X-Git-Url: http://review.tizen.org/git/?a=blobdiff_plain;f=dali-toolkit%2Finternal%2Ftext%2Frendering%2Ftext-typesetter.cpp;h=901c4775a1b4bcebe496b83519e80c15ba475448;hb=01db027faaf245de80dfee0928fbd6f72360f7bd;hp=314bc63f02ac4a504270c193c44f210286afe58f;hpb=b5b774f066e74e54a2e6f4bf923d1501f21f1284;p=platform%2Fcore%2Fuifw%2Fdali-toolkit.git diff --git a/dali-toolkit/internal/text/rendering/text-typesetter.cpp b/dali-toolkit/internal/text/rendering/text-typesetter.cpp index 314bc63..901c477 100755 --- a/dali-toolkit/internal/text/rendering/text-typesetter.cpp +++ b/dali-toolkit/internal/text/rendering/text-typesetter.cpp @@ -267,7 +267,7 @@ ViewModel* Typesetter::GetViewModel() return mModel; } -PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat ) +PixelData Typesetter::Render( const Vector2& size, Toolkit::DevelText::TextDirection::Type textDirection, RenderBehaviour behaviour, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat ) { // @todo. This initial implementation for a TextLabel has only one visible page. @@ -277,8 +277,32 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo // Retrieves the layout size. const Size& layoutSize = mModel->GetLayoutSize(); + const float outlineWidth = mModel->GetOutlineWidth(); + + // Set the offset for the horizontal alignment according to the text direction and outline width. + int penX = 0; + + switch( mModel->GetHorizontalAlignment() ) + { + case HorizontalAlignment::BEGIN: + { + // No offset to add. + break; + } + case HorizontalAlignment::CENTER: + { + penX += ( textDirection == Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT ) ? -outlineWidth : outlineWidth; + break; + } + case HorizontalAlignment::END: + { + penX += ( textDirection == Toolkit::DevelText::TextDirection::LEFT_TO_RIGHT ) ? -outlineWidth * 2.0f : outlineWidth * 2.0f; + break; + } + } + // Set the offset for the vertical alignment. - int penY = 0u; + int penY = 0; switch( mModel->GetVerticalAlignment() ) { @@ -340,7 +364,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo if( RENDER_MASK == behaviour ) { // Generate the image buffer as an alpha mask for color glyphs. - imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_MASK, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 ); + imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_MASK, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, numberOfGlyphs - 1 ); } else if( RENDER_NO_TEXT == behaviour ) { @@ -351,7 +375,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo else { // Generate the image buffer for the text with no style. - imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_NONE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs -1 ); + imageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_NONE, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, numberOfGlyphs -1 ); } if ( ( RENDER_NO_STYLES != behaviour ) && ( RENDER_MASK != behaviour ) ) @@ -362,7 +386,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo if ( outlineWidth > Math::MACHINE_EPSILON_1 ) { // Create the image buffer for outline - Devel::PixelBuffer outlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_OUTLINE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs -1 ); + Devel::PixelBuffer outlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_OUTLINE, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, numberOfGlyphs -1 ); // Combine the two buffers imageBuffer = CombineImageBuffer( imageBuffer, outlineImageBuffer, bufferWidth, bufferHeight ); @@ -375,7 +399,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo if ( fabsf( shadowOffset.x ) > Math::MACHINE_EPSILON_1 || fabsf( shadowOffset.y ) > Math::MACHINE_EPSILON_1 ) { // Create the image buffer for shadow - Devel::PixelBuffer shadowImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_SHADOW, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 ); + Devel::PixelBuffer shadowImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_SHADOW, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, numberOfGlyphs - 1 ); // Check whether it will be a soft shadow const float& blurRadius = mModel->GetShadowBlurRadius(); @@ -394,7 +418,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo if ( underlineEnabled ) { // Create the image buffer for underline - Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, penY, 0u, numberOfGlyphs - 1 ); + Devel::PixelBuffer underlineImageBuffer = CreateImageBuffer( bufferWidth, bufferHeight, Typesetter::STYLE_UNDERLINE, ignoreHorizontalAlignment, pixelFormat, penX, penY, 0u, numberOfGlyphs - 1 ); // Combine the two buffers imageBuffer = CombineImageBuffer( imageBuffer, underlineImageBuffer, bufferWidth, bufferHeight ); @@ -407,7 +431,7 @@ PixelData Typesetter::Render( const Vector2& size, RenderBehaviour behaviour, bo return pixelData; } -Devel::PixelBuffer Typesetter::CreateImageBuffer( const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int verticalOffset, GlyphIndex fromGlyphIndex, GlyphIndex toGlyphIndex ) +Devel::PixelBuffer Typesetter::CreateImageBuffer( const unsigned int bufferWidth, const unsigned int bufferHeight, Typesetter::Style style, bool ignoreHorizontalAlignment, Pixel::Format pixelFormat, int horizontalOffset, int verticalOffset, GlyphIndex fromGlyphIndex, GlyphIndex toGlyphIndex ) { // Retrieve lines, glyphs, positions and colors from the view model. const Length modelNumberOfLines = mModel->GetNumberOfLines(); @@ -451,6 +475,7 @@ Devel::PixelBuffer Typesetter::CreateImageBuffer( const unsigned int bufferWidth // Sets the horizontal offset of the line. glyphData.horizontalOffset = ignoreHorizontalAlignment ? 0 : static_cast( line.alignmentOffset ); + glyphData.horizontalOffset += horizontalOffset; // Increases the vertical offset with the line's ascender. glyphData.verticalOffset += static_cast( line.ascender );