X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller.h;h=129459b4b49387ddb5d0e09ce6680e8c07e86a49;hb=16c86de9a78aa9b46043b3d6c283337f3bac72ee;hp=82672e66edff971ceb59cde5777ad1c187a01e0e;hpb=d4324d0aaec66dd8104801c51ec87bbcdd356e6c;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/text-controller.h b/dali-toolkit/internal/text/text-controller.h index 82672e6..129459b 100644 --- a/dali-toolkit/internal/text/text-controller.h +++ b/dali-toolkit/internal/text/text-controller.h @@ -22,6 +22,7 @@ #include #include #include +#include #include #include #include @@ -78,8 +79,7 @@ private: LAYOUT = 0x0100, UPDATE_ACTUAL_SIZE = 0x0200, REORDER = 0x0400, - ALIGNMENT = 0x0800, - RENDER = 0x1000, + ALIGN = 0x0800, ALL_OPERATIONS = 0xFFFF }; @@ -173,6 +173,76 @@ public: void GetDefaultFonts( Dali::Vector& fonts, Length numberOfCharacters ); /** + * @brief Set the text color + * + * @param textColor The text color + */ + void SetTextColor( const Vector4& textColor ); + + /** + * @brief Retrieve the text color + * + * @return The text color + */ + const Vector4& GetTextColor() const; + + /** + * @brief Set the shadow offset. + * + * @param[in] shadowOffset The shadow offset, 0,0 indicates no shadow. + */ + void SetShadowOffset( const Vector2& shadowOffset ); + + /** + * @brief Retrieve the shadow offset. + * + * @return The shadow offset. + */ + const Vector2& GetShadowOffset() const; + + /** + * @brief Set the shadow color. + * + * @param[in] shadowColor The shadow color. + */ + void SetShadowColor( const Vector4& shadowColor ); + + /** + * @brief Retrieve the shadow color. + * + * @return The shadow color. + */ + const Vector4& GetShadowColor() const; + + /** + * @brief Set the underline color. + * + * @param[in] color color of underline. + */ + void SetUnderlineColor( const Vector4& color ); + + /** + * @brief Retrieve the underline color. + * + * @return The underline color. + */ + const Vector4& GetUnderlineColor() const; + + /** + * @brief Set the underline enabled flag. + * + * @param[in] enabled The underline enabled flag. + */ + void SetUnderlineEnabled( bool enabled ); + + /** + * @brief Returns whether the text is underlined or not. + * + * @return The underline state. + */ + bool IsUnderlineEnabled() const; + + /** * @brief Called to enable text input. * * @note Only selectable or editable controls should calls this. @@ -196,6 +266,20 @@ public: bool GetEnableCursorBlink() const; /** + * @brief Query the current scroll position; the UI control is responsible for moving actors to this position. + * + * @return The scroll position. + */ + const Vector2& GetScrollPosition() const; + + /** + * @brief Query the alignment offset. + * + * @return The alignmnet offset. + */ + const Vector2& GetAlignmentOffset() const; + + /** * @copydoc Control::GetNaturalSize() */ Vector3 GetNaturalSize(); @@ -212,7 +296,7 @@ public: * @param[in] size A the size of a bounding box to layout text within. * @return True if the text model or decorations were updated. */ - bool Relayout( const Vector2& size ); + bool Relayout( const Size& size ); /** * @brief Process queued events which modify the model. @@ -254,11 +338,18 @@ public: * @param[in] operations The layout operations which need to be done. * @param[out] layoutSize The size of the laid-out text. */ - bool DoRelayout( const Vector2& size, + bool DoRelayout( const Size& size, OperationsMask operations, Size& layoutSize ); /** + * @brief Calulates the alignment of the whole text inside the bounding box. + * + * @param[in] size The size of the bounding box. + */ + void CalculateTextAlignment( const Size& size ); + + /** * @brief Return the layout engine. * * @return A reference to the layout engine. @@ -300,6 +391,14 @@ public: void TapEvent( unsigned int tapCount, float x, float y ); /** + * @brief Caller by editable UI controls when a pan gesture occurs. + * + * @param[in] state The state of the gesture. + * @param[in] displacement This distance panned since the last pan gesture. + */ + void PanEvent( Gesture::State state, const Vector2& displacement ); + + /** * @copydoc Dali::Toolkit::Text::Decorator::Observer::GrabHandleEvent() */ virtual void GrabHandleEvent( GrabHandleState state, float x, float y );