X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Ftext-controller.cpp;h=3981ce15b6ceec359d1f43a7224ef0406838bee5;hb=refs%2Fchanges%2F52%2F37252%2F3;hp=47b0115f3e3190af02cfc4e3407611993031aeba;hpb=10d2080e1d25b75347daa2f8c2dcee494fbcb175;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/text-controller.cpp b/dali-toolkit/internal/text/text-controller.cpp index 47b0115..3981ce1 100644 --- a/dali-toolkit/internal/text/text-controller.cpp +++ b/dali-toolkit/internal/text/text-controller.cpp @@ -135,7 +135,8 @@ struct Controller::TextInput /** * @brief Helper to move the cursor, grab handle etc. */ - bool ProcessInputEvents( const Vector2& controlSize ) + bool ProcessInputEvents( const Vector2& controlSize, + const Vector2& alignmentOffset ) { mDecoratorUpdated = false; @@ -162,12 +163,12 @@ struct Controller::TextInput } case TAP_EVENT: { - OnTapEvent( *iter ); + OnTapEvent( *iter, alignmentOffset ); break; } case PAN_EVENT: { - OnPanEvent( *iter, controlSize ); + OnPanEvent( *iter, controlSize, alignmentOffset ); break; } case GRAB_HANDLE_EVENT: @@ -230,7 +231,8 @@ struct Controller::TextInput // TODO } - void OnTapEvent( const Event& event ) + void OnTapEvent( const Event& event, + const Vector2& alignmentOffset ) { unsigned int tapCount = event.p1.mUint; @@ -238,8 +240,8 @@ struct Controller::TextInput { ChangeState( EDITING ); - float xPosition = event.p2.mFloat; - float yPosition = event.p3.mFloat; + float xPosition = event.p2.mFloat - alignmentOffset.x; + float yPosition = event.p3.mFloat - alignmentOffset.y; float height(0.0f); GetClosestCursorPosition( mPrimaryCursorPosition, xPosition, yPosition, height ); mDecorator->SetPosition( PRIMARY_CURSOR, xPosition, yPosition, height ); @@ -254,7 +256,9 @@ struct Controller::TextInput } } - void OnPanEvent( const Event& event, const Vector2& controlSize ) + void OnPanEvent( const Event& event, + const Vector2& controlSize, + const Vector2& alignmentOffset ) { int state = event.p1.mInt; @@ -265,28 +269,43 @@ struct Controller::TextInput if( mHorizontalScrollingEnabled ) { - float displacementX = event.p2.mFloat; + const float displacementX = event.p2.mFloat; mScrollPosition.x += displacementX; - // Clamp between -space & 0 - float contentWidth = actualSize.width; - float space = (contentWidth > controlSize.width) ? contentWidth - controlSize.width : 0.0f; - mScrollPosition.x = ( mScrollPosition.x < -space ) ? -space : mScrollPosition.x; - mScrollPosition.x = ( mScrollPosition.x > 0 ) ? 0 : mScrollPosition.x; + // Clamp between -space & 0 (and the text alignment). + const float contentWidth = actualSize.width; + if( contentWidth > controlSize.width ) + { + const float space = ( contentWidth - controlSize.width ) + alignmentOffset.x; + mScrollPosition.x = ( mScrollPosition.x < -space ) ? -space : mScrollPosition.x; + mScrollPosition.x = ( mScrollPosition.x > -alignmentOffset.x ) ? -alignmentOffset.x : mScrollPosition.x; - mDecoratorUpdated = true; + mDecoratorUpdated = true; + } + else + { + mScrollPosition.x = 0.f; + } } + if( mVerticalScrollingEnabled ) { - float displacementY = event.p3.mFloat; + const float displacementY = event.p3.mFloat; mScrollPosition.y += displacementY; - // Clamp between -space & 0 - float space = (actualSize.height > controlSize.height) ? actualSize.height - controlSize.height : 0.0f; - mScrollPosition.y = ( mScrollPosition.y < -space ) ? -space : mScrollPosition.y; - mScrollPosition.y = ( mScrollPosition.y > 0 ) ? 0 : mScrollPosition.y; + // Clamp between -space & 0 (and the text alignment). + if( actualSize.height > controlSize.height ) + { + const float space = ( actualSize.height - controlSize.height ) + alignmentOffset.y; + mScrollPosition.y = ( mScrollPosition.y < -space ) ? -space : mScrollPosition.y; + mScrollPosition.y = ( mScrollPosition.y > -alignmentOffset.y ) ? -alignmentOffset.y : mScrollPosition.y; - mDecoratorUpdated = true; + mDecoratorUpdated = true; + } + else + { + mScrollPosition.y = 0.f; + } } } } @@ -561,6 +580,7 @@ struct Controller::Impl mLayoutEngine(), mModifyEvents(), mControlSize(), + mAlignmentOffset(), mOperationsPending( NO_OPERATION ), mRecalculateNaturalSize( true ) { @@ -587,6 +607,7 @@ struct Controller::Impl LayoutEngine mLayoutEngine; ///< The layout engine. std::vector mModifyEvents; ///< Temporary stores the text set until the next relayout. Size mControlSize; ///< The size of the control. + Vector2 mAlignmentOffset; ///< Vertical and horizontal offset of the whole text inside the control due to alignment. OperationsMask mOperationsPending; ///< Operations pending to be done to layout the text. bool mRecalculateNaturalSize:1; ///< Whether the natural size needs to be recalculated. }; @@ -772,6 +793,11 @@ const Vector2& Controller::GetScrollPosition() const return Vector2::ZERO; } +const Vector2& Controller::GetAlignmentOffset() const +{ + return