X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-effects-style.cpp;h=a367696d4eec5395d6db19b9ad1a12baa3eda17c;hb=75fe6c4a2f784bd52ccf8eb16049317825338a6e;hp=083cf47e5b25ba301ea5030bb8052ed0233c1449;hpb=1ff26466c5458cda1de2997cd4e27b014ff0275a;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/text-effects-style.cpp b/dali-toolkit/internal/text/text-effects-style.cpp index 083cf47..a367696 100644 --- a/dali-toolkit/internal/text/text-effects-style.cpp +++ b/dali-toolkit/internal/text/text-effects-style.cpp @@ -1,5 +1,5 @@ /* - * Copyright (c) 2016 Samsung Electronics Co., Ltd. + * Copyright (c) 2021 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. @@ -19,228 +19,349 @@ #include // INTERNAL INCLUDES +#include #include #include namespace Dali { - namespace Toolkit { - namespace Text { - namespace { -const std::string COLOR_KEY( "color" ); -const std::string OFFSET_KEY( "offset" ); -const std::string HEIGHT_KEY( "height" ); -const std::string ENABLE_KEY( "enable" ); -const std::string TRUE_TOKEN( "true" ); -} - -bool ParseProperties( const std::string& shadowProperties, - bool& colorDefined, - Vector4& color, - bool& offsetDefined, - Vector2& offset ) +const std::string COLOR_KEY("color"); +const std::string OFFSET_KEY("offset"); +const std::string BLUR_RADIUS_KEY("blurRadius"); +const std::string WIDTH_KEY("width"); +const std::string HEIGHT_KEY("height"); +const std::string ENABLE_KEY("enable"); +const std::string TRUE_TOKEN("true"); +const std::string FALSE_TOKEN("false"); +} // namespace + +bool ParseShadowProperties(const Property::Map& shadowPropertiesMap, + bool& colorDefined, + Vector4& color, + bool& offsetDefined, + Vector2& offset, + bool& blurRadiusDefined, + float& blurRadius) { - // Parses and applies the style. - Property::Map map; - Text::ParsePropertyString( shadowProperties, map ); + const unsigned int numberOfItems = shadowPropertiesMap.Count(); - const bool empty = map.Empty(); - - if( !empty ) + // Parses and applies the style. + for(unsigned int index = 0u; index < numberOfItems; ++index) { - /// Color key. - Property::Value* colorValue = map.Find( COLOR_KEY ); + const KeyValuePair& valueGet = shadowPropertiesMap.GetKeyValue(index); - colorDefined = colorValue != NULL; - if( colorDefined ) + if((DevelText::Shadow::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey)) { - const std::string colorStr = colorValue->Get(); + /// Color key. + colorDefined = true; - Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color ); + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string colorStr = valueGet.second.Get(); + Text::ColorStringToVector4(colorStr.c_str(), colorStr.size(), color); + } + else + { + color = valueGet.second.Get(); + } } + else if((DevelText::Shadow::Property::OFFSET == valueGet.first.indexKey) || (OFFSET_KEY == valueGet.first.stringKey)) + { + /// Offset key. + offsetDefined = true; - /// Offset key. - Property::Value* offsetValue = map.Find( OFFSET_KEY ); - - offsetDefined = offsetValue != NULL; - if( offsetDefined ) + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string offsetStr = valueGet.second.Get(); + StringToVector2(offsetStr.c_str(), offsetStr.size(), offset); + } + else + { + offset = valueGet.second.Get(); + } + } + else if((DevelText::Shadow::Property::BLUR_RADIUS == valueGet.first.indexKey) || (BLUR_RADIUS_KEY == valueGet.first.stringKey)) { - const std::string offsetStr = offsetValue->Get(); + /// Blur radius key. + blurRadiusDefined = true; - StringToVector2( offsetStr.c_str(), offsetStr.size(), offset ); + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string blurRadiusStr = valueGet.second.Get(); + blurRadius = StringToFloat(blurRadiusStr.c_str()); + } + else + { + blurRadius = valueGet.second.Get(); + } } } - return empty; + return 0u == numberOfItems; } -bool ParseProperties( const std::string& underlineProperties, - bool& enabled, - bool& colorDefined, - Vector4& color, - bool& heightDefined, - float& height ) +bool ParseUnderlineProperties(const Property::Map& underlinePropertiesMap, + bool& enabled, + bool& colorDefined, + Vector4& color, + bool& heightDefined, + float& height) { - // Parses and applies the style. - Property::Map map; - Text::ParsePropertyString( underlineProperties, map ); + const unsigned int numberOfItems = underlinePropertiesMap.Count(); - const bool empty = map.Empty(); - - if( !empty ) + // Parses and applies the style. + for(unsigned int index = 0u; index < numberOfItems; ++index) { - /// Enable key. - Property::Value* enableValue = map.Find( ENABLE_KEY ); + const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue(index); - enabled = false; - const bool enabledDefined = enableValue != NULL; - if( enabledDefined ) + if((DevelText::Underline::Property::ENABLE == valueGet.first.indexKey) || (ENABLE_KEY == valueGet.first.stringKey)) { - const std::string enableStr = enableValue->Get(); - enabled = Text::TokenComparison( TRUE_TOKEN, enableStr.c_str(), enableStr.size() ); + /// Enable key. + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string enableStr = valueGet.second.Get(); + enabled = Text::TokenComparison(TRUE_TOKEN, enableStr.c_str(), enableStr.size()); + } + else + { + enabled = valueGet.second.Get(); + } } + else if((DevelText::Underline::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey)) + { + /// Color key. + colorDefined = true; - /// Color key. - Property::Value* colorValue = map.Find( COLOR_KEY ); - - colorDefined = colorValue != NULL; - if( colorDefined ) + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string colorStr = valueGet.second.Get(); + Text::ColorStringToVector4(colorStr.c_str(), colorStr.size(), color); + } + else + { + color = valueGet.second.Get(); + } + } + else if((DevelText::Underline::Property::HEIGHT == valueGet.first.indexKey) || (HEIGHT_KEY == valueGet.first.stringKey)) { - const std::string colorStr = colorValue->Get(); + /// Height key. + heightDefined = true; - Text::ColorStringToVector4( colorStr.c_str(), colorStr.size(), color ); + if(valueGet.second.GetType() == Dali::Property::STRING) + { + const std::string heightStr = valueGet.second.Get(); + height = StringToFloat(heightStr.c_str()); + } + else + { + height = valueGet.second.Get(); + } } + } - /// Height key. - Property::Value* heightValue = map.Find( HEIGHT_KEY ); + return 0u == numberOfItems; +} - height = 0.f; - heightDefined = heightValue != NULL; - if( heightDefined ) - { - const std::string heightStr = heightValue->Get(); +bool ParseOutlineProperties(const Property::Map& underlinePropertiesMap, + bool& colorDefined, + Vector4& color, + bool& widthDefined, + uint16_t& width) +{ + const unsigned int numberOfItems = underlinePropertiesMap.Count(); - height = StringToFloat( heightStr.c_str() ); + // Parses and applies the style. + for(unsigned int index = 0u; index < numberOfItems; ++index) + { + const KeyValuePair& valueGet = underlinePropertiesMap.GetKeyValue(index); + + if((DevelText::Outline::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey)) + { + /// Color key. + colorDefined = true; + color = valueGet.second.Get(); + } + else if((DevelText::Outline::Property::WIDTH == valueGet.first.indexKey) || (WIDTH_KEY == valueGet.first.stringKey)) + { + /// Width key. + widthDefined = true; + width = static_cast(valueGet.second.Get()); } } - return empty; + return 0u == numberOfItems; } -bool SetUnderlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type ) +bool ParseBackgroundProperties(const Property::Map& backgroundProperties, + bool& enabled, + bool& colorDefined, + Vector4& color) { - bool update = false; + const unsigned int numberOfItems = backgroundProperties.Count(); - if( controller ) + // Parses and applies the style. + for(unsigned int index = 0u; index < numberOfItems; ++index) { - const std::string properties = value.Get(); + const