X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Ffixed-image-cache.h;h=c798a66f2228a1a8a318e36f896cc134070fa047;hb=73949ef40f8dbe1e9661ae33e2f7765c93f0b25a;hp=4c594475af4d9ef1a833868a3a62c8c259d52e0d;hpb=64d0a7e7289061aca3d578e91c4df288b73ae86f;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h index 4c59447..c798a66 100644 --- a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -18,8 +18,8 @@ */ // EXTERNAL INCLUDES +#include #include -#include namespace Dali { @@ -27,79 +27,98 @@ namespace Toolkit { namespace Internal { - -class FixedImageCache : public ImageCache +class FixedImageCache : public ImageCache, public TextureUploadObserver { public: /** * Constructor. * @param[in] textureManager The texture manager - * @param[in] urlList List of urls to cache - * @param[in] observer FrameReady observer - * @param[in] batchSize The size of a batch to load + * @param[in] urlList List of urls to cache + * @param[in] maskingData Masking data to be applied. + * @param[in] observer FrameReady observer + * @param[in] batchSize The size of a batch to load + * @param[in] interval Time interval between each frame * * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ - FixedImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - unsigned int batchSize ); + FixedImageCache(TextureManager& textureManager, + UrlList& urlList, + TextureManager::MaskingDataPointer& maskingData, + ImageCache::FrameReadyObserver& observer, + uint32_t batchSize, + uint32_t interval); + + ~FixedImageCache() override; + + /** + * @copydoc Internal::ImageCache::Frame() + */ + TextureSet Frame(uint32_t frameIndex) override; + + /** + * @copydoc Internal::ImageCache::FirstFrame() + */ + TextureSet FirstFrame() override; - virtual ~FixedImageCache(); + /** + * @copydoc Internal::ImageCache::GetFrameInterval() + */ + uint32_t GetFrameInterval(uint32_t frameIndex) const override; /** - * Get the first frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. + * @copydoc Internal::ImageCache::GetCurrentFrameIndex() */ - virtual TextureSet FirstFrame(); + int32_t GetCurrentFrameIndex() const override; /** - * Get the next frame. If it's not ready, this will trigger the - * sending of FrameReady() when the image becomes ready. - * This will trigger the loading of the next batch. + * @copydoc Internal::ImageCache::GetTotalFrameCount() */ - virtual TextureSet NextFrame(); + int32_t GetTotalFrameCount() const override; + + /** + * @copydoc Internal::ImageCache::ClearCache() + */ + void ClearCache() override; private: /** + * @brief Check whether the front frame is ready or not. + * * @return true if the front frame is ready */ bool IsFrontReady() const; /** - * Load the next batch of images + * @brief Load the next batch of images */ void LoadBatch(); /** - * Find the matching image frame, and set it to ready - */ - void SetImageFrameReady( TextureManager::TextureId textureId ); - - /** - * Get the texture set of the front frame. - * @return the texture set + * @brief Get the texture set of the front frame. + * + * @return the texture set of the front of Cache. */ TextureSet GetFrontTextureSet() const; /** - * Check if the front frame has become ready - if so, inform observer + * @brief Check if the front frame has become ready - if so, inform observer + * * @param[in] wasReady Readiness before call. */ - void CheckFrontFrame( bool wasReady ); + void CheckFrontFrame(bool wasReady); protected: - virtual void UploadComplete( - bool loadSuccess, - int32_t textureId, - TextureSet textureSet, - bool useAtlasing, - const Vector4& atlasRect ); + /** + * @copydoc Toolkit::TextureUploadObserver::LoadComplete() + */ + void LoadComplete(bool loadSuccess, TextureInformation textureInformation) override; -protected: - std::vector mReadyFlags; - unsigned int mFront; +private: + std::vector& mImageUrls; + std::vector mReadyFlags; + std::vector mLoadStates; + uint32_t mFront; }; } //namespace Internal