X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Ffixed-image-cache.h;h=63212df060aeb92e1e16b030cf85fe6e9eefef2d;hb=950447e00422e94e22ce64a69a13ebf1235b12c6;hp=ceb9fff921dc3e2e69c72adf63cf0fb2880ed91f;hpb=fedd5ae8da46cd798f730fd07c942df853e055dd;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h index ceb9fff..63212df 100644 --- a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h +++ b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.h @@ -2,7 +2,7 @@ #define DALI_TOOLKIT_INTERNAL_FIXED_IMAGE_CACHE_H /* - * Copyright (c) 2019 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -27,7 +27,6 @@ namespace Toolkit { namespace Internal { - class FixedImageCache : public ImageCache, public TextureUploadObserver { public: @@ -41,12 +40,18 @@ public: * This will start loading textures immediately, according to the * batch and cache sizes. The cache is as large as the number of urls. */ - FixedImageCache( TextureManager& textureManager, - UrlList& urlList, - ImageCache::FrameReadyObserver& observer, - unsigned int batchSize ); + FixedImageCache(TextureManager& textureManager, + UrlList& urlList, + ImageCache::FrameReadyObserver& observer, + unsigned int batchSize); + + ~FixedImageCache() override; - virtual ~FixedImageCache(); + /** + * Get the Nth frame. If it's not ready, this will trigger the + * sending of FrameReady() when the image becomes ready. + */ + TextureSet Frame(uint32_t frameIndex) override; /** * Get the first frame. If it's not ready, this will trigger the @@ -57,10 +62,25 @@ public: /** * Get the next frame. If it's not ready, this will trigger the * sending of FrameReady() when the image becomes ready. - * This will trigger the loading of the next batch. */ TextureSet NextFrame() override; + /** + * Get the interval of Nth frame. + */ + uint32_t GetFrameInterval(uint32_t frameIndex) const override; + + /** + * Get the current rendered frame index. + * If there isn't any loaded frame, returns -1. + */ + int32_t GetCurrentFrameIndex() const override; + + /** + * Get total frame count of the animated image file. + */ + int32_t GetTotalFrameCount() const override; + private: /** * @return true if the front frame is ready @@ -75,7 +95,7 @@ private: /** * Find the matching image frame, and set it to ready */ - void SetImageFrameReady( TextureManager::TextureId textureId ); + void SetImageFrameReady(TextureManager::TextureId textureId); /** * Get the texture set of the front frame. @@ -87,7 +107,7 @@ private: * Check if the front frame has become ready - if so, inform observer * @param[in] wasReady Readiness before call. */ - void CheckFrontFrame( bool wasReady ); + void CheckFrontFrame(bool wasReady); protected: void UploadComplete( @@ -98,10 +118,16 @@ protected: const Vector4& atlasRect, bool premultiplied) override; + void LoadComplete( + bool loadSuccess, + Devel::PixelBuffer pixelBuffer, + const VisualUrl& url, + bool preMultiplied) override; + private: std::vector& mImageUrls; - std::vector mReadyFlags; - unsigned int mFront; + std::vector mReadyFlags; + unsigned int mFront; }; } //namespace Internal