KeyValuePair& valueGet = backgroundProperties.GetKeyValue(index); - bool enabled = false; - bool colorDefined = false; - Vector4 color; - bool heightDefined = false; - float height = 0.f; + if((DevelText::Background::Property::ENABLE == valueGet.first.indexKey) || (ENABLE_KEY == valueGet.first.stringKey)) + { + /// Enable key. + enabled = valueGet.second.Get(); + } + else if((DevelText::Background::Property::COLOR == valueGet.first.indexKey) || (COLOR_KEY == valueGet.first.stringKey)) + { + /// Color key. + colorDefined = true; + color = valueGet.second.Get(); + } + } - const bool empty = ParseProperties( properties, - enabled, - colorDefined, - color, - heightDefined, - height ); + return 0u == numberOfItems; +} - if( !empty ) +bool SetUnderlineProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type) +{ + bool update = false; + + if(controller) + { + switch(type) { - switch( type ) + case EffectStyle::DEFAULT: { - case EffectStyle::DEFAULT: + const Property::Map& propertiesMap = value.Get(); + + bool enabled = false; + bool colorDefined = false; + Vector4 color; + bool heightDefined = false; + float height = 0.f; + + bool empty = true; + + if(propertiesMap.Empty()) { - if( enabled != controller->IsUnderlineEnabled() ) + // Map empty so check if a string provided + const std::string propertyString = value.Get(); + + if(!propertyString.empty()) { - controller->SetUnderlineEnabled( enabled ); + Property::Map parsedStringMap; + Text::ParsePropertyString(propertyString, parsedStringMap); + + empty = ParseUnderlineProperties(parsedStringMap, + enabled, + colorDefined, + color, + heightDefined, + height); + + controller->UnderlineSetByString(!empty); + } + } + else + { + empty = ParseUnderlineProperties(propertiesMap, + enabled, + colorDefined, + color, + heightDefined, + height); + + controller->UnderlineSetByString(false); + } + + if(!empty) + { + if(enabled != controller->IsUnderlineEnabled()) + { + controller->SetUnderlineEnabled(enabled); update = true; } // Sets the default underline values. - if( colorDefined && ( controller->GetUnderlineColor() != color ) ) + if(colorDefined && (controller->GetUnderlineColor() != color)) { - controller->SetUnderlineColor( color ); + controller->SetUnderlineColor(color); update = true; } - if( heightDefined && ( fabsf( controller->GetUnderlineHeight() - height ) > Math::MACHINE_EPSILON_1000 ) ) + if(heightDefined && (fabsf(controller->GetUnderlineHeight() - height) > Math::MACHINE_EPSILON_1000)) { - controller->SetUnderlineHeight( height ); + controller->SetUnderlineHeight(height); update = true; } - break; } - case EffectStyle::INPUT: - { - // Sets the input underline values. - // TODO: to be implemented. - break; - } - } - } - else - { - switch( type ) - { - case EffectStyle::DEFAULT: + else { // Disable underline. - if( controller->IsUnderlineEnabled() ) + if(controller->IsUnderlineEnabled()) { - controller->SetUnderlineEnabled( false ); + controller->SetUnderlineEnabled(false); update = true; } - break; - } - case EffectStyle::INPUT: - { - // Sets the input underline values. - // TODO: to be implemented. - controller->SetInputUnderlineProperties( properties ); - break; } + break; } - } - } + case EffectStyle::INPUT: + { + const std::string& underlineProperties = value.Get(); + + controller->SetInputUnderlineProperties(underlineProperties); + break; + } + } // switch + } // if( controller ) return update; } -void GetUnderlineProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type ) +void GetUnderlineProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type) { - if( controller ) + if(controller) { - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { - const bool enabled = controller->IsUnderlineEnabled(); - const Vector4& color = controller->GetUnderlineColor(); - const float height = controller->GetUnderlineHeight(); + const bool enabled = controller->IsUnderlineEnabled(); + const Vector4& color = controller->GetUnderlineColor(); + const float height = controller->GetUnderlineHeight(); - std::string underlineProperties = "{\"enable\":"; - const std::string enabledStr = enabled ? "true" : "false"; - underlineProperties += "\"" + enabledStr + "\","; + if(controller->IsUnderlineSetByString()) + { + std::string underlineProperties = "{\"enable\":"; + const std::string enabledStr = enabled ? "true" : "false"; + underlineProperties += "\"" + enabledStr + "\","; - std::string colorStr; - Vector4ToColorString( color, colorStr ); - underlineProperties += "\"color\":\"" + colorStr + "\","; + std::string colorStr; + Vector4ToColorString(color, colorStr); + underlineProperties += "\"color\":\"" + colorStr + "\","; - std::string heightStr; - FloatToString( height, heightStr ); - underlineProperties += "\"height\":\"" + heightStr + "\"}"; + std::string heightStr; + FloatToString(height, heightStr); + underlineProperties += "\"height\":\"" + heightStr + "\"}"; + + value = underlineProperties; + } + else + { + Property::Map map; + + map.Insert(ENABLE_KEY, enabled); + map.Insert(COLOR_KEY, color); + map.Insert(HEIGHT_KEY, height); + + value = map; + } - value = underlineProperties; break; } case EffectStyle::INPUT: @@ -252,102 +373,142 @@ void GetUnderlineProperties( ControllerPtr controller, Property::Value& value, E } } -bool SetShadowProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type ) +bool SetShadowProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type) { bool update = false; - if( controller ) + if(controller) { - const std::string properties = value.Get< std::string >(); + switch(type) + { + case EffectStyle::DEFAULT: + { + const Property::Map& propertiesMap = value.Get(); + + bool colorDefined = false; + Vector4 color; + bool offsetDefined = false; + Vector2 offset; + bool blurRadiusDefined = false; + float blurRadius; + + bool empty = true; - bool colorDefined = false; - Vector4 color; - bool offsetDefined = false; - Vector2 offset; + if(propertiesMap.Empty()) + { + // Map empty so check if a string provided + const std::string propertyString = value.Get(); + + Property::Map parsedStringMap; + Text::ParsePropertyString(propertyString, parsedStringMap); - const bool empty = ParseProperties( properties, + empty = ParseShadowProperties(parsedStringMap, colorDefined, color, offsetDefined, - offset ); + offset, + blurRadiusDefined, + blurRadius); - if( !empty ) - { - switch( type ) - { - case EffectStyle::DEFAULT: + controller->ShadowSetByString(!empty); + } + else + { + empty = ParseShadowProperties(propertiesMap, + colorDefined, + color, + offsetDefined, + offset, + blurRadiusDefined, + blurRadius); + + controller->ShadowSetByString(false); + } + + if(!empty) { // Sets the default shadow values. - if( colorDefined && ( controller->GetShadowColor() != color ) ) + if(colorDefined && (controller->GetShadowColor() != color)) { - controller->SetShadowColor( color ); + controller->SetShadowColor(color); update = true; } - if( offsetDefined && ( controller->GetShadowOffset() != offset ) ) + if(offsetDefined && (controller->GetShadowOffset() != offset)) { - controller->SetShadowOffset( offset ); + controller->SetShadowOffset(offset); + update = true; + } + + if(blurRadiusDefined && (controller->GetShadowBlurRadius() != blurRadius)) + { + controller->SetShadowBlurRadius(blurRadius); update = true; } - break; - } - case EffectStyle::INPUT: - { - // Sets the input shadow values. - // TODO: to be implemented. - break; } - } - } - else - { - switch( type ) - { - case EffectStyle::DEFAULT: + else { // Disable shadow. - if( Vector2::ZERO != controller->GetShadowOffset() ) + if(Vector2::ZERO != controller->GetShadowOffset()) { - controller->SetShadowOffset( Vector2::ZERO ); + controller->SetShadowOffset(Vector2::ZERO); } - break; - } - case EffectStyle::INPUT: - { - // Sets the input shadow values. - // TODO: to be