X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-effect-impl.cpp;h=3a31a490a807f99c83dcdf893c5a450297c10fac;hb=87b87263ddda2188a86217cca356932e36e4cd94;hp=1cee6e1a9bfcf22aad7d30fbc26a7d9722e82686;hpb=726e147d14bb18ef193b102a36d8068b62db89ed;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp index 1cee6e1..3a31a49 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp @@ -84,33 +84,6 @@ Actor CreateTile( const Vector4& samplerRect ) return tile; } - -Geometry CreateQuadGeometry() -{ - const float halfWidth = 0.5f; - const float halfHeight = 0.5f; - struct QuadVertex { Vector2 position;}; - QuadVertex quadVertexData[4] = - { - { Vector2(-halfWidth, -halfHeight) }, - { Vector2( halfWidth, -halfHeight) }, - { Vector2(-halfWidth, halfHeight) }, - { Vector2( halfWidth, halfHeight) } - }; - - Property::Map quadVertexFormat; - quadVertexFormat["aPosition"] = Property::VECTOR2; - PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat ); - quadVertices.SetData( quadVertexData, 4 ); - - // Create the geometry object - Geometry geometry = Geometry::New(); - geometry.AddVertexBuffer( quadVertices ); - geometry.SetGeometryType( Geometry::TRIANGLE_STRIP ); - - return geometry; -} - } const Vector4 CubeTransitionEffect::FULL_BRIGHTNESS( 1.0f, 1.0f, 1.0f, 1.0f ); @@ -272,7 +245,7 @@ void CubeTransitionEffect::OnStageConnection( int depth ) { Control::OnStageConnection( depth ); - Geometry geometry = CreateQuadGeometry(); + Geometry geometry = Geometry::QUAD(); Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); TextureSet textureSet = TextureSet::New();