId = TextureManager::INVALID_TEXTURE_ID; + std::string mUrl; }; /** @@ -66,10 +65,9 @@ public: * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ - ImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - unsigned int batchSize ); + ImageCache(TextureManager& textureManager, + ImageCache::FrameReadyObserver& observer, + unsigned int batchSize); virtual ~ImageCache(); @@ -82,18 +80,45 @@ public: /** * Get the next frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. - * This will trigger the loading of the next batch. */ virtual TextureSet NextFrame() = 0; + /** + * Get the Nth frame. If it's not ready, this will trigger the + * sending of FrameReady() when the image becomes ready. + */ + virtual TextureSet Frame(uint32_t frameIndex) = 0; + + /** + * Get the interval of Nth frame. + */ + virtual uint32_t GetFrameInterval(uint32_t frameIndex) const = 0; + + /** + * Get the current rendered frame index. + * If there isn't any loaded frame, returns -1. + */ + virtual int32_t GetCurrentFrameIndex() const = 0; + + /** + * Get total frame count of the animated image file. + */ + virtual int32_t GetTotalFrameCount() const = 0; + +private: + /** + * Called before the texture manager is destroyed. + */ + void TextureManagerDestroyed() final; + protected: - TextureManager& mTextureManager; - FrameReadyObserver& mObserver; - std::vector& mImageUrls; - unsigned int mBatchSize; - unsigned int mUrlIndex; - bool mWaitingForReadyFrame:1; - bool mRequestingLoad:1; + TextureManager& mTextureManager; + FrameReadyObserver& mObserver; + unsigned int mBatchSize; + unsigned int mUrlIndex; + bool mWaitingForReadyFrame : 1; + bool mRequestingLoad : 1; + bool mTextureManagerAlive : 1; }; } //namespace Internal