implemented. - controller->SetInputShadowProperties( properties ); - break; } + break; } - } - } + case EffectStyle::INPUT: + { + const std::string& shadowString = value.Get(); + + controller->SetInputShadowProperties(shadowString); + break; + } + } // switch + } // if( controller ) return update; } -void GetShadowProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type ) +void GetShadowProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type) { - if( controller ) + if(controller) { - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { - const Vector4& color = controller->GetShadowColor(); - const Vector2& offset = controller->GetShadowOffset(); + const Vector4& color = controller->GetShadowColor(); + const Vector2& offset = controller->GetShadowOffset(); + const float& blurRadius = controller->GetShadowBlurRadius(); + + if(controller->IsShadowSetByString()) + { + std::string shadowProperties = "{"; + + std::string colorStr; + Vector4ToColorString(color, colorStr); + shadowProperties += "\"color\":\"" + colorStr + "\","; - std::string shadowProperties = "{"; + std::string offsetStr; + Vector2ToString(offset, offsetStr); + shadowProperties += "\"offset\":\"" + offsetStr + "\","; - std::string colorStr; - Vector4ToColorString( color, colorStr ); - shadowProperties += "\"color\":\"" + colorStr + "\","; + std::string blurRadiusStr; + FloatToString(blurRadius, blurRadiusStr); + shadowProperties += "\"blurRadius\":\"" + blurRadiusStr + "\"}"; + + value = shadowProperties; + } + else + { + Property::Map map; - std::string offsetStr; - Vector2ToString( offset, offsetStr ); - shadowProperties += "\"offset\":\"" + offsetStr + "\"}"; + map.Insert(COLOR_KEY, color); + map.Insert(OFFSET_KEY, offset); + map.Insert(BLUR_RADIUS_KEY, blurRadius); - value = shadowProperties; + value = map; + } break; } case EffectStyle::INPUT: @@ -359,26 +520,26 @@ void GetShadowProperties( ControllerPtr controller, Property::Value& value, Effe } } -bool SetEmbossProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type ) +bool SetEmbossProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type) { bool update = false; - if( controller ) + if(controller) { - const std::string properties = value.Get< std::string >(); + const std::string properties = value.Get(); - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { // Stores the default emboss's properties string to be recovered by the GetEmbossProperties() function. - controller->SetDefaultEmbossProperties( properties ); + controller->SetDefaultEmbossProperties(properties); break; } case EffectStyle::INPUT: { // Stores the input emboss's properties string to be recovered by the GetEmbossProperties() function. - controller->SetInputEmbossProperties( properties ); + controller->SetInputEmbossProperties(properties); break; } } @@ -387,11 +548,11 @@ bool SetEmbossProperties( ControllerPtr controller, const Property::Value& value return update; } -void GetEmbossProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type ) +void GetEmbossProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type) { - if( controller ) + if(controller) { - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { @@ -407,48 +568,206 @@ void GetEmbossProperties( ControllerPtr controller, Property::Value& value, Effe } } -bool SetOutlineProperties( ControllerPtr controller, const Property::Value& value, EffectStyle::Type type ) +bool SetOutlineProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type) { bool update = false; - if( controller ) + if(controller) { - const std::string properties = value.Get< std::string >(); - - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { - // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function. - controller->SetDefaultOutlineProperties( properties ); + const Property::Map& propertiesMap = value.Get(); + + bool colorDefined = false; + Vector4 color; + bool widthDefined = false; + uint16_t width = 0u; + + bool