X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Fimage-cache.h;h=19a8f528052f8b78fef3b79d1ae390ab858d0991;hb=refs%2Fchanges%2F77%2F266977%2F34;hp=f21d707e3cbca9615bcd74ae7ba1fb6dc7791582;hpb=d0b0cfa4a44953be9af9128885eb6ef5d83a214e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/image-cache.h b/dali-toolkit/internal/visuals/animated-image/image-cache.h index f21d707..19a8f52 100644 --- a/dali-toolkit/internal/visuals/animated-image/image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_IMAGE_CACHE_H /* - * Copyright (c) 2021 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,8 +18,8 @@ */ // EXTERNAL INCLUDES -#include -#include +#include +#include namespace Dali { @@ -37,10 +37,11 @@ public: { public: /** - * Informs observer when the next texture set is ready to display + * @brief Informs observer when the next texture set is ready to display * @param[in] textureSet The ready texture set + * @param[in] interval interval(ms) for the frame */ - virtual void FrameReady(TextureSet textureSet) = 0; + virtual void FrameReady(TextureSet textureSet, uint32_t interval) = 0; }; struct UrlStore @@ -56,69 +57,89 @@ public: public: /** - * Constructor. + * @brief Constructor. * @param[in] textureManager The texture manager * @param[in] urlList List of urls to cache * @param[in] observer FrameReady observer * @param[in] batchSize The size of a batch to load + * @param[in] interval Time interval(ms) between each frame * * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ ImageCache(TextureManager& textureManager, ImageCache::FrameReadyObserver& observer, - unsigned int batchSize); + uint32_t batchSize, + uint32_t interval); virtual ~ImageCache(); /** - * Get the first frame. If it's not ready, this will trigger the + * @brief Get the first frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. + * + * @return TextureSet of the first frame. */ virtual TextureSet FirstFrame() = 0; /** - * Get the next frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. - */ - virtual TextureSet NextFrame() = 0; - - /** - * Get the Nth frame. If it's not ready, this will trigger the + * @brief Get the Nth frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. + * + * @param[in] frameIndex required frame index to be returned. + * @return TextureSet of the frame index. */ virtual TextureSet Frame(uint32_t frameIndex) = 0; /** - * Get the interval of Nth frame. + * @brief Get the interval(ms) of Nth frame. + * + * @param[in] frameIndex frame index to get frame interval. + * @return Time interval in millisecond between frames of frameIndex and frameIndex + 1. */ virtual uint32_t GetFrameInterval(uint32_t frameIndex) const = 0; /** - * Get the current rendered frame index. + * @brief Get the current rendered frame index. * If there isn't any loaded frame, returns -1. + * + * @return Frame index of currently showing frame. */ virtual int32_t GetCurrentFrameIndex() const = 0; /** - * Get total frame count of the animated image file. + * @brief Get total frame count of the animated image file. + * + * @return Total frame count of the animated image file. */ virtual int32_t GetTotalFrameCount() const = 0; + /** + * @brief Clears animated image cache and remove loaded textures. + */ + virtual void ClearCache() = 0; + + /** + * @brief Set default interval(ms) between each frame. + * + * @param[in] interval time interval in millisecond to be used as default interval. + */ + virtual void SetInterval(uint32_t interval); + private: /** - * Called before the texture manager is destroyed. + * @brief Called before the texture manager is destroyed. */ void TextureManagerDestroyed() final; protected: - TextureManager& mTextureManager; - FrameReadyObserver& mObserver; - unsigned int mBatchSize; - unsigned int mUrlIndex; - bool mWaitingForReadyFrame : 1; - bool mRequestingLoad : 1; - bool mTextureManagerAlive : 1; + TextureManager& mTextureManager; + FrameReadyObserver& mObserver; + uint32_t mBatchSize; + uint32_t mInterval; + TextureManager::LoadState mLoadState; + bool mRequestingLoad : 1; + bool mTextureManagerAlive : 1; }; } //namespace Internal