X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftransition-effects%2Fcube-transition-effect-impl.cpp;h=29fd9e814ad68cc16b56902b611b8571d033970c;hb=610495b8647d1a25c98bf0773ccc0dd6d1996263;hp=d1512906bd87e3f9cf398df12b329c4be5e6a4cb;hpb=5e937a6322849b76d49d5b3f41cb5d91c94acd3e;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp index d151290..29fd9e8 100644 --- a/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp +++ b/dali-toolkit/internal/transition-effects/cube-transition-effect-impl.cpp @@ -114,7 +114,7 @@ void CubeTransitionEffect::SetTargetRight( unsigned int idx ) mBoxes[ idx ].SetProperty(Actor::Property::PARENT_ORIGIN_Z, 1.0f - mTileSize.x * 0.5f ); mTargetTiles[ idx ].SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 1.f, 0.5f, 0.5f) ); - mTargetTiles[ idx ].SetOrientation( Degree( 90.f ), Vector3::YAXIS ); + mTargetTiles[ idx ].SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( 90.f ), Vector3::YAXIS ) ); } void CubeTransitionEffect::SetTargetLeft( unsigned int idx ) @@ -124,7 +124,7 @@ void CubeTransitionEffect::SetTargetLeft( unsigned int idx ) mBoxes[ idx ].SetProperty(Actor::Property::PARENT_ORIGIN_Z, 1.0f - mTileSize.x * 0.5f ); mTargetTiles[ idx ].SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.f, 0.5f, 0.5f) ); - mTargetTiles[ idx ].SetOrientation( Degree( -90.f ), Vector3::YAXIS ); + mTargetTiles[ idx ].SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( -90.f ), Vector3::YAXIS ) ); } void CubeTransitionEffect::SetTargetBottom( unsigned int idx ) @@ -134,7 +134,7 @@ void CubeTransitionEffect::SetTargetBottom( unsigned int idx ) mBoxes[ idx ].SetProperty(Actor::Property::PARENT_ORIGIN_Z, 1.0f - mTileSize.y * 0.5f ); mTargetTiles[ idx ].SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.5f, 0.f, 0.5f) ); - mTargetTiles[ idx ].SetOrientation( Degree( 90.f ), Vector3::XAXIS ); + mTargetTiles[ idx ].SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( 90.f ), Vector3::XAXIS ) ); } void CubeTransitionEffect::SetTargetTop( unsigned int idx ) @@ -144,7 +144,7 @@ void CubeTransitionEffect::SetTargetTop( unsigned int idx ) mBoxes[ idx ].SetProperty(Actor::Property::PARENT_ORIGIN_Z, 1.0f - mTileSize.y * 0.5f ); mTargetTiles[ idx ].SetProperty( Actor::Property::PARENT_ORIGIN, Vector3( 0.5f, 1.f, 0.5f) ); - mTargetTiles[ idx ].SetOrientation( Degree( -90.f ), Vector3::XAXIS ); + mTargetTiles[ idx ].SetProperty( Actor::Property::ORIENTATION, Quaternion( Degree( -90.f ), Vector3::XAXIS ) ); } void CubeTransitionEffect::OnRelayout( const Vector2& size, RelayoutContainer& container ) @@ -244,7 +244,7 @@ void CubeTransitionEffect::Initialize() OnInitialize(); } -void CubeTransitionEffect::OnStageConnection( int depth ) +void CubeTransitionEffect::OnSceneConnection( int depth ) { Geometry geometry = VisualFactoryCache::CreateQuadGeometry(); Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER ); @@ -261,10 +261,10 @@ void CubeTransitionEffect::OnStageConnection( int depth ) mCurrentRenderer.SetProperty( Renderer::Property::DEPTH_INDEX, depth ); Self().AddRenderer( mCurrentRenderer ); - Control::OnStageConnection( depth ); + Control::OnSceneConnection( depth ); } -void CubeTransitionEffect::OnStageDisconnection() +void CubeTransitionEffect::OnSceneDisconnection() { if( mCurrentRenderer ) { @@ -286,7 +286,7 @@ void CubeTransitionEffect::OnStageDisconnection() mTargetRenderer.Reset(); } - Control::OnStageDisconnection(); + Control::OnSceneDisconnection(); } void CubeTransitionEffect::SetTransitionDuration( float duration )