X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Ffixed-image-cache.h;h=dc19937ed5eff33651b7bbac3e56c53ab0d5dba8;hb=refs%2Fchanges%2F02%2F268202%2F4;hp=570b2d7fb5d8e770d01474c75ada8d6ea669ffa6;hpb=235a3efd5d00a20adbcae39dfce2c29a6c0344b7;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h index 570b2d7..dc19937 100644 --- a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,7 +27,6 @@ namespace Toolkit { namespace Internal { - class FixedImageCache : public ImageCache, public TextureUploadObserver { public: @@ -41,25 +40,46 @@ public: * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ - FixedImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - unsigned int batchSize ); + FixedImageCache(TextureManager& textureManager, + UrlList& urlList, + ImageCache::FrameReadyObserver& observer, + unsigned int batchSize); - virtual ~FixedImageCache(); + ~FixedImageCache() override; + + /** + * Get the Nth frame. If it's not ready, this will trigger the + * sending of FrameReady() when the image becomes ready. + */ + TextureSet Frame(uint32_t frameIndex) override; /** * Get the first frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. */ - virtual TextureSet FirstFrame(); + TextureSet FirstFrame() override; /** * Get the next frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. - * This will trigger the loading of the next batch. */ - virtual TextureSet NextFrame(); + TextureSet NextFrame() override; + + /** + * Get the interval of Nth frame. + */ + uint32_t GetFrameInterval(uint32_t frameIndex) const override; + + /** + * Get the current rendered frame index. + * If there isn't any loaded frame, returns -1. + */ + int32_t GetCurrentFrameIndex() const override; + + /** + * Get total frame count of the animated image file. + */ + int32_t GetTotalFrameCount() const override; private: /** @@ -75,7 +95,7 @@ private: /** * Find the matching image frame, and set it to ready */ - void SetImageFrameReady( TextureManager::TextureId textureId ); + void SetImageFrameReady(TextureManager::TextureId textureId); /** * Get the texture set of the front frame. @@ -87,21 +107,15 @@ private: * Check if the front frame has become ready - if so, inform observer * @param[in] wasReady Readiness before call. */ - void CheckFrontFrame( bool wasReady ); + void CheckFrontFrame(bool wasReady); protected: - virtual void UploadComplete( - bool loadSuccess, - int32_t textureId, - TextureSet textureSet, - bool useAtlasing, - const Vector4& atlasRect, - bool premultiplied) override; + void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override; private: std::vector& mImageUrls; - std::vector mReadyFlags; - unsigned int mFront; + std::vector mReadyFlags; + unsigned int mFront; }; } //namespace Internal