X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Fvisuals%2Fanimated-image%2Ffixed-image-cache.cpp;h=7cb6ce334a2f08a7ad2dcdb75a8ca1483c323370;hb=ca51ee97baf5f41ecf741e22d865ff6c9e0bf769;hp=32f2bc0786337a91c0aba7b6eba3f73cd1817543;hpb=6338a533d19079e4415f75270d687e787ee1fa89;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.cpp b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.cpp index 32f2bc0..7cb6ce3 100644 --- a/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.cpp +++ b/dali-toolkit/internal/visuals/animated-image/fixed-image-cache.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2017 Samsung Electronics Co., Ltd. + * Copyright (c) 2022 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -17,152 +17,194 @@ // CLASS HEADER #include +// INTERNAL HEADERS +#include // For ImageAtlasManagerPtr + +// EXTERNAL HEADERS +#include + namespace Dali { namespace Toolkit { namespace Internal { - namespace { -const bool ENABLE_ORIENTATION_CORRECTION( true ); +constexpr bool ENABLE_ORIENTATION_CORRECTION(true); +constexpr uint32_t FIRST_FRAME_INDEX = 0u; } // namespace -FixedImageCache::FixedImageCache( - TextureManager& textureManager, UrlList& urlList, ImageCache::FrameReadyObserver& observer, - unsigned int batchSize ) -: ImageCache( textureManager, urlList, observer, batchSize ), - mFront(0u) +FixedImageCache::FixedImageCache(TextureManager& textureManager, + UrlList& urlList, + TextureManager::MaskingDataPointer& maskingData, + ImageCache::FrameReadyObserver& observer, + uint32_t batchSize, + uint32_t interval) +: ImageCache(textureManager, maskingData, observer, batchSize, interval), + mImageUrls(urlList), + mFront(FIRST_FRAME_INDEX) { - mReadyFlags.reserve( mImageUrls.size() ); - LoadBatch(); + mReadyFlags.reserve(mImageUrls.size()); } FixedImageCache::~FixedImageCache() { - for( std::size_t i = 0; i < mImageUrls.size() ; ++i ) - { - mTextureManager.Remove( mImageUrls[i].mTextureId ); - } + ClearCache(); } -TextureSet FixedImageCache::FirstFrame() +TextureSet FixedImageCache::Frame(uint32_t frameIndex) { - TextureSet textureSet = GetFrontTextureSet(); - - if( ! textureSet ) + TextureSet textureSet; + if(frameIndex >= mImageUrls.size()) { - mWaitingForReadyFrame = true; + DALI_LOG_ERROR("Wrong frameIndex requested.\n"); + return textureSet; } - return textureSet; -} + while(mReadyFlags.size() < mImageUrls.size() && + (frameIndex > mFront || mReadyFlags.empty())) + { + ++mFront; + LoadBatch(); + } -TextureSet FixedImageCache::NextFrame() -{ - TextureSet textureSet; - ++mFront; - mFront %= mImageUrls.size(); + mFront = frameIndex; - if( IsFrontReady() == true ) + if(IsFrontReady() && mLoadState != TextureManager::LoadState::LOAD_FAILED) { textureSet = GetFrontTextureSet(); } - else - { - mWaitingForReadyFrame = true; - } - LoadBatch(); + return textureSet; +} + +TextureSet FixedImageCache::FirstFrame() +{ + TextureSet textureSet = Frame(FIRST_FRAME_INDEX); return textureSet; } +uint32_t FixedImageCache::GetFrameInterval(uint32_t frameIndex) const +{ + return mInterval; +} + +int32_t FixedImageCache::GetCurrentFrameIndex() const +{ + return static_cast(mFront); +} + +int32_t FixedImageCache::GetTotalFrameCount() const +{ + return mImageUrls.size(); +} + bool FixedImageCache::IsFrontReady() const { - return ( mReadyFlags.size() > 0 && mReadyFlags[mFront] == true ); + return (mReadyFlags.size() > 0 && mReadyFlags[mFront] == true); } void FixedImageCache::LoadBatch() { // Try and load up to mBatchSize images, until the cache is filled. - // Once the cache is filled, mUrlIndex exceeds mImageUrls size and - // no more images are loaded. - bool frontFrameReady = IsFrontReady();; - - for( unsigned int i=0; i< mBatchSize && mUrlIndex < mImageUrls.size(); ++i ) + // Once the cache is filled, no more images are loaded. + for(unsigned int i = 0; i < mBatchSize && mReadyFlags.size() < mImageUrls.size(); ++i) { - std::string& url = mImageUrls[ mUrlIndex ].mUrl; + uint32_t frameIndex = mReadyFlags.size(); + VisualUrl& url = mImageUrls[frameIndex].mUrl; mReadyFlags.push_back(false); - // Note, if the image is already loaded, then UploadComplete will get called + // Note, if the image