empty = true; + + if(propertiesMap.Empty()) + { + // Map empty so check if a string provided + // This is purely to maintain backward compatibility, but we don't parse the string to be a property map. + const std::string propertyString = value.Get(); + + // Stores the default outline's properties string to be recovered by the GetOutlineProperties() function. + controller->SetDefaultOutlineProperties(propertyString); + + controller->OutlineSetByString(true); + } + else + { + empty = ParseOutlineProperties(propertiesMap, + colorDefined, + color, + widthDefined, + width); + + controller->OutlineSetByString(false); + } + + if(!empty) + { + // Sets the default outline values. + if(colorDefined && (controller->GetOutlineColor() != color)) + { + controller->SetOutlineColor(color); + update = true; + } + + if(widthDefined && (controller->GetOutlineWidth() != width)) + { + controller->SetOutlineWidth(width); + update = true; + } + } + else + { + // Disable outline + if(0u != controller->GetOutlineWidth()) + { + controller->SetOutlineWidth(0u); + update = true; + } + } break; } case EffectStyle::INPUT: { - // Stores the input outline's properties string to be recovered by the GetOutlineProperties() function. - controller->SetInputOutlineProperties( properties ); + const std::string& outlineProperties = value.Get(); + + controller->SetInputOutlineProperties(outlineProperties); + break; + } + } // switch + } // if( controller ) + + return update; +} + +void GetOutlineProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type) +{ + if(controller) + { + switch(type) + { + case EffectStyle::DEFAULT: + { + if(controller->IsOutlineSetByString()) + { + value = controller->GetDefaultOutlineProperties(); + break; + } + else + { + const Vector4& color = controller->GetOutlineColor(); + const uint16_t width = controller->GetOutlineWidth(); + + Property::Map map; + map.Insert(COLOR_KEY, color); + map.Insert(WIDTH_KEY, static_cast(width)); + + value = map; + + break; + } + } + case EffectStyle::INPUT: + { + value = controller->GetInputOutlineProperties(); break; } } } +} + +bool SetBackgroundProperties(ControllerPtr controller, const Property::Value& value, EffectStyle::Type type) +{ + bool update = false; + + if(controller) + { + switch(type) + { + case EffectStyle::DEFAULT: + { + const Property::Map& propertiesMap = value.Get(); + + bool enabled = false; + bool colorDefined = false; + Vector4 color; + + bool empty = true; + + if(!propertiesMap.Empty()) + { + empty = ParseBackgroundProperties(propertiesMap, + enabled, + colorDefined, + color); + } + + if(!empty) + { + if(enabled != controller->IsBackgroundEnabled()) + { + controller->SetBackgroundEnabled(enabled); + update = true; + } + + if(colorDefined && (controller->GetBackgroundColor() != color)) + { + controller->SetBackgroundColor(color); + update = true; + } + } + else + { + // Disable background. + if(controller->IsBackgroundEnabled()) + { + controller->SetBackgroundEnabled(false); + update = true; + } + } + break; + } + case EffectStyle::INPUT: + { + // Text background is not supported while inputting yet + break; + } + } // switch + } // if( controller ) return update; } -void GetOutlineProperties( ControllerPtr controller, Property::Value& value, EffectStyle::Type type ) +void GetBackgroundProperties(ControllerPtr controller, Property::Value& value, EffectStyle::Type type) { - if( controller ) + if(controller) { - switch( type ) + switch(type) { case EffectStyle::DEFAULT: { - value = controller->GetDefaultOutlineProperties(); + const bool enabled = controller->IsBackgroundEnabled(); + const Vector4& color = controller->GetBackgroundColor(); + + Property::Map map; + map.Insert(ENABLE_KEY, enabled); + map.Insert(COLOR_KEY, color); + + value = map; + break; } case EffectStyle::INPUT: { - value = controller->GetInputOutlineProperties(); + // Text background is not supported while inputting yet break; } }