mImpl->mAlignmentOffset; +} + Vector3 Controller::GetNaturalSize() { Vector3 naturalSize; @@ -867,7 +893,7 @@ float Controller::GetHeightForWidth( float width ) return layoutSize.height; } -bool Controller::Relayout( const Vector2& size ) +bool Controller::Relayout( const Size& size ) { if( ( size.width < Math::MACHINE_EPSILON_1000 ) || ( size.height < Math::MACHINE_EPSILON_1000 ) ) { @@ -906,10 +932,13 @@ bool Controller::Relayout( const Vector2& size ) // Do not re-do any operation until something changes. mImpl->mOperationsPending = NO_OPERATION; + // After doing the text layout, the alignment offset to place the actor in the desired position can be calculated. + CalculateTextAlignment( size ); + if( mImpl->mTextInput ) { // Move the cursor, grab handle etc. - updated = mImpl->mTextInput->ProcessInputEvents( mImpl->mControlSize ) || updated; + updated = mImpl->mTextInput->ProcessInputEvents( mImpl->mControlSize, mImpl->mAlignmentOffset ) || updated; } return updated; @@ -951,6 +980,7 @@ void Controller::ReplaceTextEvent( const std::string& text ) mImpl->mLogicalModel->mLineBreakInfo.Clear(); mImpl->mLogicalModel->mWordBreakInfo.Clear(); mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear(); + mImpl->mLogicalModel->mCharacterDirections.Clear(); mImpl->mLogicalModel->mBidirectionalLineInfo.Clear(); mImpl->mLogicalModel->mLogicalToVisualMap.Clear(); mImpl->mLogicalModel->mVisualToLogicalMap.Clear(); @@ -1003,6 +1033,7 @@ void Controller::InsertTextEvent( const std::string& text ) mImpl->mLogicalModel->mLineBreakInfo.Clear(); mImpl->mLogicalModel->mWordBreakInfo.Clear(); mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear(); + mImpl->mLogicalModel->mCharacterDirections.Clear(); mImpl->mLogicalModel->mBidirectionalLineInfo.Clear(); mImpl->mLogicalModel->mLogicalToVisualMap.Clear(); mImpl->mLogicalModel->mVisualToLogicalMap.Clear(); @@ -1067,6 +1098,7 @@ void Controller::DeleteTextEvent() mImpl->mLogicalModel->mLineBreakInfo.Clear(); mImpl->mLogicalModel->mWordBreakInfo.Clear(); mImpl->mLogicalModel->mBidirectionalParagraphInfo.Clear(); + mImpl->mLogicalModel->mCharacterDirections.Clear(); mImpl->mLogicalModel->mBidirectionalLineInfo.Clear(); mImpl->mLogicalModel->mLogicalToVisualMap.Clear(); mImpl->mLogicalModel->mVisualToLogicalMap.Clear(); @@ -1208,8 +1240,21 @@ void Controller::UpdateModel( OperationsMask operationsRequired ) // TODO: consider if the mirrored string can be stored as well. textMirrored = GetMirroredText( utf32Characters, mirroredUtf32Characters ); + + // Only set the character directions if there is right to left characters. + Vector& directions = mImpl->mLogicalModel->mCharacterDirections; + directions.Resize( numberOfCharacters ); + + GetCharactersDirection( bidirectionalInfo, + directions ); + } + else + { + // There is no right to left characters. Clear the directions vector. + mImpl->mLogicalModel->mCharacterDirections.Clear(); } - } + + } Vector& glyphs = mImpl->mVisualModel->mGlyphs; Vector& glyphsToCharactersMap = mImpl->mVisualModel->mGlyphsToCharacters; @@ -1242,7 +1287,7 @@ void Controller::UpdateModel( OperationsMask operationsRequired ) } } -bool Controller::DoRelayout( const Vector2& size, +bool Controller::DoRelayout( const Size& size, OperationsMask operationsRequired, Size& layoutSize ) { @@ -1352,6 +1397,7 @@ bool Controller::DoRelayout( const Vector2& size, if( ALIGN & operations ) { mImpl->mLayoutEngine.Align( layoutParameters, + layoutSize, lines, glyphPositions ); } @@ -1371,6 +1417,53 @@ bool Controller::DoRelayout( const Vector2& size, return viewUpdated; } +void Controller::CalculateTextAlignment( const Size& size ) +{ + // TODO : Calculate the vertical offset. + + // Get the direction of the first character. + const CharacterDirection firstParagraphDirection = mImpl->mLogicalModel->GetCharacterDirection( 0u ); + + const Size& actualSize = mImpl->mVisualModel->GetActualSize(); + + // If the first paragraph is right to left swap ALIGN_BEGIN and ALIGN_END; + LayoutEngine::Alignment alignment = mImpl->mLayoutEngine.GetAlignment(); + if( firstParagraphDirection && + ( LayoutEngine::ALIGN_CENTER != alignment ) ) + { + if( LayoutEngine::ALIGN_BEGIN == alignment ) + { + alignment = LayoutEngine::ALIGN_END; + } + else + { + alignment = LayoutEngine::ALIGN_BEGIN; + } + } + + switch( alignment ) + { + case LayoutEngine::ALIGN_BEGIN: + { + mImpl->mAlignmentOffset = Vector2::ZERO; + break; + } + case LayoutEngine::ALIGN_CENTER: + { + mImpl->mAlignmentOffset.y = 0.f; + const int intOffset = static_cast( 0.5f * ( size.width - actualSize.width ) ); // try to avoid pixel alignment. + mImpl->mAlignmentOffset.x = static_cast( intOffset ); + break; + } + case LayoutEngine::ALIGN_END: + { + mImpl->mAlignmentOffset.y = 0.f; + mImpl->mAlignmentOffset.x = size.width - actualSize.width; + break; + } + } +} + View& Controller::GetView() { return mImpl->mView;