is already loaded, then LoadComplete will get called // from within this method. This means it won't yet have a texture id, so we - // need to account for this inside the UploadComplete method using mRequestingLoad. + // need to account for this inside the LoadComplete method using mRequestingLoad. mRequestingLoad = true; - - mImageUrls[ mUrlIndex ].mTextureId = - mTextureManager.RequestLoad( url, ImageDimensions(), FittingMode::SCALE_TO_FILL, - SamplingMode::BOX_THEN_LINEAR, TextureManager::NO_ATLAS, - this, ENABLE_ORIENTATION_CORRECTION ); + mLoadState = TextureManager::LoadState::LOADING; + + bool synchronousLoading = false; + bool atlasingStatus = false; + bool loadingStatus = false; + AtlasUploadObserver* atlasObserver = nullptr; + ImageAtlasManagerPtr imageAtlasManager = nullptr; + Vector4 textureRect; + Dali::ImageDimensions textureRectSize; + auto preMultiply = TextureManager::MultiplyOnLoad::LOAD_WITHOUT_MULTIPLY; + + mTextureManager.LoadTexture(url, ImageDimensions(), FittingMode::SCALE_TO_FILL, SamplingMode::BOX_THEN_LINEAR, mMaskingData, synchronousLoading, mImageUrls[frameIndex].mTextureId, textureRect, textureRectSize, atlasingStatus, loadingStatus, this, atlasObserver, imageAtlasManager, ENABLE_ORIENTATION_CORRECTION, TextureManager::ReloadPolicy::CACHED, preMultiply); mRequestingLoad = false; - ++mUrlIndex; } - - CheckFrontFrame( frontFrameReady ); } -void FixedImageCache::SetImageFrameReady( TextureManager::TextureId textureId ) +TextureSet FixedImageCache::GetFrontTextureSet() const { - for( std::size_t i = 0; i < mImageUrls.size() ; ++i ) + TextureSet textureSet = mTextureManager.GetTextureSet(mImageUrls[mFront].mTextureId); + if(textureSet) { - if( mImageUrls[i].mTextureId == textureId ) - { - mReadyFlags[i] = true; - break; - } + Sampler sampler = Sampler::New(); + sampler.SetWrapMode(Dali::WrapMode::Type::DEFAULT, Dali::WrapMode::Type::DEFAULT); + textureSet.SetSampler(0u, sampler); } + return textureSet; } -TextureSet FixedImageCache::GetFrontTextureSet() const +void FixedImageCache::CheckFrontFrame(bool wasReady) { - return mTextureManager.GetTextureSet( mImageUrls[mFront].mTextureId ); + if(wasReady == false && IsFrontReady()) + { + mObserver.FrameReady(GetFrontTextureSet(), mInterval); + } } -void FixedImageCache::CheckFrontFrame( bool wasReady ) +void FixedImageCache::ClearCache() { - if( mWaitingForReadyFrame && wasReady == false && IsFrontReady() ) + if(mTextureManagerAlive) + { + for(std::size_t i = 0; i < mImageUrls.size(); ++i) + { + mTextureManager.Remove(mImageUrls[i].mTextureId, this); + mImageUrls[i].mTextureId = TextureManager::INVALID_TEXTURE_ID; + } + } + mReadyFlags.clear(); + mLoadState = TextureManager::LoadState::NOT_STARTED; + if(mMaskingData) { - mWaitingForReadyFrame = false; - mObserver.FrameReady( GetFrontTextureSet() ); + mMaskingData->mAlphaMaskId = TextureManager::INVALID_TEXTURE_ID; } } -void FixedImageCache::UploadComplete( - bool loadSuccess, - int32_t textureId, - TextureSet textureSet, - bool useAtlasing, - const Vector4& atlasRect ) +void FixedImageCache::LoadComplete(bool loadSuccess, TextureInformation textureInformation) { - bool frontFrameReady = IsFrontReady(); - - if( ! mRequestingLoad ) + if(loadSuccess) { - SetImageFrameReady( textureId ); - - CheckFrontFrame( frontFrameReady ); + mLoadState = TextureManager::LoadState::LOAD_FINISHED; + bool frontFrameReady = IsFrontReady(); + if(!mRequestingLoad) + { + for(std::size_t i = 0; i < mImageUrls.size(); ++i) + { + if(mImageUrls[i].mTextureId == textureInformation.textureId) + { + mReadyFlags[i] = true; + break; + } + } + } + else + { + mReadyFlags.back() = true; + } + CheckFrontFrame(frontFrameReady); } else { - // UploadComplete has been called from within RequestLoad. TextureManager must - // therefore already have the texture cached, so make the texture ready. - // (Use the last texture, as the texture id hasn't been assigned yet) - mReadyFlags.back() = true; + mLoadState = TextureManager::LoadState::LOAD_FAILED; + mObserver.FrameReady(TextureSet(), 0); } } } //namespace Internal } //namespace Toolkit -} //namespace Dali +} //namespace Dali \ No newline at end of file