X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-scroller.cpp;h=d2f93483e7832dc19103bfee9a5c22988fd2b57e;hb=012328b60466dc0ab4d44336738bf75493c8b3bd;hp=3c9b450dbf8d05e4d8da11755647811b41b11983;hpb=e0e3e5354868ab2b8d2633b0e881c00199c9d6fa;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/text-scroller.cpp b/dali-toolkit/internal/text/text-scroller.cpp index 3c9b450..d2f9348 100644 --- a/dali-toolkit/internal/text/text-scroller.cpp +++ b/dali-toolkit/internal/text/text-scroller.cpp @@ -19,14 +19,15 @@ #include // EXTERNAL INCLUDES -#include -#include -#include -#include -#include #include #include #include +#include +#include +#include +#include +#include +#include // INTERNAL INCLUDES #include @@ -165,13 +166,13 @@ void CreateGeometry( Geometry& geometry ) */ void CreateRenderer( FrameBufferImage frameBufferImage, Dali::Renderer& renderer ) { - Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::HINT_NONE ); + Shader shader = Shader::New( VERTEX_SHADER_SCROLL , FRAGMENT_SHADER, Shader::Hint::NONE ); Sampler sampler = Sampler::New(); sampler.SetFilterMode(FilterMode::NEAREST, FilterMode::NEAREST ); TextureSet textureSet = TextureSet::New(); - textureSet.SetImage( 0u, frameBufferImage ); + TextureSetImage( textureSet, 0u, frameBufferImage ); textureSet.SetSampler( 0u, sampler ); Geometry meshGeometry; @@ -267,7 +268,7 @@ void TextScroller::SetParameters( Actor sourceActor, const Size& controlSize, co DALI_LOG_INFO( gLogFilter, Debug::Verbose, "TextScroller::SetParameters controlSize[%f,%f] offscreenSize[%f,%f] direction[%d] alignmentOffset[%f]\n", controlSize.x, controlSize.y, offScreenSize.x, offScreenSize.y, direction, alignmentOffset ); - FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888, Dali::Image::UNUSED ); + FrameBufferImage offscreenRenderTargetForText = FrameBufferImage::New( offScreenSize.width, offScreenSize.height, Pixel::RGBA8888 ); Renderer renderer; CreateCameraActor( offScreenSize, mOffscreenCameraActor );